Instead of the hit-boxes being directly attached to her staff, they are simply floating in 1 coordinate the whole hit duration.what's bone 1000 -> 0?
Which is really good.
Basically, when her hit-boxes were directly attached to the staff, they would act horribly inconsistent, because they could either be extenting sideways, or be way off in the z-axis not helping her at all. Now it's far more consistent since the hit-boxes never leave the z-axis, or accidentally lose range and cause whiffs like before.
So with this many alterations were made to the original coordinate numbers to match roughly the placement of where they used to be. But as a result some of their alterations seemed to have improved its range a tiny bit as well.
![](https://33.media.tumblr.com/e4d9ebf1883cb4de3e209e12ff6b76f2/tumblr_nl8rmwS4MC1rqhhm5o1_250.gif)
Also, the first 6 hits also do 1.2% each, instead of 1.0%, so it does 9.7% instead of 8.5%.