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Ew noI drop all those buffs to get back the old shielbreaker.
Bowserboy3 posted some pics in the general thread that seemingly prove the changes to be true. I trust his method as I've used it before.Wow the end lag reductions are quite nice. I thought Jab 1, Dsmash, and Utilt felt faster in training mode but I couldn't tell if it was just placebo. Glad it's confirmed!
Marth feels so much better overall with this patch. I'm very pleased, especially if the hitbox changes turn out to be true.
Being a little picky here, but I think you should clarify that what's faster is the end lag/cool down. Just saying "faster," some people might think they come out quicker.Faster jab utilt and ftilt by 3 more frames each.
Significantly faster dsmash
FixedBeing a little picky here, but I think you should clarify that what's faster is the end lag/cool down. Just saying "faster," some people might think they come out quicker.
Yes. Tipper shield breaker was really good when you baited opponents shield and a good mix up option. Better than f-smash back then to be honest.I drop all those buffs to get back the old shielbreaker.
I thought he was talking about melee SB...Yes. Tipper shield breaker was really good when you baited opponents shield and a good mix up option. Better than f-smash back then to be honest.
Yes, but it is unspecified if its faster startup or ending animation or a combination of the two. I'd tell you what it is if I was at home testing it myself.Noob question. I'm probably overthinking this, but what is "duration" referring to? is marth's down smash faster or something?
The dust cloud seems the same to me.Any reason no 1 is talking about the up-smash ground hit boxes being buffed? BOYS NOTICE PLS
I want to believe. Anyways, once people get a thorough look of the data dump, things like any potential hitbox changes will be more clear.Any reason no 1 is talking about the up-smash ground hit boxes being buffed? BOYS NOTICE PLS
Not how that works though.Another thing I noticed, definitely with nair, but it seems that marth can fastfall much sooner after any air attack after a short hop. This is pretty great for landing on stage spikes after trump regrabs, similar to tlinks dair or something. Idk, see what you guys think.
Hmm, well maybe he's slightly less floaty, or the attacks animations are just better designed somehow, but certainly there is more different than just damage output.Not how that works though.
There is a jump acceleration and there is gravity (fall speed acceleration) which works against that. This determines your short hop and full hop heights/air times (and of course, during your full hop you'll reach maximum fall speed eventually). When you start falling you can fast fall. So it doesn't really make sense to say that he can fast fall earlier.
I found that they had the same Fair range. But yes, it was already found in the official patch notes discusion thread that the tipper hitbox (or for Lucina, the second hitbox) was moved outward, effectively increasing Fair's range. Dtilt and Ftilt are other moves that received the same treatment (and Ftilt outranges Fsmash).Marths range on his Fair seems to have been increased.
Remember how Sheiks fair out ranged Marths? Well I tried that again, where I put Marth and Sheik facing each other, with just enough range so that sheik can't actually hit him with Fair anymore, and Marths Fair now actually hits HER. What is up with this??
Also... Forward throw into fair/nair/bair/neutral b is a true combo now on players with bad/no DI at 0-30%.... Since when 0_o?
Of course it did.did uptilt used to reach the smashville platform? I just killed a shiek at 119 percent with the sweetspot.
Of course it did.
Utilt is the same strength. Still kills another Marth from the ground at 127 on SV/FD/DL.
I know that his walking acceleration is up. I don't know how to prove it though.Can you or anyone check if Marth is just faster in general somehow, on ground or air?