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Anyone else see that massive blindspot like 15 seconds in? I hope so badly that gets fixed; if it doesn't the move will be horribly underwhelming. It's happened in several other Zelda videos as well...against large characters no less.This is a pretty Phantom happy Zelda. Doesn't really do anything amazing with it, but the thing takes a few hits throughout. Most notable being at ~1:58 where it rushes through a couple of fireballs, may or may not eat a dash attack (looks like Ridley's head moves through the Phantom so it might have been in a blind spot) and then a jab.
Notice how the Phantom attacks much earlier than it has in other footage despite being fully charged. It attacks perfectly in tandem with Zelda's dtilt. My theory is that if Zelda takes any action beyond moving, the Phantom goes on to attack (grabs could maybe be an exception?). If so, that debunks my previous theory that pressing downb again will command the Phantom to attack earlier. Still, this could be pretty major if I'm correct. I honestly hope I'm wrong for the sake of Zelda...New tech!? Phantom is full of surprises. We still don't know much about the uncompleted stages too.
My theories:Anyone else see that massive blindspot like 15 seconds in? I hope so badly that gets fixed; if it doesn't the move will be horribly underwhelming. It's happened in several other Zelda videos as well...against large characters no less.
Also, I've been watching this gif a few more times now:
Notice how the Phantom attacks much earlier than it has in other footage despite being fully charged. It attacks perfectly in tandem with Zelda's dtilt. My theory is that if Zelda takes any action beyond moving, the Phantom goes on to attack (grabs could maybe be an exception?). If so, that debunks my previous theory that pressing downb again will command the Phantom to attack earlier. Still, this could be pretty major if I'm correct. I honestly hope I'm wrong for the sake of Zelda...
Sigh, this move is looking less and less impressive each video...
Edit: it could be possible that the Phantom only auto attacks if she actually lands a move, which isn't as bad. Still really meh feeling about it atm tho
Editmore: upon watching the Treehouse stream again, she was able to Nayru's without the Phantom attacking. The armor attacking on (Zelda's) hit is looking more likely now
Editmost: actually...it attacks with the first dtilt even though it doesn't connect? I'm not sure how this is working anymore...
Maybe certain moves cause it to go off early? Or if she attacks immediately out of Phantom charge this happens?
Or...maybe it just wasn't full charged there? Idek anymore. It would be neat if she can attack directly from Phantom charge tho
Editmoremosthelpme: ah but if it wasn't full charged she would've done the hand motion
IDK ANYMORE THIS MOVE IS GIVING ME A ROLLERCOASTER OF EMOTIONS
No. You cannot. You will drag them. Even if they're grounded. If they're in a tech situation you can run and they will get pushed, like any normal fighting game.I think it's misinterpreted; I think they MEANT Fox Side-B or other moves that typically goes through things is suppose to but the actual characters cannot when shielding. It would make more sense.
Can you move past a character when they're not shielding??
I watched the original video of the gif you posted and when she dtilts that first time, she missed and yet the Phantom still attacked. It’s an anomaly for the time being. It was fully charged because it did have a delay. Or it was a bug. Either way, she did not land the first stilt and hit with a second one right after, but the phantom had already attacked by then.
It almost looks as if he Dtilt canceled, because he goes straight to crouching
Edit: I watched 10 videos and could not find another situation that is relevant.
Ninja’d. I missed the replies. Lol. But I agree. It’s either something akin to a bug or programming issues, or she really can cancel the charge to do something else.
It’s exciting at the very least.
What’s happening is Zelda is able to cancel the end animation frames (throwing her arm out and back down to her side) as soon as she releases Phantom.In the Nairo video (KlicKlac's gif) the Phantom attacks in tandem with her dtilt without a delay. I thought it was possible that the move wasn't fully charged, but then I remembered that Zelda has a hand wave animation that plays when it's released early. The animation did not happen so we can only assume the move was in fact fully charged. But then I watched this Treehouse footage again and she is able to Nayru's without the Phantom attacking early (https://youtu.be/5r-snDBcXJE?t=7m52s). So that seems to somewhat debunk the "Phantom will attack if Zelda does anything other than move" theory. But it still doesn't explain why Nairo's Phantom had no delay or release endlag in the gif. It seems to be some sort of hybrid full charge, where it has properties of both being full charge (no release endlag) and partially charged (immediate attack)
OH MY THE CROUCH COMES OUT VERY QUICK MUY BUENO I LOVE YOUHere's that jab Squii asked to see.
I like this aerial teleport cancel here. I think this is the first time we've seen one in ultimate.
Look at: 0:32-0:34This is a pretty Phantom happy Zelda. Doesn't really do anything amazing with it, but the thing takes a few hits throughout. Most notable being at ~1:58 where it rushes through a couple of fireballs, may or may not eat a dash attack (looks like Ridley's head moves through the Phantom so it might have been in a blind spot) and then a jab.
BY JOVE IT DOES
Her up throw kills now
A kill on a 148% Little mac on non omega fighting ring sounds...like a reasonably decent KO tbh...! Definitely a lot better than 200% which is around when it would’ve been before lol
Her up throw kills now
I'm loving the YIP!!! sound she makes when she starts dins fireSome more Zelda footage I found:
The only thing worth noting is Usmash at 1:48. It beats out Ganondorf's aerial Wizard's Foot, so either Zelda's Usmash got a decent vertical range buff or Ganon got a nerf. I'm hoping for the former since Smash 4's Usmash was a pretty poor anti air, especially when compared to Brawl
Also, mixed feelings on Zelda's new voice. Her attack yells sound great, but that squeak she does every time she gets hit is giving me Sm4sh Ness/Bayonetta vibes...
There's some good Zelda gameplay happening next door on the other screen too.A couple more videos of the gal for you people. Would recommend full screening on a decently sized screen.
https://www.reddit.com/r/smashbros/comments/8rv2tm/all_of_zeldas_new_victory_poses_shes_so_sassy/Trying to see her victory animations, but every video seems to either have her losing or cuts off before the victory screen. Anyone know where they can be found?
Thanks. I'm justy ;DNew footages.
I like how he uses lots of Down B. And her dash attack & up air kill so early now!
Yeah mysterica is a player at my weeklies. He plays bayo and Zelda in smash 4. We're really excited to start labbing
To my knowledge she can still cancel Farore's Wind on ledges. As for Love Jumping... She cannot now that Nayru's no longer cancels her momentum.Do we know if she can still Love Jump or cancel Farore's Wind on ledges?
That Pikachu match up was rough. Yikes. Zelda still has issues being comboed and not being able to combo back, without proper set up.Have fun watching.
Ven vs. Draquaza's Pokemon Trainer (Winners Round 3): https://www.youtube.com/watch?v=G_XtmQv1WQA.
Ven vs Z's Pikachu, Chrom, and Roy (Winners Round 4): https://www.youtube.com/watch?v=KkesBI9p00s.
Ven vs. Snoop's Incineroar (Winners Semis): https://www.youtube.com/watch?v=osCgKmpibJE.
Ven vs. Edgar's Palutena (Losers Quarters): https://www.youtube.com/watch?v=7W9eTUuN4Bs.
Ven vs. Z's Pikachu and Chrom (Losers Semis): https://www.youtube.com/watch?v=Ku5qXGONvN8.
I came here wondering the same thing.So, what is this thread really for? I just got the impression we would be posting a mix of plays from any of us, as well as higher-level play. Maybe even a community compilation video.
In that case, I will post this in the APPROPRIATE thread. In the future I suggest that post our videos here and either link them in the appropriate thread, or just post them in both places. People looking for videos shouldn't have to hunt through entire subthreads to find cool montages or tech. It should be centralized.We should definitely post some cool stuff we pull off here too. A lot easier to show off/explain certain setups/matchups/ledgeguards etc. through video rather than a wall of text. And with the ability to easily convert stuff directly to videos, we should take advantage of that and get some clips up in here!