Shokio
Netplay 4 Days
I don't agree that Usmash is useless at all.
It's a really usefull combo tool against fastfallers (Zss main trouble) and its a niche option for tech chase in plataforms against other chars. It is a disjointed hitbox so it wins almost against anything coming from above, plus it lasts long so it the timing isn't that hard, and the cooldown isn't as horrible as Fsmash so it isn't that risky.
Just predict that fox or falco coming with a Dar/Bair and land the first Usmash in low percentage and they will suffer, you can follow up even if they DI away cause you can run and Usmash and in PM is even easier.
Shokio said:"Let's make Up-Smash an incredibly [almost] useless move!"
The "almost" is exactly what you described, it's effectiveness vs. spacies. But a move having reserved effectiveness for 3-4 characters pretty much puts it in the realm of mediocre/almost useless. Yeah, it's pretty good for covering platforms techs in-general, but the problem with that is that with any other fall speed class, you're gonna Up-Smash them and that's it. You don't typically get combo's off of that move unless it's Fox, Falco, Wolf, or Falcon. In most cases, it's better to just Uair them once their on a platform, or use the back side of Nair, cause those will not only punish their positional disadvantage, but will also allow for follow-ups as opposed to UpSmash which you just hit people with and that's it. Hell, even Waveland --> DSmash is better option, if you're a reasonably quick player.Shokio said:"But the move was always mediocre anyway so meh."
Up-Smash is probably the easiest, low-risk, and quickest response to a platform tech chase, that's for sure, but it's also extremely unrewarding. I mean, damage is damage, yeah, and I use Up-Smash for that scenario all the time, but it's only out of pure laziness, not because I think it's the most optimal move. Players should be looking to maximize their punish game and gameplay, and using Up-Smash is definitely not maximizing anything.
EDIT: And btw, there's nothing wrong with low-risk, low-reward moves, that's a perfectly balanced and applicable thing. What I'm saying is, is that there are other options that are just as low-risk (possibly lower?) that ZSS has that are applicable in the same situation, that give higher rewards. This numbs Up-Smashes usefulness.
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