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Official 1.1.5 Patch Notes

Discussion in 'Wii U / 3DS Smash Academy' started by Liberation, Mar 15, 2016.

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  1. Liberation

    Liberation
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    Saber's Edge

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    A new balance patch has appeared. This thread will be for confirmed changes; if you'd like to discuss patch notes, please do it in this dedicated thread. If you'd like to view the 1.1.4 Patch Notes, please do so here.

    Only a whitelist of individuals are allowed to post in this thread, including, but not limited to:
    If there's anything that we might have missed, and have evidence of, please PM me with direct reports and evidence of unconfirmed changes (that are not in this post or dicussed).
    Character Last (CDT) Changes Progress
    1 :4bayonetta:Bayonetta 16:00
    • Dair Duration: 42F -> 47F
    • Witch Twist (Ground)
      • First Hit Damage: 4/4/3/3 -> 3/3/2/2
      • Multihit (Hits 2-4) Damage: .3 -> .2
    • Witch Time:
      • Total Duration: 44F -> 49F
      • Witch Time Effects: Lasts shorter amount of time
      • Witch Time Duration Penalty Per Use: 50F/50F -> 75F/50F (after 100 frames, it recovers 6 frames of length)
    • Heel Slide:
      • Hit 2 Active Duration: 5F -> 6F
      • Button Held Total Duration: 72F -> 77F (4 frames of endlag added)
    • Fsmash:
      • All Hits KBG: 105 -> 102
      • All Hits BKB: 25 -> 26
    • Usmash:
      • Early Hit KBG: 92 -> 90
      • Normal Hit KBG: 92 -> 90
      • Late Hit KBG: 92 -> 90
    90%
    2 :4bowser:Bowser 02:00
    • Air Speed: 0.98 -> 1
    • Weight: 128 -> 130
    • Item Toss Strength: 1.31432 -> 1.33432
    90%
    3 :4bowserjr:Bowser Jr --- No Changes 90%
    4 :4falcon:Captain Falcon --- No Changes 90%
    5 :4charizard:Charizard 02:00
    • Air Speed 0.87 -> 0.92
    • Weight 115 -> 116
    • Nair:
      • Landing Lag: 22F -> 20F
      • Damage: 10/7/7/7 -> 12/9/9/9
      • KBG: 90 -> 78
      Fair:
      • Landing Lag: 31F -> 22F
      • Damage: 11/12 -> 12/13
    • Bair:
      • Landing Lag: 33F -> 24F
      • Damage: 15/13/10/10 -> 16/14/11/11
      • Sweetspot Size: 4.5-> 5
    • Uair Landing Lag: 22F -> 20F
    • Dair Landing Lag: 35F -> 33F
    • Flare Blitz:
      • Explosion KBG: 78 -> 84
      • Second Hitbox: New hitbox added, extending the move's reach to the base of his tail
    • Item Toss Strength: 1.198 -> 1.208
    90%
    6 :4cloud:Cloud 13:30
    • Uair Early/Late Damage: 13/9.5 -> 12/8.5
    • Forward Smash Third Hit KBG: 119 -> 115
    • Down Smash Second Hit KBG: 96 -> 94
    • Limit Cross Slash KBG: 155 -> 153
    • Finishing Touch (Air):
      • Normal Hit KBG: 417 -> 359
      • Late Hit KBG: 390 -> 335
      • Windbox KBG: 100 -> 86
    • Limit Charge Total Charge Time: 358F -> 400F (.28 -> .25 per frame)
    • Front/Back Roll Intangibility: 4-17F -> 4-15F
    90%
    7 :4corrinf:Corrin 01:00
    • Uair:
      • Damage: 10 -> 9
      • KBG: 94 -> 99
    • Nair Early/Late Damage: 8/6.5 -> 7/5,5
    • Fair Damage: 8.5 -> 7.5
    • Dragon Fang Shot:
      • Fully Charged Damage: 13 -> 11
      • Uncharged Damage: 11 -> 9
      • Non-Fully Charged Damage: 4-10 -> 4-8
    • Counter Surge:
      • Damage Multiplier: x1.3 -> x1.2
      • Counter Active Frames: 7-29F -> 7-24F
      • Bugfix: Damage scales properly instead of being limited to the minimum 8% when slowed down.
    • Walk Speed: 1.2 -> 1.15
    • Run Speed: 1.5 -> 1.45
    • Air Speed: 1 -> .97
    • Front/Back Roll:
      • Total Frames: 29F -> 30F
      • Intangibility: 4-16F -> 4-14F
    • Item Toss Strength: 1.028 -> 1.026
    • Bugfix: ZSS Dragon Lunge Infinite Glitch Removed
    90%
    8 :4dedede:Dedede --- No Changes 90%
    9 :4diddy:Diddy Kong --- No Changes 90%
    10 :4dk:Donkey Kong --- No Changes 90%
    11 :4drmario:Dr. Mario --- No Changes 90%
    12 :4duckhunt:Duck Hunt 00:00
    • Fsmash Final Hit KBG: 123 -> 125
    • Dsmash Final Hit KBG: 153 -> 155
    • Usmash Final Hit KBG: 110 -> 112
    90%
    13 :4falco: Falco --- No Changes 90%
    14 :4fox:Fox --- No Changes 90%
    15 :4ganondorf:Ganondorf 02:00
    • Jab:
      • Startup Sweetspot/Sourspot: 8F/7F -> 7F/6F
      • Damage: 7/10/4 -> 8/10/6
      • Hitbox X Position: 12/18/7 -> 11/19/7
      • Total Duration: 34F -> 28F
    • Dash Attack Total Frames: 41F -> 37F
    • Wizard's Foot:
      • Ground Damage: 12/12/10 -> 14/12/12
      • Hitbox Z Position: -1/-3/-4 -> 0/-3/6
    • Wizard's Dropkick (Custom 1):
      • Damage: 10/10/9 -> 12/12/11
      • Hitbox Z Position: 1/-1/6 -> 0/-1/8
    • Wizard's Assault (Custom 2):
      • Damage: 9/9/7 -> 11/11/9
      • Hitbox Z Position: -1/-3/4 -> 0/-3/6
    • Flame Choke:
      • Air Grabbox X Position: 5.5 -> 7.5
      • Ground Grabbox X Position: 5.2 -> 7.2
    • Flame Wave (Custom 1):
      • Air Grabbox X Position: 6 -> 8
      • Ground Grabbox X Position: 5.2 -> 7.2
    90%
    16 :4greninja:Greninja 10:00
    • Dash Attack:
      • Hitbox: 9-12F -> 7-10F
      • Total Duration: 32F -> 30F
    • Standing Grab Startup: 14F -> 11F
    • Fair Landing Lag: 18F -> 15F
    • Bair Landing Lag: 16F -> 13F
    • Bonk: Headbonk angle changed (survival-ability improved)
    90%
    17 :4myfriends:Ike --- No Changes 90%
    18 :4jigglypuff: Jigglypuff --- No Changes 90%
    19 :4kirby:Kirby 00:00
    • Dsmash Early Hit KBG: 109 -> 110
    • Fsmash:
      • Early Hit KBG: 100 -> 102
      • Late Hit KBG: 67 -> 69
    • Usmash:
      • Early Hit KBG: 103/103/97 -> 104/104/99
      • Normal Hit KBG 97 -> 98
      • Late Hit KBG: 51 -> 52
    • Hammer Flip:
      • Uncharged Ground KBG: 76 -> 78
      • Full Charged Ground KBG: 76 -> 78
      • Uncharged Air KBG: 76 -> 78
      • Full Charged Air KBG: 76 -> 78
    • Hammer Bash (Custom 1):
      • Air Second Hit Hammer Head KBG: 76 -> 78
      • Air Second Hit Hammer Handle KBG: 76 -> 78
      • Ground Hammer Head KBG: 76 -> 78
      • Ground Hammer Handle KBG: 76 -> 78
    • Giant Hammer (Custom 2):
      • Uncharged Air KBG: 76 -> 78
      • Full Charged Air KBG: 76 -> 78
      • Uncharged Ground KBG: 76 -> 78
      • Full Charged Ground KBG: 76 -> 78
    90%
    20 :4littlemac:Little Mac --- No Changes 90%
    21 :4link:Link 00:00
    • Dsmash Second Hit KBG: 57 -> 63
    • Dash Attack:
      • KBG: 78/78/72 -> 85/85/77
      • Angle: 45/60/70 -> 45/50/55
    22 :4lucario:Lucario --- No Changes 90%
    23 :4lucas:Lucas --- No Changes 90%
    24 :4lucina:Lucina --- No Changes 90%
    25 :4luigi:Luigi --- No Changes 90%
    26 :4mario: Mario --- No Changes 90%
    27 :4marth:Marth --- No Changes 90%
    28 :4megaman:Mega Man --- No Changes 90%
    29 :4metaknight:Meta Knight 10:00
    • Uair:
      • Damage: 5 -> 4
      • Angle: 78/78/60 -> 69/69/52
      • SDI Multiplier: 1.0 -> 1.5
    • Fair Landing Lag: 20F -> 16F
    30 :4mewtwo:Mewtwo 2:00
    • Weight: 72 -> 74
    • Run Speed: 1.9 -> 2.05
    • Usmash Total Duration: 73F -> 68F
    • Nair Multihit Hitbox Size: 2.3 -> 3.0
    31 :4miibrawl:Mii Brawler --- No Changes 90%
    32 :4miigun:Mii Gunner --- No Changes 90%
    33 :4miisword:Mii Swordfighter --- No Changes 90%
    34 :4gaw:Mr. Game & Watch --- No Changes 90%
    35 :4ness:Ness --- No Changes 90%
    36 :4olimar: Olimar --- No Changes 90%
    37 :4pacman: Pac-Man 10:00
    • Bair KBG: 98 -> 100
    • Fsmash First Hit/Second Hit KBG: 97/100 -> 99/102
    • Usmash Second Hit Early/Late KBG: 95/90 -> 97/92
    • Dsmash Early/Late KBG: 84/90 -> 86/92
    90%
    38 :4palutena:Palutena 00:00
    • Rapid Jab Finisher Damage: 3 -> 3.5
    • Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
    • Fair:
      • Damage: 8 -> 9
      • KBG: 100 -> 92
      • BKB: 30 -> 31
    90%
    39 :4peach: Peach 19:30
    • Uair First Hit (Hitbox 2) Ground/Air Value: 3 -> 2 (No longer hits all grounded opponents, reducing the amount of characters that the infinite can be performed on)
    90%
    40 :4pikachu:Pikachu 01:00
    • Quick Attack Cancel: Removed on Umbra Clock Tower (Normal & Omega)
    90%
    41 :4darkpit:Dark Pit --- No Changes 90%
    42 :4pit:Pit --- No Changes 90%
    43 :4rob: ROB --- No Changes 90%
    44 :4robinm:Robin 02:30
    • Jab:
      • First Hit BKB: 35/35/35 -> 40/40/40
      • Second Hit BKB: 30/30/35 -> 45/45/45
    • Nosferatu:
      • Standard Nosferatu:
        • Startup: 16F -> 15F
        • Set Frame Duration (Starting at Frame 21): 1F -> 2F (Frames when the move actually connects are changed as a result)
      • Distant Nosferatu Set Frame Duration: 1F -> 2F (Frames when the move actually connects are changed as a result)
      • FAF from Grab Break: 40
    90%
    45 :rosalina:Rosalina and Luma --- No Changes 90%
    46 :4feroy:Roy --- No Changes 90%
    47 :4ryu: Ryu --- No Changes 90%
    48 :4samus: Samus 01:00
    • Homing Missile Startup: 20F -> 18F
    • Super Missile:
      • Startup: 23F -> 21F
      • Frames 23-43: Frame Duration of 1.1 added (Increases duration of shooting animation by 2 frames, thus not changing the duration of the move as a whole)
    • Ftilt:
      • Down Angle:
        • Damage: 6/7/8/9 -> 8/9/10/11
        • BKB: 10/10/30/30 -> 20/20/30/30
      • Normal Angle:
        • Damage: 5/6/7/8 -> 7/8/9/10
        • BKB: 10/10/30/30 -> 20/20/30/30
      • Up Angle:
        • Damage: 6/7/8/9 -> 8/9/10/11
        • BKB: 10/10/30/30 -> 20/20/30/30
    • Nair:
      • Hit 1 Damage: 8/8 -> 10/10
      • Hit 2 (Normal) Damage: 7/7 -> 9/9
      • Hit 2 (Late):
        • Damage: 6/6 -> 8/8
        • Size: 3.3/3.3 -> 3.6/3.6
        • Z Position: 5.3/0 -> 5.4/0
    • Fair:
      • First Hit:
        • Hitbox 1:
          • Angle: 295 -> 60
          • WBKB: 3 -> 15
        • Hitbox 2:
          • WBKB: 3 -> 15
          • Size: 6 -> 4
          • X/Z Position: 0/9 -> 2/10.7
        • Hitbox 3 (Entirely New Hitbox):
          • Damage: N/A -> 3
          • Angle: N/A -> 80
          • BKG: N/A -> 100
          • WBKB: N/A -> 15
          • Size: N/A -> 4
          • X/Y/Z Position: N/A -> (-2, -.6, 7.2)
          • Stretch X/Y/Z Position: N/A -> (-2, -.6, 7.2)
      • Hits 2-4:
        • Hitbox 1:
          • Angle: 20 -> 18
          • WBKB: 25 -> 30
    • Bomb IASA Crouch Cancel Frame: 47F -> 45F
    • Dash Attack:
      • Early Hit (Entirely New Hitbox):
        • Hitbox: N/A -> 8F
        • Damage: N/A -> 7
        • Angle: N/A -> 75
        • BKG: N/A -> 60
        • BKB: N/A -> 80
        • Size: N/A -> 4.5
      • Total Frames: 37F -> 33F
      • Shield Damage: 2 -> 1
    • Dsmash Total Frames: 51F -> 44F
    • Standing Grab Total Frames: 75F -> 69F
    • Dash Grab Total Frames: 73F -> 67F
    • Pivot Grab Total Frames: 89F -> 83F
    • Air Speed: .95 -> 1.03
    • Gravity: .75 -> .77
    • Fall Speed: 1.25 -> 1.3
    • Fastfall Speed: 2 -> 2.08
    90%
    49 :4sheik:Sheik 01:00
    • Dsmash KBG: 155 -> 165
    • Fair:
      • Defensive Hitbox Z Postion: 3.5 -> 2.5
      • Hitbox Z Position: 3.5 -> 2.5
    • Fthrow:
      • Angle: 70 -> 72
      • KBG: 65 -> 79
    • Dthrow:
      • Angle: 80 -> 77
      • KBG: 75 -> 90
    • Needle Range Parameter: Range Decreased (range reduced to ~83.33% or 5/6 of what it was previously)
    • Weight: 84 -> 81
    • Item Toss Strength: .896 -> .866
    90%
    50 :4shulk:Shulk --- No Changes 90%
    51 :4sonic:Sonic --- No Changes 90%
    52 :4tlink:Toon Link --- No Changes 90%
    53 :4villager: Villager --- No Changes 90%
    54 :4wario:Wario --- No Changes 90%
    55 :4wiifit:Wii Fit Trainer --- No Changes 90%
    56 :4yoshi:Yoshi --- No Changes 90%
    57 :4zelda:Zelda 10:00
    • Ftilt:
      • Hitbox Startup: 12F -> 10F
      • Total Frames: 39F -> 37F
      • Hitbox Z Position: 3 -> 3.5
    • Jab:
      • First & Second Hit Damage: 2.5 -> 3
      • Final Hit Damage: 3 -> 5
      • Final Hit KBG: 130 -> 95
      • Final Hit BKB: 35 -> 40
    • Dsmash Total Frames: 40 -> 37
    • Nair:
      • Multihit damage 2/1 -> 2.5/1.5
      • 5th Hit Damage: 3 -> 5
      • 5th Hit KBG 160/160/140/140 -> 130/130/110/110
    • Uair:
      • Damage: 15 -> 17
      • KBG: 90 -> 84
      • Hitbox Size: 7 -> 8
    • Nayru's Love Intangibility: 5-12F -> 5-15F
    • Standing/Dash/Pivot Grab Stretch X Position: 10.5/13.5/15.7 -> 11.5/14.5/16.7
    90%
    58 :4zss:Zero Suit Samus 02:00
    • Uair:
      • Damage: 8 -> 6.5
      • KBG: 110 -> 125
    • Nair:
      • Damage: 10 -> 8
      • KBG: 80 -> 96
      • KB: 40 -> 38
      • Normal Hit:
        • Hitbox 1:
          • Size: 6 -> 5.7
          • Stretch X Position: 11 -> 10
        • Hitbox 2 Stretch X/Y Position: 20/7.5 -> 19/7
      • Late Hit:
        • Hitbox 1:
          • Size: 6 -> 5.6
          • Stretch X/Y Position: 9/14.6 -> 6.6/13.8
        • Hitbox 2 Stretch X/Y Position: 16/17 -> 15/16.5
    • Bthrow:
      • Damage: 4 -> 6
      • KBG: 25 -> 45
      • KB: 70 -> 72
    • Dthrow:
      • Second Hit Damage: 5 -> 3
      • KBG: 25 -> 60
      • KB: 100 -> 90
    • Plasma Whip:
      • Total Duration: 58F -> 55F
      • First Hit KB: 80 -> 100
      • Multihit:
        • Hit 1:
          • Damage: .8 -> 1.2
          • KBG: 90 -> 70
          • Stretch Position: N/A -> (17,8,0)
        • Hit 2:
          • Damage: .8 -> 1.2
          • KBG: 90 -> 65
          • Stretch Position: N/A -> (21,8,0)
        • Hit 3:
          • Damage: .8 -> 1.2
          • KBG: 90 -> 65
          • Stretch Position: N/A -> (25,8,0)
        • Hit 4:
          • Damage: .8 -> 1.2
          • KBG: 90 -> 65
          • Stretch Position: N/A -> (28,8,0)
        • Final Hit:
          • Damage: 6 -> 7.5
          • Stretch Position: N/A -> (35, 8.5, 0)
    • Normal/Dash/Pivot Grab Last Active Frame: 29F -> 25F
    90%
     
    #1 Liberation, Mar 15, 2016
    Last edited: Apr 17, 2016
  2. Nobie

    Nobie
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    MEWTWO WEIGHT BUFF

    Not sure how much though, probably an increase of 1 or 2 points just like the other weight buffs/nerfs.

    Mewtwo up throw vs. Mewtwo on FD in training mode no DI used to kill at 115%. Now it kills at 117%.

    Lucina Fair on dreamland on Mewtwo at starting platform position used to kill at 132%. Now it kills at 134%.
     
  3. KuroganeHammer

    KuroganeHammer
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    Burning Courage

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    Zelda jab final hit does 5%
    Zelda nair final hit does 5%

    from whatever they were before (like 3%)
     
  4. Methacrylate

    Methacrylate
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    Palutena
    - Fair damage 8% -> 9%
    - Nair damage 11% -> 13% (first 5 hits increased 1.5% -> 1.6% and final hit increased 4% -> 5%

    ZSS
    - Nair damage 10% -> 8%
    - Uair damage 8% -> 6.5%
    - Down throw damage 7% -> 5%

    Corrin
    - Nair damage 8% -> 7%
    - Nair (Late) damage 6.5% -> 5.5%
    - Fair damage 8.5% -> 7.5%
    - Dragon Fang Shot Fully Charged damage 13% -> 11%
     
    #4 Methacrylate, Mar 15, 2016
    Last edited: Mar 15, 2016
  5. Liberation

    Liberation
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    Saber's Edge

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    Greninja Changes:
    Standing Grab Startup: 14F -> 11F (?)
    Bonk: Headbonk angle changed (survival-ability improved)

    ZSS Changes:
    Uair Damage: 8 -> 6
    Nair Damage: 10 -> 8
    Down Throw Damage: 7 -> 5
    Plasma Whip (Sweetspot) Damage: 6 -> 7

    Samus Changes:
    Ftilt Sourspot/Sweetspot Down Angle/Sweetspot No Angle/Sweetspot Up Angle Damage: 6/7/8/9 -> 8/9/10/11
    Dash Attack: Appears to be completely reworked, unsure of changes
    F-Smash: Hitbox altered, no longer whiffs
    Nair Front/Back Weak/Back Strong Damage: 8/6/7 -> 10/8/9

    Sheik Changes:
    Fthrow Angle: "Altered", exact changes unknown

    Cloud Changes:
    Uair Damage: 13 -> 12
    Finishing Touch Aerial KB: "Reduced", appears to be massive
     
  6. Vipermoon64

    Vipermoon64
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    Aritia's Regent while Mars attends Smash Bros. 4

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    Marth's damage is the same. The rest of his moveset? I can't find anything.

    Edit: Liberation, add Sammi Husky to the list of those who can post in this thread. If you recall, his character diffs were our main source for 1.1.4
     
    #6 Vipermoon64, Mar 15, 2016
    Last edited: Mar 16, 2016
  7. KuroganeHammer

    KuroganeHammer
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    Burning Courage

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    mewtwo weight confirmed it's 74 now I think

    charizard nair is up by 2%
    fair and bair are up by 1% as well
     
  8. Methacrylate

    Methacrylate
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    The OP is incorrect on the percentages of ZSS Uair and Corrin aerials.
     
    凶/feel. and Liberation like this.
  9. KuroganeHammer

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    im tweeting a bunch of changes as I glance through characters here. I'll post a huge list shortly
     
    Man Li Gi, Infinite901, Rran and 6 others like this.
  10. Zapp Branniglenn

    Zapp Branniglenn
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    Looking through landing lag among whole roster. Nothing on that front yet. But Samus' fall speed has definitely been increased.
     
    Aninymouse, Man Li Gi, S_B and 7 others like this.
  11. KuroganeHammer

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    check zards
     
    Steeler likes this.
  12. Liberation

    Liberation
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    Saber's Edge

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    FYI, this stops after reflet; we have changes confirmed for other characters past that (Sheik, ZSS, etc)
     
    #12 Liberation, Mar 16, 2016
    Last edited: Mar 16, 2016
  13. Methacrylate

    Methacrylate
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    Ganondorf
    - Jab damage 7/10/4% -> 8/10/6%
    - Wizard's Foot (ground) damage 12/12/10% -> 14/12/12%

    Metaknight
    - Uair damage 5% -> 4% (angle change as well)
     
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  14. Nobie

    Nobie
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    #15 Nobie, Mar 16, 2016
    Last edited: Mar 16, 2016
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  15. Zapp Branniglenn

    Zapp Branniglenn
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    Okay, landing lag changes:

    :4metaknight:
    Fair landing lag decrease

    :4charizard:
    Nair, Fair, Bair, Uair, Dair landing lag decreased. Each by a different amount. Fair and Bair more notable than the others.

    Only about halfway through the roster so far. These need post patch frame counts.

    Also can neither confirm nor deny landing lag changes to Samus because her fall speed increase invalidates my typical method. Going to go out on a limb and say no, but there's a good community service opportunity to anybody willing to prove it using an accurate frame count. Also, the reason why I know her fall speed increased is because she lands from a short hop, full hop, and Up B sooner on post patch all to varying degrees consistent with how much higher she rises and falls from them. Although, a gravity increase is something I cannot disprove simply because I just don't know enough about what gravity effects concerning forced fall states, like a recovery move (Up B). Either way, parameter changes are not something I can test accurately without help.
     
  16. KuroganeHammer

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    yeah she has a fall speed increase, she falls slightly faster than luigi now
     
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  17. Methacrylate

    Methacrylate
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    I put a stopwatch to it and is approximately 1.5 seconds longer.
     
  18. Katakiri

    Katakiri
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    Further confirming some :4mewtwo:changes and a possible :4charizard:change.

    If this list of running speeds is correct, Mewtwo's running speed was visibly increased. Tested on the longest custom stage possible with each character running side-by-side using Mewtwo's tail to measure distance, he is now faster than Cloud, Charizard, and very slightly faster than Sheik but slower than Greninja. That puts him at the 7th highest running speed in the game.

    Walking speed seems increased but I'm less certain about it. He is visibly faster than Corrin now and seems to tie with Palutena.

    The odd thing is that Charizard now visibly out-speeds Corrin's walking speed but is slower than Palutena and Mewtwo. It may mean that Zard also got a very slight walking speed increase. I'd like to have someone else confirm or de-confirm this.

    EDIT: Walking speed may still be the same and Corrin's walking speed was just decreased.
     
    #19 Katakiri, Mar 16, 2016
    Last edited: Mar 16, 2016
  19. KuroganeHammer

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    corrin got slower in run and walk speed departments

    dunno about air speed
     
  20. Zapp Branniglenn

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    Finished going through aerial landing lag. Last spotted change is (again these need post-patch frame counts:

    :4greninja: Fair and Bair landing lag decreased

    And while we're looking at him, his dash attack startup has indeed decreased to come out faster, and total frames are changed in accordance. However, his standing grab appears to have the same total frames. The animation itself looks identical in how fast greninja moves (unlike dash attack where he clearly kicks sooner), so I recommend data miners confirm whether his standing grab two active frames were merely pushed forward by three, or actually given three additional active frames. It's an important distinction.

    And for those wondering about sheik needles range reduction, I'm eyeballing the difference - it's about one sheik character length by my estimate. The move is still a full screen jab.
     
    #21 Zapp Branniglenn, Mar 16, 2016
    Last edited: Mar 16, 2016
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  21. Liberation

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    Aninymouse likes this.
  22. KuroganeHammer

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    :substitute::substitute::substitute::substitute: SHEIK WEIGHT NERF 84 > 81!! :4zelda::4zelda::4zelda::4zelda::4zelda::4zelda::4zelda::4zelda::4zelda::4zelda:
     
  23. Zapp Branniglenn

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    :4bayonetta:

    Heelslide hit 2 (the flip kick) endlag increased
    Witch time endlag increased
     
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  24. DanGR

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    Kirby
    dsmash KBG (early) 109->110

    fsmash KBG (early) 100->102
    fsmash KBG (late) 67->69

    upsmash KBG (early) 103/103/97->104/104/99
    upsmash KBG 97->98
    upsmash KBG (late) 51->52

    hammer KBG (ground, no charge) 76->78
    hammer KBG (ground, full charge) 76->78
    hammer KBG (air, no charge) 76->78
    hammer KBG (air, fully charged) 76->78

    hammer custom 1 KBG (air, hit 2, head of hammer) 76->78
    hammer custom 1 KBG (air, hit 2, handle of hammer) 76->78
    hammer custom 1 KBG (ground, head of hammer) 76->78
    hammer custom 1 KBG (ground, handle of hammer) 76->78

    hammer custom 2 KBG (air, uncharged) 76->78
    hammer custom 2 KBG (air, fully charged) 76->78
    hammer custom 2 KBG (ground, uncharged) 76->78
    hammer custom 2 KBG (ground, fully charged) 76->78
    ----------------

    May have messed up somewhere. It's a lot to go through, and I double-checked everything, but I'd still appreciate a triple-check.
     
    megleg, Ax^2, Hyperkin1995 and 4 others like this.
  25. Lavani

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    :4metaknight:
    Uair
    • Angle 78 -> 69
    • SDI multiplier 1.0 -> 1.5
    :4robinf:
    Jab1
    • BKB 35 -> 40
    Jab2
    • BKB 30/35 -> 45
    Nosferatu, Distant Nosferatu
    • -1 frame startup
    :4corrinf:
    Counter Surge
    • Counter stance end 30f -> 25f
    It's still active 2 frames total, they were just pushed forward.
     
    #26 Lavani, Mar 16, 2016
    Last edited: Mar 16, 2016
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  26. Zapp Branniglenn

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    :4ganondorf:
    Jab startup reduced (comes out faster), endlag reduced separately
    Dash Attack endlag reduced

    I'm not the first to bring up jab's increased speed, just making sure it's noted and counted. As for Dash attack, the late hit seems to effectively combo into the new jab and standing grab at low to mid percent range. And Nair at higher ranges. Ganons should get to labbing this immediately.
     
  27. shrooby

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    List won't be updated for next 6~8 hours.
    Keep posting and the changes will be added in due time.
     
  28. Sammi Husky

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    These look right to me, i was just going through his stuff.

    On another note, i've dumped the character attributes and made a 1.1.5 spreadsheet with the others here. As always the rows that are red are chars with changes. I wasn't able to really get a value by value diff out of it however
     
    Jeronado, Aninymouse, EnGarde and 9 others like this.
  29. Lavani

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    :4samus:
    Air speed 0.95 -> 1.03
    Gravity 0.75 -> 0.77
    Fall speed 1.25 -> 1.3
    Fastfall 2 -> 2.08

    :4bowser:
    Air speed 0.98 -> 1
    Weight 128 -> 130

    :4charizard:
    Air speed 0.87 -> 0.92
    Weight 115 -> 116
    Landing lag
    • Nair 22 -> 20
    • Fair 31 -> 22
    • Bair 33 -> 24
    • Uair 22 -> 20
    • Dair 35 -> 33

    :4metaknight:
    Fair landing lag 20 -> 16

    :4greninja:
    Landing lag
    • Fair 18 -> 15
    • Bair 16 -> 13
     
    #30 Lavani, Mar 16, 2016
    Last edited: Mar 16, 2016
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  30. KuroganeHammer

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    omg YOU STOLE WHAT I WAS GOING TO POST cri cri cri @Lavani

    Peach's infinite was removed also. I dunno if I mentioned that somewhere or not.
     
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  31. Methacrylate

    Methacrylate
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    Zelda
    - Nair multihits damage 2/1 -> 2.5/1.5
    - Nair (final hit) KBG 160/160/140/140 -> 130/130/110/110
    - Uair Size 7 -> 8 and KBG 90 -> 84
    - Jab hits 1 and 2 damage 2.5 -> 3
    - Jab hit 3 (final hit) KBG 130 -> 95 and BKB 35 -> 40
    - F tilt Z position 3 -> 3.5

    Anyone know what the grab_collisions are for in Zelda's data? There are two of them changed.
     
    Aninymouse, Man Li Gi, PHP and 7 others like this.
  32. Lavani

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    Increased horizontal range on all of Zelda's grabs.

    :4zelda:
    Grab
    • X₂ 10.5 -> 11.5
    Dash Grab
    • X₂ 13.5 -> 14.5
    Pivot Grab
    • X₂ -15.7 -> -16.7
    Fun fact, Zelda's pivot grab X₂ was -18.7 in 1.0.0.

    :4zss:
    All grabs
    • Last active frame 29f -> 25f
     
    #33 Lavani, Mar 16, 2016
    Last edited: Mar 16, 2016
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  33. Zapp Branniglenn

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    :4samus:
    Standing Grab, Dash Grab, and pivot grab endlag reduced.
    Dash Attack endlag reduced
    Dsmash endlag reduced
    Fair and Bair landing lag reduced? (honestly cannot reach a verdict, since fall speed increased voids my method for accurate comparison. All aerials look a little suspicious)
     
    #34 Zapp Branniglenn, Mar 16, 2016
    Last edited: Mar 16, 2016
  34. Lavani

    Lavani
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    To elaborate on the :4peach: infinite being patched, the lowest hitbox for the first hit of uair can only hit airborne opponents now.

    Aerials should be the same, their landing lag wasn't changed in Sammi's spreadsheet.
     
    #35 Lavani, Mar 16, 2016
    Last edited: Mar 16, 2016
  35. Zapp Branniglenn

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    Thank you.

    :4zelda:
    Ftilt endlag reduced
    Dsmash endlag reduced

    :4mewtwo:
    Usmash endlag reduced
     
    #36 Zapp Branniglenn, Mar 16, 2016
    Last edited: Mar 16, 2016
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  36. Meshima

    Meshima
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    :4pacman:
    F-smash
    • KBG 97 -> 99
    F-smash(Late)
    • KBG 100 -> 102
    U-smash(Hit2)
    • KBG 95 -> 97
    U-smash(Hit2, Late)
    • KBG 90 -> 92
    D-smash
    • KBG 84 -> 86
    D-smash(Late)
    • KBG 90 -> 92
    B-air
    • KBG 98 -> 100

    edit
    :4charizard:
    Side-B(On ground, On air)
    • Flag change Hitbox -> Special Hitbox(I don't know why)
    Nair
    • Damage 10/7/7/7 -> 12/9/9/9
    • KBG 90 -> 78
    Fair
    • Damage 11 -> 12
    Fair(Late)
    • Damage 12 -> 13
    Bair
    • Damage 15/13/10/10 -> 16/14/11/11
    • Sweetspot Size 4.5-> 5
     
    #37 Meshima, Mar 16, 2016
    Last edited: Mar 16, 2016
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  37. Lavani

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    :4bayonetta2:
    Fsmash
    • KBG 105 -> 102
    • BKB 25 -> 26
    Usmash
    • KBG 92 -> 90
    :4charizard:
    Flare Blitz (explosion)
    • KBG 78 -> 84
    • Second hitbox added, extending the move's reach behind Charizard
     
    Steeler, Masonomace, Djent and 18 others like this.
  38. LordWilliam1234

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    :4bayonetta:

    Heel Slide (Button Held): Total Frame increased from 72 -> 77

    Witch Time: Total Frames increased, from 44 -> 49.

    Witch Time's effect lasts for a shorter amount of time when done fresh (Witch Time vs WFT's jab 1 lasts for 188 frames in 1.14, 139 frames in 1.15). The scaling on it was SIGNIFICANTLY increased, Witch Time immediately after a fresh one lasts for only 57 frames in 1.15 (I don't have the numbers for 1.14 but it was much longer than that).

    :4corrin:

    Infinite grab glitch with ZSS at the stage edge was fixed...I think. I can't seem to replicate it now, but could someone double check just in case?

    :4ganondorf:

    Jab total frames reduced, from 34 -> 28. Start-up reduced from 8 -> 7 (or 7 -> 6 for the sourspot)

    :4greninja:

    Dash Attack start-up reduced, from 9 -> 7. Total frames reduced from 32 -> 30.

    Grab: Start-up reduced from 14 -> 11 (total frames unchanged)

    :4samus:

    Grab total frames reduced, from 75 -> 69

    Dash Grab total frames reduced, from 73 -> 67

    Pivot Grab total frames reduced, from 89 -> 83.

    No landing lag changes.

    :4zelda:

    F-tilt total frames reduced, from 39 -> 37.

    D-smash total frames reduced, from 40 -> 37.

    :4mewtwo:

    U-smash total frames reduced, from 73 -> 68.
     
    #39 LordWilliam1234, Mar 16, 2016
    Last edited: Mar 16, 2016
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  39. Meshima

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    :4bayonetta:
    Witch Time's effect got nerfed.
    Duration(from WT) : INT(180+"Opponent's %"/5) -> INT(180+"Opponent's %"/10)
    Duration(from BW) : INT(120+"Opponent's %"/5) -> INT(120+"Opponent's %"/10)
    Duration penalty per use : 50F/50F -> 75F/50F
    Duration recovery per frame : 0.08F/0.08F -> 0.06F/0.041F
     
    RosalinA, (M), Seagull Joe and 22 others like this.
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