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1.0.4 - Robins Triple jump has been removed! :(

Nectarine

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When you fully charge your neutral special in air and have Thoron, Robin will gain a jump. Tested and works 100% of the time. This makes Robin have a triple jump essentially.

(Charge to Arc Thunder)
Jump > Air Jump > Charge FULLY > Triple Jump

EDIT: after the 1.04 update, this no longer exists :(
 
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LIQUID12A

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...he's right.

Although I doubt it'll change very much, it's still very interesting.
 
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AustarusIV

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Interesting find.

Though I don't think it will change much for Robin's recovery, as it still leaves him/her vulnerable to an attack.
 

CosmicFuzz

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Pretty situational but anything to help differentiate our favorite tactician.
 

Dark Lady

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I posted that in the repository, but Raziek never added it to the move descriptions. And I now have a secret, pretty huge boost to Robins meta to myself; let's just say, come Wii U, Robin will be godlike if someone else figures this out and spreads it. Along with a few other characters I noticed this -secret- on.
 

Agosta44

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I posted that in the repository, but Raziek never added it to the move descriptions. And I now have a secret, pretty huge boost to Robins meta to myself; let's just say, come Wii U, Robin will be godlike if someone else figures this out and spreads it. Along with a few other characters I noticed this -secret- on.
Isn't this considered trolling
 

Tuvillo

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We'll see more use of Arcthunder, at least.

Now, someone should go into Smash Run and check if charging up to Thoron AGAIN in mid-air gives you a 4th jump. (Because that means useless confirmation of infinite jumps)
 

~ Valkyrie ~

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Seems nice but I find Robin really floaty already so recovering isn't much of a problem. Perhaps a combo extender?

EDIT: Seems to give extra air-time at least, but dunno if it's really a "jump" to me. Unless I'm not doing it right.
 
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Minty_

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I posted that in the repository, but Raziek never added it to the move descriptions. And I now have a secret, pretty huge boost to Robins meta to myself; let's just say, come Wii U, Robin will be godlike if someone else figures this out and spreads it. Along with a few other characters I noticed this -secret- on.
If you actually care about the game and it's community you should tell people. Helping a character's metagame progress is a beautiful thing.

On topic: I wonder, hypothetically, if you had all the vertical space in the world, you could repeatedly charge (then fire) your Neutral B, each time gaining another jump. Or does it only work once per air time? Theoretically, if someone were to juggle you repeatedly, keeping you airborne (Mr. G&W?), in the time falling you could slowly charge up your Neatral B over and over, thus gaining another jump. Has absolute zero practical in game use. But it would be interesting to know, and maybe telling of how some details of this game's mechanics work.
 
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Remzi

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You guys are downplaying this like crazy, this is pretty huge.

That means upon getting hit far off stage, you essentially get a free full thoron charge by jumping immediately upon exiting hitstun. Great, great find and helluva first post sir.
 

Dark Lady

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The Thoron jump can somtimes bump you the opposite way, and you can momentum shift with an arcthuder charge into a Thoron jump making your aerial movement really wonky. And that's not my secret thingy; when it's finally explored by other players, I'll get into detail on how cool it is. Until then, I'm exploring what it can do until my darn Circle Pad breaks.
 

Mr. Johan

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Went and tested to see if this works at any charge, and it does. As long as Thoron is charged all the way up, you can start at any point.

This could be useful against a landsharking opponent. Use a Double Jump, immediately go from Arcthunder to Thoron, then jump away from the point where the opponent thinks you're going to land, and get back down safely as they finish their endlag from the move they just used to try and hit you. Very neat.

Getting a free Thoron for getting hit offstage is great, too.
 

Niko Mar

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The Thoron jump can somtimes bump you the opposite way, and you can momentum shift with an arcthuder charge into a Thoron jump making your aerial movement really wonky. And that's not my secret thingy; when it's finally explored by other players, I'll get into detail on how cool it is. Until then, I'm exploring what it can do until my darn Circle Pad breaks.
Are you positive it hasn't been discovered yet :facepalm:...
 

Critzilean

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This could be pretty crazy if combined with the custom move that makes thunder charge faster
 

Altais

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Whoa... That...is so... Cool! I tried it and it works! Though, like an above poster said, it does push you back a little upon fully charging.

This is great to know. I could definitely see this saving mine hide if mine Elwind tome is broken.
 

Ultimastrike

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I think there should be a term to describe this at the very least. How does Jolt Jumping sound? He does have a jolt of lightning charging in his book, after all...
 

Hong

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I think there should be a term to describe this at the very least. How does Jolt Jumping sound? He does have a jolt of lightning charging in his book, after all...
Not sure if we had a widely-accepted term for when Falcon and Ganondorf did it in Melee. We just refer to it as refreshing your double jump.
 

Dark Lady

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Not sure if we had a widely-accepted term for when Falcon and Ganondorf did it in Melee. We just refer to it as refreshing your double jump.
Yeah, it's always been considered just "You get an extra jump after x" with C.Falcon and Ganondorf. I'm pretty certain we never made a special term for it.
 

KERO

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Was browsing the character boards and decided to mess around with this. Wanted to see if you could potentially get an extra double jump by doing it twice. I went to Gaur Plains, foostooled, double jumped past the blast zone and completed the charge which... resulted in me dying off the top. This probably won't even be relevant competitively, but just a silly thing I wanted to point out.

Also, for those curious, you do get an extra double jump every time you fully charge Thoron (thank you Bullet Bill).
 
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N7Kopper

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Was browsing the character boards and decided to mess around with this. Wanted to see if you could potentially get an extra double jump by doing it twice. I went to Gaur Plains, foostooled, double jumped past the blast zone and completed the charge which... resulted in me dying off the top. This probably won't even be relevant competitively, but just a silly thing I wanted to point out.

Also, for those curious, you do get an extra double jump every time you fully charge Thoron (thank you Bullet Bill).
Charging Thoron works like Wario's fart?
Yeah, that is really quite silly. But, with that caution in mind, a good tactic for those who already have Arcthunder stocked.
 

Hong

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Also when does new patch come out?
3DS patch is listed as coming out this month, with no further information. Going by Nintendo's usual update schedules, wouldn't surprise me if it ships Tuesday or Thursday so that it's consistent with the Wii U version.
 

Gabukin

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I'm not sure if this has already been brought up but the Robin Triple Jump tech has been removed in this recent patch.
If you're unsure of what the tech is, When robin charged his Thunder Tome to Thoron if refreshed his jump so you were able to get an additional jump in the air.
I actually liked this tech but I understand why they removed it.
 

Mr. Johan

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Not a terrible loss. It was kinda gimmicky.

Things that I think should be checked are Robin's Nosferatu range, book damage, Elwind's meteor, and if Wind Jab's hits connect properly, or at least chain better. I'd think those would be things that one wouldn't check at first glance.
 

Gabukin

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Not a terrible loss. It was kinda gimmicky.

Things that I think should be checked are Robin's Nosferatu range, book damage, Elwind's meteor, and if Wind Jab's hits connect properly, or at least chain better. I'd think those would be things that one wouldn't check at first glance.
Everything else seems the same from what I've tested.
 

Mechageo

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I came here to report this same thing. It's a shame, but it's clear that it was a bug. I did seem to notice that Robin can jump a tiny bit higher in general. I wonder if this is true of if I'm just imagining it.
 

Moonlighter

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It's a bit of a shame, but given how irrelevant it was to the overall game-plan and how situational it was, I think we'll all live. If this is what we needed to sacrifice to the altar to get Robin out of this patch unscathed, I'm satisfied.
 

Thinkaman

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Held Thoron+ does only 28% raw, down from 31%.

Held Thoron does 15%, down from 17%.

Oops I tested on Kirby like an idiot. It's unchanged.
 
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N7Kopper

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Not a terrible loss. It was kinda gimmicky.

Things that I think should be checked are Robin's Nosferatu range, book damage, Elwind's meteor, and if Wind Jab's hits connect properly, or at least chain better. I'd think those would be things that one wouldn't check at first glance.
Don't forget about thrown Levins!
 

Meta651

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Guys I was testing the Levin smash's ending and maybe it's me or I think that Fsmash has more ending lag?

I think that Dsmash and Upsmash are the same and the Ftilt is the same as always.
 

Mac2492

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The triple jump was actually quite useful with Speed Thunder. Just putting that out there. =P
 

Hong

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@ G Gabukin
Merged this into the thread on Robin's triple jump, but used the new thread title.

In any event, we got what we expected I suppose. Buff or nerf, I rather them squash bugs where they see them.
 

N7Kopper

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@ G Gabukin
Merged this into the thread on Robin's triple jump, but used the new thread title.

In any event, we got what we expected I suppose. Buff or nerf, I rather them squash bugs where they see them.
The argument that works for previous Smash titles fails in this one, because bugs won't be the same in two different versions of the game on different systems. Advanced techs are all well and good, but we're playing Sm4sh 3DS and Sm4sh Wii U, not Sm4sh and Sm5sh.
 
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