D
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Something for all of you to try and keep you busy while you wait for the game to come out. Seeing as many people wanna have 50 character roster, or believe that "any character can be interesting if enough creativity is put forth," here is a challenge for all of you to try and understand where some of the users are coming from when we discuss and debate.
The challenge is simple:
The idea is to come up with 50 characters for a unique fighting game. They all have to be OC, you can't use IP from established franchises, but you can draw inspiration from them. The challenge is to try and get 50 characters, all unique, with unique and interesting fighting styles and moves, no clones.
Give it a shot and tell me how far you get, it'll show you just how much thought is put into making a fighting game, just how much more interesting some characters can be than others, simply on concept alone. I think I got up to 26 myself. I had a few more ideas, but haven't been able to work on them. Also, of those 26, only like half are good imo. You don't have to draw pictures, but you can if you want to. You also don't have to write out movesets, but you can (I haven't gotten around to it yet), you just have to come up with concepts that would be appealing in a fighting game, and a combat strategy of sorts.
Some pointers, I would recommend starting with a theme first, then thinking about what sort of fighting game you're dealing with. For example, I once suggested a fighting game involving Rock Legends such as Slash, Jimmi Hendrix, Tom Morello and so on, duking it out a la Scott Pilgrim meets FLCL to become the greatest Rock Star that ever lived (you're free to take this idea and roll with it if you'd like).
Also, I'd recommend taking a look at these threads for pointers and inspiration:
http://smashboards.com/threads/make...esets-the-advertisement-period-begins.326189/
http://smashboards.com/threads/character-archetypes-in-smash-bros.331574/
http://smashboards.com/threads/general-moveset-thread.331275/
Examples:
This one is a concept for what would be a forced transformation character that starts out fully armored in a Power Suit, but has limited resources and thus starts dropping useless weaponry and armor, eventually ending a fight in what you see in the front pic. The Power Suit mode is an Aerial focused character inspired by the combat seen in ZoE. An aerial, Zoner with tons of long range weapons, including burst missiles, multi-missiles, and a Rail Gun. Power suit is more of a Heavy Weight, but the limited resources mean that players have to think Smart about how to use them. The Robot girl in front is what's inside the power Armor a la Samus Aran, her combat is more Akin to Cammy from SF, but a flair of KOS-MOS. As you can see, she has a Megaman-like Arm canon, but mostly focuses on quick agile rushdown moves. I'm still trying to think in how to balance the Power Armor mode with the No-Armor mode. Obviously you can't go UP during a fight in the sense that you can only LOSE the armor, not get it back until the next match, no not even round.
This one's a Mariachi Outlaw. Essentially a close range gunslinger. He does have some Zoning moves, but his main deal is that he can Draw his guns very fast, making him a very good 'counter' based character. He has 4 guns total, the two handguns, a close range blast shotgun at his back, and a "metralleta" (machine gun) inside his guitar, the machine gun mostly used for combos and follow ups, he can also rope his opponents with a lasso to pull them in closer to him. And of course has some elbows and kicks.
Inspired by Tamamo no Mae from Japanese folklore this is one of my favorite concepts. Zelda is the combat inspiration for this character and like Zelda, she has a Nayru's love-esque reflective move, and a Din's Fire Long range fireball that behaves JUST like the one in P:M. In addition she can use Will-O-Wisp in a similar fashion to Ness' PF Fire, expect she can cast multiple ones and their effects are rather different, they float along the ground a certain distance till they disappear, the will burn opponents slight, but they are easier to escape from, however, they will catch fire to their opponents for a limited time, thus racking up damage. Also, being a Kitsune, this character can transform into her foes, though I'm not sure how to implement this idea. Or how it would be more than an illusion. I should really check out the Zoroark thread to see what ideas they have over there for this concept. Over all this is a Zoner/Turtle character with low defenses, but many defensive moves to keep away, she can rack up damage rather quickly and can get powerful long range and sneaky kills on her foes.
I also, had a concept for a Battousai girl based off the Lyn moveset I posted over at MYM, but reworked a whole lot so it's more fluid and drawing reference from Big Bang Beat's Senna. I just gotta polish the drawing, it's not finished.
WIP:
Now as I said, you are free to draw inspiration from other franchises, but please try to be as original as possible. You can take moves here and there, but you can't just say, "It's Link" Mix things up a bit to make them different, the more unique the more 'points' you get. Also, obviously feel free to use this thread to dump your ideas, and likewise feel free to critique other people's ideas, including mine, but please try to keep things civil. Also, unlike MYM, the idea here is to work far away from Smash Bros to get an idea of the amount of thought that is put into a fighting game. However, I'm sure you can work some of your MYM ideas into here and vice versa. You just gotta remember, here you wanna work as far away from the Smash Canon as possible, and 2 you are CREATING your own characters from scratch, rather than taking existing characters and running with them.
Anyway, best of luck, and have fun getting to gears going, it's not as easy as it looks. This will easily be a 3-4 month project for many, enough to keep you busy till E3 and beyond.
The challenge is simple:
The idea is to come up with 50 characters for a unique fighting game. They all have to be OC, you can't use IP from established franchises, but you can draw inspiration from them. The challenge is to try and get 50 characters, all unique, with unique and interesting fighting styles and moves, no clones.
Give it a shot and tell me how far you get, it'll show you just how much thought is put into making a fighting game, just how much more interesting some characters can be than others, simply on concept alone. I think I got up to 26 myself. I had a few more ideas, but haven't been able to work on them. Also, of those 26, only like half are good imo. You don't have to draw pictures, but you can if you want to. You also don't have to write out movesets, but you can (I haven't gotten around to it yet), you just have to come up with concepts that would be appealing in a fighting game, and a combat strategy of sorts.
Some pointers, I would recommend starting with a theme first, then thinking about what sort of fighting game you're dealing with. For example, I once suggested a fighting game involving Rock Legends such as Slash, Jimmi Hendrix, Tom Morello and so on, duking it out a la Scott Pilgrim meets FLCL to become the greatest Rock Star that ever lived (you're free to take this idea and roll with it if you'd like).
Also, I'd recommend taking a look at these threads for pointers and inspiration:
http://smashboards.com/threads/make...esets-the-advertisement-period-begins.326189/
http://smashboards.com/threads/character-archetypes-in-smash-bros.331574/
http://smashboards.com/threads/general-moveset-thread.331275/
Examples:

This one is a concept for what would be a forced transformation character that starts out fully armored in a Power Suit, but has limited resources and thus starts dropping useless weaponry and armor, eventually ending a fight in what you see in the front pic. The Power Suit mode is an Aerial focused character inspired by the combat seen in ZoE. An aerial, Zoner with tons of long range weapons, including burst missiles, multi-missiles, and a Rail Gun. Power suit is more of a Heavy Weight, but the limited resources mean that players have to think Smart about how to use them. The Robot girl in front is what's inside the power Armor a la Samus Aran, her combat is more Akin to Cammy from SF, but a flair of KOS-MOS. As you can see, she has a Megaman-like Arm canon, but mostly focuses on quick agile rushdown moves. I'm still trying to think in how to balance the Power Armor mode with the No-Armor mode. Obviously you can't go UP during a fight in the sense that you can only LOSE the armor, not get it back until the next match, no not even round.

This one's a Mariachi Outlaw. Essentially a close range gunslinger. He does have some Zoning moves, but his main deal is that he can Draw his guns very fast, making him a very good 'counter' based character. He has 4 guns total, the two handguns, a close range blast shotgun at his back, and a "metralleta" (machine gun) inside his guitar, the machine gun mostly used for combos and follow ups, he can also rope his opponents with a lasso to pull them in closer to him. And of course has some elbows and kicks.

Inspired by Tamamo no Mae from Japanese folklore this is one of my favorite concepts. Zelda is the combat inspiration for this character and like Zelda, she has a Nayru's love-esque reflective move, and a Din's Fire Long range fireball that behaves JUST like the one in P:M. In addition she can use Will-O-Wisp in a similar fashion to Ness' PF Fire, expect she can cast multiple ones and their effects are rather different, they float along the ground a certain distance till they disappear, the will burn opponents slight, but they are easier to escape from, however, they will catch fire to their opponents for a limited time, thus racking up damage. Also, being a Kitsune, this character can transform into her foes, though I'm not sure how to implement this idea. Or how it would be more than an illusion. I should really check out the Zoroark thread to see what ideas they have over there for this concept. Over all this is a Zoner/Turtle character with low defenses, but many defensive moves to keep away, she can rack up damage rather quickly and can get powerful long range and sneaky kills on her foes.
I also, had a concept for a Battousai girl based off the Lyn moveset I posted over at MYM, but reworked a whole lot so it's more fluid and drawing reference from Big Bang Beat's Senna. I just gotta polish the drawing, it's not finished.
WIP:



Now as I said, you are free to draw inspiration from other franchises, but please try to be as original as possible. You can take moves here and there, but you can't just say, "It's Link" Mix things up a bit to make them different, the more unique the more 'points' you get. Also, obviously feel free to use this thread to dump your ideas, and likewise feel free to critique other people's ideas, including mine, but please try to keep things civil. Also, unlike MYM, the idea here is to work far away from Smash Bros to get an idea of the amount of thought that is put into a fighting game. However, I'm sure you can work some of your MYM ideas into here and vice versa. You just gotta remember, here you wanna work as far away from the Smash Canon as possible, and 2 you are CREATING your own characters from scratch, rather than taking existing characters and running with them.
Anyway, best of luck, and have fun getting to gears going, it's not as easy as it looks. This will easily be a 3-4 month project for many, enough to keep you busy till E3 and beyond.