kikaru
Smash Ace
- Joined
- Dec 1, 2011
- Messages
- 890
- 3DS FC
- 0705-2807-1422


Tiki is a Manakete, a unique race/class to the Fire Emblem series, Manaketes are essentially humanoid-like characters that have the ability to transform into a dragon with the assistance of a Dragonstone and have become a recurring element throughout the Fire Emblem series.
As a unit Manaketes are incredibly weak without their Dragonstones, however, while holding one their power increases immensely while simultaneously allowing them to manifest the elemental powers within their stones. They tend to have lower mobility than most other units due to their inherent tankiness but yet are often times unfazed by physical attacks.



Tiki is a also the princess of the Divine Dragon Tribe, which is home to one of the most formidable dragons introduced in the game, and is the daughter of Naga, leader of the Divine Dragon Tribe. She eventually lends her powers to Marth and his troupe as she aids him in his quest. After 2000 years of sleep Tiki awakens and aids Chrom in his quest by lending them a critical component to perform The Awakening. She can also be recruited in a side paralogue.
Tiki has been a playable unit in five Fire Emblem games, two of which are DS remakes of previous NES titles, all of these games follow a single timeline known as the Akaneia timeline. These games are:
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi (FE1)
Fire Emblem: Mystery of the Emblem (FE3)
Fire Emblem: Shadow Dragon (FE11, remake of FE1)
Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ (FE12, remake of FE3)
Fire Emblem: Awakening (FE13)
During her early years Tiki sported a somewhat childish personality and has been show to develop a crush on Marth throughout their travels, often calling him Mar-Mar. After her 2000 year slumber she seems to have matured greatly as seen through her usual dialogue, though during her supports whenever she mentions Marth she sometimes accidentally refers to him as Mar-Mar. Tiki is a deep sleeper and has been known to talk in her sleep, she used to have a deep fear of being alone but has matured and accepted that being a Manakete comes with the curse of outliving all loved ones, including the now deceased Marth.


Concept art of a Manakete in dragon form.

A Manakete in dragon form seen in Awakening.



Tiki could be treated as a heavy-weight character and would be able to transform between a humanoid and dragon during the match while utilizing Dragonstones differently depending on if she's in humanoid or dragon form. Her breath attacks can range from quick pulsatile bursts to breaths that slowly loom in the air to induce status effects.



Another possible mechanic would have Tiki and her dragon form share the same moveset, but while in humanoid form Tiki would use projections from her shadow dragon
One thing to keep in mind is that while in human form Tiki enjoys deceptively longer range on her standard attacks.
Think this:



Moveset A: Shadow Dragon Projections.
*Both humanoid and dragon forms share the same standards and specials. Her human form will deal 20% reduced damage.*
B: Firestone. A projection of the Divine Dragon raises above Tiki and unleashes a torrent of fire diagonally downwards in front of her, TIki will also blow out fire as well, this allows for an interesting angle of attack/edgeguard while remaining on the ground. The flame weakens over time and applies a burn debuff if the opponent is in the flame for 2 seconds.
B>: Icestone. Tiki leans over and unleashes a linear, short ranged, icy breath in front of her. As Tiki continues to blow out a frozen flurry a projection of the Divine Dragon slowly rises behind Tiki and assists her in breathing out ice after two seconds. With the help of the projection the overall breath of ice will encompass a longer and wider range once the Divine Dragon begins to assist her. Enemies hit for more than 2 seconds will have a chill debuff and lose 15% movement speed and jumping height as a result for 3 seconds.
B^: Divine Flight. Tiki and a projection of the Divine Dragon leap straight into the air dealing damage to all enemies in a small area around her as she ascends upwards (Think Charizard's B^). This attack hits multiple times as Tiki travels upwards and ends with a powerful strike that deals the full amount of damage whether in humanoid or dragon form.
Bv: Transform. Tiki transforms into the Divine Dragon. In this form Tiki will be slightly slower and become much larger, however, similar to a dragon she will gain tough resistances making it more difficult to KO her off the stage, additionally all her attacks will deal the full amount of damage.
When Tiki transforms back into her humanoid form she will enjoy both a smaller hitbox and increased mobility but at the cost of lower resistances and damage output.
FINAL SMASH: Divinestone.
Tiki reverts back to human form, if not already, and unleashes the power of the Divinestone. With the Divinestone's power Tiki's specials are altered accordingly:
B: Holy Flames. Tiki fans out a torrent of holy fire in her, enemies hit for more than 2 seconds receive the Holy debuff and will heal Tiki when they take additional damage. The ground will also continue to be ignited by holy fire, dealing 2% damage per second to enemies standing in the flames while healing Tiki for half the amount. The flames last until the Final Smash wears off.
B>: Divine Blast. Tiki quickly fires off a massive ball of holy energy straight in front of her. After hitting a target or reaching its maximum range it will explode and deal massive damage to enemies behind the target. All targets hit will have Holy applied.
B^: Tiki flies upwards and bursts with holy energy in an area around her upon reaching maximum height. Enemies will have Holy applied if hit at maximum height.
All A-moves will be similar in both forms, her humanoid form will use a projection.
Standards:
A: Tiki slashes her claws in front of her.
A-A: Tiki slashes one claw upward and one claw downward.
A-A-A: Tiki slashes one claw upward, one claw downward, and finishes with a bite.
Tilts:
A Tilt >: Tiki lunges out and bites at her opponent.
A Tilt ^: Tiki tilts her head upwards and bites above her.
A Tilt v: Tiki turns around, raises her tail, and slams it downwards.
Etc:
A Dash: Tiki headbutts her opponent.
A Crouch: Tiki turns her body and whips her tail.
Aerials:
Aerial Neutral: Tiki unleashes an explosive breath in front of her.
Aerial ^: Tiki extends her neck and bites upwards.
Aerial <: Tiki flails her tail behind her.
Aerial >: Tiki slashes out in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.
Smash:
A>: Tiki charges and lunges toward the enemy.
Av: Tiki charges a massive tail-swipe that attacks both sides.
A^: Tiki jumps up to bite an enemy.
Idle:
Tiki yawns and lazily wipes a tear from her eye.
Tiki lays down on the ground to go to sleep.
Tiki stretches out as if she had just woken up.
Moveset B: Without Projections.
Both humanoid and dragon forms will have different standards and specials.
Humanoid Form:
B: Firestone. Tiki briefly charges up an explosive fireball that travels straight in front of her. While the fireball is travelling it can be detonated by pressing B, colliding with an object, or after a certain time. If there is walkable terrain below the explosion radius then it will be covered in flames, enemies who walk over the flames will be dealt a small amount of damage while walking in the fire.
B>: Icestone. Tiki leans over and unleashes a torrent of ice, the angle of her icy breath can move up to 30 degrees with respect to the horizontal. Her icy breath will enjoy increased range and area the longer she uses it up to a 150% increase and can even cause the ground to be slippery for a short time. Enemies will be afflicted with a chill debuff if they're in her breath for 2 seconds (Chill reduces movement speed and jumping height by 15% for 3 seconds).
B^: Wyvernstone. Tiki sprouts wyvern wings from her back and ascends upwards dealing damage to enemies around her.
Bv: Transform.
FINAL SMASH: Divinestone.
With the power of the legendary Divinestone Tiki transforms into the Divine Dragon (If she is not in this form already) and flies into the background. A cutscene will occur in which Tiki lets out a mighty roar before igniting the entire battlefield with divine fire after which the final smash ends. The flames will continue to burn out every platform for 15 seconds while healing Tiki a portion of the damage all enemies take.
Standards:
A: Tiki swipes out at a target in front of her.
A-A: Tiki swipes twice at a target in front of her.
A-A-A: Tiki swipes twice and finishes with an explosive breath directly in front of her.
Tilts:
A Tilt >: Tiki shoots out a ball of fire that explodes a short distance in front of her.
A Tilt ^: Tiki performs a flip kick that can strike twice.
A Tilt v: Tiki crouches and breathes out a shard of ice in front of her.
Etc:
A Dash: Tiki pirouettes a distance in front of her while blowing out fire.
A Crouch: Tiki performs a crouch kick.
Aerials:
Aerial Neutral: Tiki spins around while breathing fire in a circle.
Aerial ^: Tiki performs a flip kick.
Aerial <: Tiki kicks behind her.
Aerial >: Tiki shoots out an explosive fireball directly in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.
Smash:
A>: Tiki pulls in a breath in breathes out fire in front of her.
Av: Tiki pulls in a breath and shoots ice directly beneath her, this causes a field of icy shards to protrude from the ground around her.
A^: Tiki pulls in a breath and fires a barrage of icicles above her.
Idle:
Tiki yawns and lazily wipes a tear from her eye.
Tiki lays down on the ground to go to sleep.
Tiki stretches out as if she had just woken up.
Dragon Form
B: Firestone. As a dragon Tiki charges up the fire within her and can unleash a quick burst of flame while igniting the area in front of her. The longer she charges the more area she can ignite, all enemies who make contact with ignited ground will be dealt 1% per second and will have a burn debuff. The debuff continuously refreshes until the enemy is not standing in an ignited area. Enemies can also take up to 20% damage from a fully charged initial burst of flame.
B>: Icestone. As a dragon Tiki aims her head diagonally towards the air and shoots out a breath of ice. The ice will travel in an arc and slowly descend downwards dealing damage to enemies and chilling them.
B^: Divine Flight. As a dragon Tiki launches herself up into the air dealing damage to enemies in an area around her.
Bv: Transform. Tiki transforms back to normal.
Standards:
A: Tiki slashes her claws in front of her.
A-A: Tiki slashes one claw upward and one claw downward.
A-A-A: Tiki slashes one claw upward, one claw downward, and finishes with a bite.
Tilts:
A Tilt >: Tiki lunges out and bites at her opponent.
A Tilt ^: Tiki tilts her head upwards and bites above her.
A Tilt v: Tiki turns around, raises her tail, and slams it downwards.
Etc:
A Dash: Tiki headbutts her opponent.
A Crouch: Tiki turns her body and whips her tail.
Aerials:
Aerial Neutral: Tiki unleashes an explosive breath in front of her.
Aerial ^: Tiki extends her neck and bites upwards.
Aerial <: Tiki flails her tail behind her.
Aerial >: Tiki slashes out in front of her.
Aerial v: Tiki shoots out a breath of ice beneath her.
Smash:
A>: Tiki charges and lunges toward the enemy.
Av: Tiki charges a massive tail-swipe that attacks both sides.
A^: Tiki jumps up to bite an enemy.
Idle:
Tiki lets out a yawn and curls up into a sleeping position.
Tiki sneezes a fiery sneeze.
Tiki throws her head back and lets out a roar.
Moveset C: Jaytalks' Moveset
*For whatever reason the collapse tags splits the moveset into two
Ground Speed: 5/10. Tiki has the speed of your average fighter.
Air Speed 7/10: Tiki excels in the air and moves rather well.
Size: 10/10: Tiki's head is crouched a bit
Weight: 7/10: Tiki is a heavier character, but not the heaviest.
Fall Speed 6/10: Tiki does not fall as fast due to her wings.
Jump Height 8/10: Tiki initial jumps aren't high, but can flap her wings to get a few extra jumps.
Traction: 4/10 Tiki's traction is slightly below average.
Tiki is a heavier character. In terms of character archetypes, she is closest to a defensive character like a poker as she strongest in the mid range. Her long head and tail give her a good number of mid range attacks. But she doesn't necessarily have the strongest knock out attacks like most characters her size.
A-A-A: For the first attack Tiki attacks with a uppward headbutt Her second attack is a left wing strike. Her final attack is a light hit from her tail hitting from the right side.
A- forward: Tiki attacks with a big swing of her tail from the left side.
A-up: Tiki does a half front flip and hit her opponent with her tail from the top. She complete the flip and resumes her nomal stance
Crouching: Tiki is on all fours while crouching.
A-down: Tiki hits with a light hit from her tail from the left side.
Air Speed 7/10: Tiki excels in the air and moves rather well.
Size: 10/10: Tiki's head is crouched a bit
Weight: 7/10: Tiki is a heavier character, but not the heaviest.
Fall Speed 6/10: Tiki does not fall as fast due to her wings.
Jump Height 8/10: Tiki initial jumps aren't high, but can flap her wings to get a few extra jumps.
Traction: 4/10 Tiki's traction is slightly below average.
Tiki is a heavier character. In terms of character archetypes, she is closest to a defensive character like a poker as she strongest in the mid range. Her long head and tail give her a good number of mid range attacks. But she doesn't necessarily have the strongest knock out attacks like most characters her size.
A-A-A: For the first attack Tiki attacks with a uppward headbutt Her second attack is a left wing strike. Her final attack is a light hit from her tail hitting from the right side.
A- forward: Tiki attacks with a big swing of her tail from the left side.
A-up: Tiki does a half front flip and hit her opponent with her tail from the top. She complete the flip and resumes her nomal stance
Crouching: Tiki is on all fours while crouching.
A-down: Tiki hits with a light hit from her tail from the left side.
Smash Attacks
Forward: Breath of Fire: Tiki does a fire blast that aim from her mouth to a 45 degree angle to the ground.
The fire is not a projectile and does not move far past her.
Down: Tailspin: Tiki does a giants low spinning swing of her tail from the right side spins all the way around.
Up: Dragon Roar: Tiki stands in the middle, holds her arms in, and puts her head slightly down. She rises her head up and lets out a roar. The sound and her head hit anyone directly on top of her.
Aerials
Nair: Tiki does a forward head smash.
Fair: Tiki lets out a breath of fire from left to right while in the air. it does not extend far beyond her body (breath dragon attack from Radian Dawn enemies)
Dair: Tiki hits her tail down and does a flip.
Bair:Tiki hits with her tail from the back.
Specials:
Neutral: Dragon Crunch: Tiki lunges slightly forward and low. She bites the opponent in front of her. The maneuver can be charged and it knocks the opponent up.
Forward: Fireball - Tiki flies slightly up. Tiki aims her head down and shoots out a blue fireball. The fire ball has a slight downward angle so it can't cross an entire stage like final destination. But it cancels other projectiles. If she holds the control stick forward, the fireball will have homing properties in that it will aim a certain direction toward a character. (Based on regular attack, Fire Emblem Awakening)
Up: Divine Dance: Tiki flaps her wings to fly upward a little bit and then does a gliding flip. The damage comes from her tail. Afterward she can glide downward or go into a recovery state. (based on her winning animation, Fire Emblem Awakening)
Down: Counter. Tiki blocks the opponents attack by guarding, and shoots a fireball directly back at the opponent.
Grabs
Grab: grabs opponent with her left arm.
Grab + A: bites the opponent.
Grab up: throws her opponent up, and blasts them with a breath of fire,
Grab down: throws her opponent on the ground, and falls on top of them.
Grab forward: throws her opponent forward, and then hits them with her tail.
Grab back: throws her opponent backward, and then hits them with her tail
Final Smash: Divine Dragons:
Nah and Nowi from Fire Emblem Awakening appear hext to Tiki on her left and right respectively. The two also transform into their Divine Dragon form. All three unleash three different types of dragon blasts. Nah shoot fireballs toward the top. Nowi shoots a more fiery blast toward the bottom. And Tiki shoots more of a fire beam in the middle. The three attacks are based on the way Manaketes attack in different Fire Emblems. Nowi shoots more like the GBA iterations of dragons. Tiki shoots more like the Radiant Dawn type of Dragons. And Nah shoots like the fireballs we see in Fire Emblem Awakening.
Moveset D: Hong's Moveset
For gameplay purposes, my Tiki uses her child form. This means she is small, light and nimble. She has a high initial jump, alright double jump, and sprouts white wings for two smaller jumps. She is an aerial ace, focusing more on projectile attacks than other airborne fighters such as Jigglypuff, Meta Knight, Charizard or Pit. She sprouts the same white wings while dashing, giving her a glide. Aside from the Final Smash, my Tiki remains in humanoid form.
Tiki introduces a new effect to the series: divine fire, which is white in contrast to the dark flames introduced in Melee. This is seen in many of her attacks.
Specials
B: Cleanse (as in, to "cleanse" evil from the land)
Tiki fires off a puff of fire from her mouth. Not the fastest moving projectile, but travels a decent distance (half as much as FD). You can hold B for a few seconds to charge this up, making a larger orb of white fire that explodes on contact. While charging, you can aim it 360°.
B Forward: Vanquish
A mighty, linear blast of flame erupts from Tiki's mouth, inspired by Kurthnaga in RD. This is a passively charging move, so it doesn't amount to much at first, but covers the full length of FD at full charge.
B Down: Petal Counter
Tiki raises her hand as she is almost instantly engulfed in a flower (like transforming in Awakening) for a brief moment. Any attack received will cause the flower to burst open and knock away attackers. This is your tradtional Fire Emblem counter move, with a unique twist.
B Up: Divine Rising
Ethereal white wings encase Tiki as she spirals upwards. At the apex she spreads them apart, knocking away anyone nearby. This one doesn't have a lot of horizontal movement, but Tiki moves fast in the air so it's okay.
Final Smash
She transforms. Surprise. Move on.
Smash attacks
Forward Smash: She swipes forwards and a white prismatic claw manifests following her motions. You deal the most damage with the projection.
Up Smash: Does half of a flip before kicking upwards, and then turns the rest of the way to land on her feet.
Down Smash: Claws into the ground with both hands, causing prismatic spikes to erupt from the ground before her. This is inspired by the divine dragon counterpart, Grima.
Aerials
Neutral: Think an upside-down spin kick like Kirby''s dash attack.
Forward: A quicker, less-mighty version of her forward smash.
Back: Reaches back and clenches her fist, with white fire bursting around her hand. This is very powerful.
Up: Points upwards and makes a small tornado of white fire from her fingertip.
Downwards; Spreads her legs apart and places her hands together below her, firing a blast of divine fire from her hands (think Kamehameha). One of the better meteor smash attacks.
Normals
Jab: One tap of A has Tiki levitate as she carries out a single forward punch, A again does a side kick while still afloat, and a final press does a round-house with the other foot.
Forward Tilt: Tiki floats upside down and does a kick. Kind of like Guile's upside down kick, only with a spin and a clean motion.
Down Tilt: Tiki swipes her hand while crouching with a prismatic trail. Anyone in contact is slashed.
Up Tilt: Raises her hand and draws a circle with her finger, leaving a prismatic trail like the move above, and also having a slash effect.
Dash: Her gliding dash transists into a barrel-roll of the sorts, creating a multi-hitting dash attack that ends in a floating shoulder charge.
Grab
Tiki holds the enemy with both of her hands, and can engulf them in divine flames by hitting A. All of her throws represent the fact manakete are incredibly strong.
Forward: Tiki raises them and winces as she creates an explosion of white fire, sending them flying.
Back: Delivers a mighty German suplex, because that is cute.
Down: Slams them into the ground, flies upwards (off-screen) as a glint of light and returns to deliver a earth-shaking stomp to their back.
Upward: Throws them upwards and blows them away with a blast of white fire from her mouth.
Arguments and Counterarguments
Work in progress.
Tiki is tied with Marth as one of the most playable character in Fire Emblem to date, this includes Marth's StreetPass appearance in Awakening. She has played a strong role in all five games and plays a pivotal role in the alternate timeline in Awakening. (Future Past 1-3 DLC)
Tiki did not necessarily need to return in Awakening as a new Divine Dragon could have easily taken her place, however, Intelligent Systems seemed to have put in her and tie her with Naga to help drive the plot of Awakening. She seemed to be important enough to be incorporated into Awakening as well as having fleshed out her personality which differed from that of 2000 years ago.
She has a unique playstyle and helps diversify the roster by being able to transform into a dragon, her moves can vary between a combination of dragon attacks, projections, breath, and magic something which no character currently offers. She would also become the first non-Lord to become playable as well as being the first Manakete introduced in Smash, which is a staple race/class within the Fire Emblem universe itself. Unlike other transforming characters, she could change weight and speed classes without making drastic changes to her moveset .
Tiki is not the most popular candidate nor is she highly requested as she must compete with characters such as Roy, Chrom, Lucina, Robin, etc for a third Fire Emblem spot. However, with that being said there are characters who have been in similar situation such as Pokemon Trainer whom have had it work out to their advantage by becoming a very favorable, likable, fun , and most importantly unexpected character in the end.
But her dragon form would make her too big for the game!
Get that **** out of your ear and head over to the Ridley thread.
And if the 3DS can handle this:
It can certainly handle big characters like Ridley and Tiki stacked up with Mega Mushrooms on Giant Mode if it were a game mode.
Here are also several popularity polls citing Tiki's overall popularity:
She ranked 6th in one poll feature all the characters:
source: http://serenesforest.net/fe13/img/fe13poll.jpg
And sixth among the female portion of the second poll in Japan:
source: http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
She is a fairly popular character in Fire Emblem: Awakening in Japan
She ranked 13th in the US Facebook poll:
source: http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65812544
For gameplay purposes, my Tiki uses her child form. This means she is small, light and nimble. She has a high initial jump, alright double jump, and sprouts white wings for two smaller jumps. She is an aerial ace, focusing more on projectile attacks than other airborne fighters such as Jigglypuff, Meta Knight, Charizard or Pit. She sprouts the same white wings while dashing, giving her a glide. Aside from the Final Smash, my Tiki remains in humanoid form.
Tiki introduces a new effect to the series: divine fire, which is white in contrast to the dark flames introduced in Melee. This is seen in many of her attacks.
Specials
B: Cleanse (as in, to "cleanse" evil from the land)
Tiki fires off a puff of fire from her mouth. Not the fastest moving projectile, but travels a decent distance (half as much as FD). You can hold B for a few seconds to charge this up, making a larger orb of white fire that explodes on contact. While charging, you can aim it 360°.
B Forward: Vanquish
A mighty, linear blast of flame erupts from Tiki's mouth, inspired by Kurthnaga in RD. This is a passively charging move, so it doesn't amount to much at first, but covers the full length of FD at full charge.
B Down: Petal Counter
Tiki raises her hand as she is almost instantly engulfed in a flower (like transforming in Awakening) for a brief moment. Any attack received will cause the flower to burst open and knock away attackers. This is your tradtional Fire Emblem counter move, with a unique twist.
B Up: Divine Rising
Ethereal white wings encase Tiki as she spirals upwards. At the apex she spreads them apart, knocking away anyone nearby. This one doesn't have a lot of horizontal movement, but Tiki moves fast in the air so it's okay.
Final Smash
She transforms. Surprise. Move on.
Smash attacks
Forward Smash: She swipes forwards and a white prismatic claw manifests following her motions. You deal the most damage with the projection.
Up Smash: Does half of a flip before kicking upwards, and then turns the rest of the way to land on her feet.
Down Smash: Claws into the ground with both hands, causing prismatic spikes to erupt from the ground before her. This is inspired by the divine dragon counterpart, Grima.
Aerials
Neutral: Think an upside-down spin kick like Kirby''s dash attack.
Forward: A quicker, less-mighty version of her forward smash.
Back: Reaches back and clenches her fist, with white fire bursting around her hand. This is very powerful.
Up: Points upwards and makes a small tornado of white fire from her fingertip.
Downwards; Spreads her legs apart and places her hands together below her, firing a blast of divine fire from her hands (think Kamehameha). One of the better meteor smash attacks.
Normals
Jab: One tap of A has Tiki levitate as she carries out a single forward punch, A again does a side kick while still afloat, and a final press does a round-house with the other foot.
Forward Tilt: Tiki floats upside down and does a kick. Kind of like Guile's upside down kick, only with a spin and a clean motion.
Down Tilt: Tiki swipes her hand while crouching with a prismatic trail. Anyone in contact is slashed.
Up Tilt: Raises her hand and draws a circle with her finger, leaving a prismatic trail like the move above, and also having a slash effect.
Dash: Her gliding dash transists into a barrel-roll of the sorts, creating a multi-hitting dash attack that ends in a floating shoulder charge.
Grab
Tiki holds the enemy with both of her hands, and can engulf them in divine flames by hitting A. All of her throws represent the fact manakete are incredibly strong.
Forward: Tiki raises them and winces as she creates an explosion of white fire, sending them flying.
Back: Delivers a mighty German suplex, because that is cute.
Down: Slams them into the ground, flies upwards (off-screen) as a glint of light and returns to deliver a earth-shaking stomp to their back.
Upward: Throws them upwards and blows them away with a blast of white fire from her mouth.


Work in progress.
Tiki is tied with Marth as one of the most playable character in Fire Emblem to date, this includes Marth's StreetPass appearance in Awakening. She has played a strong role in all five games and plays a pivotal role in the alternate timeline in Awakening. (Future Past 1-3 DLC)
Tiki did not necessarily need to return in Awakening as a new Divine Dragon could have easily taken her place, however, Intelligent Systems seemed to have put in her and tie her with Naga to help drive the plot of Awakening. She seemed to be important enough to be incorporated into Awakening as well as having fleshed out her personality which differed from that of 2000 years ago.
She has a unique playstyle and helps diversify the roster by being able to transform into a dragon, her moves can vary between a combination of dragon attacks, projections, breath, and magic something which no character currently offers. She would also become the first non-Lord to become playable as well as being the first Manakete introduced in Smash, which is a staple race/class within the Fire Emblem universe itself. Unlike other transforming characters, she could change weight and speed classes without making drastic changes to her moveset .
Tiki is not the most popular candidate nor is she highly requested as she must compete with characters such as Roy, Chrom, Lucina, Robin, etc for a third Fire Emblem spot. However, with that being said there are characters who have been in similar situation such as Pokemon Trainer whom have had it work out to their advantage by becoming a very favorable, likable, fun , and most importantly unexpected character in the end.
But her dragon form would make her too big for the game!
Get that **** out of your ear and head over to the Ridley thread.
And if the 3DS can handle this:
Here are also several popularity polls citing Tiki's overall popularity:
She ranked 6th in one poll feature all the characters:
source: http://serenesforest.net/fe13/img/fe13poll.jpg
And sixth among the female portion of the second poll in Japan:
source: http://www.nintendo.co.jp/fe/kakusei_bk/kekka/index.html
She is a fairly popular character in Fire Emblem: Awakening in Japan
She ranked 13th in the US Facebook poll:
source: http://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65812544


Palette:

Icon:

Music:
Don't Speak Her Name!
This Little Divine Dragon (Shadow Dragon DS)
Duty (Ablaze)
Id (Purpose)
Id (Hope)
Divine Decree (Ablaze)
Support List:
kikaru
jaytalks
Opossum
BluePikmin11
Captain Hotcakes
ThatWasPeachy
IsmaR
cephalopod17
Hank Hill
grizby2
Hong
MaskO'Gears
Conren x2
Sobervivente
Pacack
SuperBrawler
andimidna
Mirron
TheMagicalKuja
ScatmansWorld25
Nightshade98


While Tiki is certainly not the most popular, well-known, or most requested character when it comes to Fire Emblem representation, she makes up a lot of it with her potential playstyle, relative importance to Intelligent Systems by becoming a recurring character in the series, and most importantly with her ability to diversify the roster from both a gameplay standpoint as well as a thematic standpoint. Overall, as unlikely as she may be, her addition would surprise most players but given time, her ability to change into a dragon as well as her goofy and sleepy character would certainly be able to win the hearts of many.
And don't forget to check out jaytalks' essay in the second post!
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