Sesshomuronay
Smash Lord
Im beginning to think we have a slight advanatge on marth.
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marth on wolf- f throw>f throw> f throw> tipper f smash. 30% and you should be off the stage at that point where wolf, poor recovery, against marths good offstage and gimping game. marth can also dolphin slash out of fire wolf.Im beginning to think we have a slight advanatge on marth.
Mav, Wolf's shine gets him out of it.Whoah whoah whoah. you guys DO realize Wolf eats the CG from pikachu badly enough to give pika a significant afdvantage. I actually could of sworn he got CG to 70% like fox does. Wolf gets owned by sheiks ftilt lock. Yet you have 50:50 pika and 40:60 sheik? 45:55 Falco even though he can CG you IN PLACE??
Even with IC's even though they wreck spacies with their CGs?
Some of these matchups need to be SERIOUSLY reconsidered.
And before you start accusing me of stuff, Im a wolf second, so I know what Im saying.
The CG is the only reason why this match-up is even in the first place. If it wasn't for the CG it would be like 7/3 Wolfs favour.Whoah whoah whoah. you guys DO realize Wolf eats the CG from pikachu badly enough to give pika a significant afdvantage. I actually could of sworn he got CG to 70% like fox does.
Wolf can stay away from the ftilt lock fairly well. Not good enough of course to make it even...Wolf gets owned by sheiks ftilt lock. Yet you have 50:50 pika and 40:60 sheik? 45:55 Falco even though he can CG you IN PLACE??
ICs wreck everyone with their infinite....CG or not. Their grab sucks and Wolfs bair keeps them out of grab range well enough.Even with IC's even though they wreck spacies with their CGs?
Go ahead then. We're always open for debate.Some of these matchups need to be SERIOUSLY reconsidered.
We're not accusing anybody. You don't need to play a character to know about his capabilities.And before you start accusing me of stuff, Im a wolf second, so I know what Im saying.
We discussed it with you guys before and everybody agreed on 6/4 so we left it like this. From the vids of Omniswell vs Ankoku it also doesn't look like a hard counter match-up.I actually agree that Sheik should be somewhere around 70-30, that's what we have it over on the Sheik board.
Exactly. Falco can't chainspike anybody now that the chaispike can be teched. It's similar to the Pikachu match-up, except that Falco is faster and pressures Wolf defense better. Overall it's still in Falcos favour but it's very managable.They switched the Falco matchup because obviously teching the spike makes you invulnerable from an edgehog.
Not at all. All that Wolf has to do is approach - which is the only problem in this match-up. Wolf can easily afford to misspace his bair without getting grabed. His bair has way more range than most peole think. In fact Marth, DK, MK and other long ranged characters are the only ones who require perfect spacing.I have no clue about the Icies matchup with Wolf. Wolf players must space perfectly with bair or something.
When you get grabbed, you will eat the CG. "dont get grabbed" is hard to say against ANYONE fighting the ICs. Wolf can just avoid better than fox can since hes better at camping and spamming.Why are the ICs 35:65?
never said it did make me an authority. I just am saying what I have seen when using wolf.Wolf only gets chaingrabbed by Pikachu 'til like 40%.
Sheik's Ftilt lock can be mitigated by proper DI.
ICs chaingrab is the only thing that prevents them from being a mediocre character. Wolf isn't exactly the easiest character to grab. ICs grab range is bad, and they have to not be separated.
Falco's chaingrab can be neutralized by blaster/platform camping until 40-50ish percent, in which you can no longer be chaingrabbed.
Also, secondarying a character does not make you an authority on that character. Neither does maining a character for that matter.
which is why you must Ban FD against ICs, whoever you are playing as. FD is their personal ownage ground.Actually, the single IC dthrow chaingrab at lower percents allows them to be separated and still get the infinite CG off, assuming the IC player has enough stage room.
It still about 7/3 D3s favour.Okay, question about the DDD match-up. In the Netherlands, D3's infinite is officially banned, INCLUDING the ones on Ganondorf/Wario/Wolf. How would the match-up be right now? Without the infinite, I'd say it's a lot easier for Wolf.
Yeahyuhzz!Also Gheb, be sure to look out for the Europe section in Smashboards, there'll probably be another tourney like end January/begin February.
Can't let you do that, dutchmanI want to trample your Wolf with Ganondorf again. (:
7/3 easilyPersonally, DeDeDe would still be wolf's worst matchup... But then again, the only DeDeDe I've played is Atomsk, so I might be overreacting. Still, I doubt the matchup would be any better than 40:60.
DDD is an easy fightKing Dedede
Things to look out for:
- Chaingrab, duh. Don't get grabbed!
- Waddle Dee's. They block blasters and attacks. Not to be underestimated.
- His amazing recovery and weight.
- Beware his range and crazy disjointed hitboxes.
How to beat him:
- Stay spaced, try to stay away from him. Use blasters to outcamp him.
- On the ground, Dedede has a set of laggy and non-laggy attacks. Interrupt his non-laggy attacks with blaster and punish his smashes with whatever you have at your disposal.
- In the air, Dedede outranges most of your attacks.
Explanation:
King Dedede is a bad match-up for Wolf, but you won't get *****. Wolf has a few tricks up his sleeve that he can use against Dedede.
Blasters will help you to stay spaced and to stay away from Dedede. Sure, he can throw Waddle Dee's, but Blaster is better. What else do you need to know? He has mostly more range and more lag. On the ground, his non-laggy attacks (tilts) can be drilled with your blaster. Smashes can be punished. Watch out for his grabs, as he can chaingrab you pretty easily. Pick a stage with platforms so you can stay away from his grabs when necessary. I like to pick Hanenbow, but it's probably not allowed in most tourney's.
Dedede has a great recovery, so trying to edgeguard him will be difficult. With his multiple jumps, and great super armor-filled up+b, all you can do is spike and use bair from the edge and hope it'll work. Remember that his Up+B has SAF until he is at the apex of his jump, meaning you could spike him out of it at the very end, or interrupt when he's coming down to the stage.
Rating:
40:60
Even with the chaingrabs, this match-up definitely isn't hopeless. Wolf still has a good shot at winning, as long as you stay mostly defensive, stay spaced and simply don't get grabbed!
Actually its wolfs hardest matchup.DDD is an easy fight
Care to explain??Nah, Wolf vs Wolf is 100:0,no matter what happens... Wolf wins that matchup.
...anyway i want to know why the snake matchup is 50-50..have you ever played a good snake?..any of the poeple who discussed this?..you can literally bthrow wolf at 20% and easily keep him off with a grenade and a usmash..plus its snake..whos all around a better character,its very hard to gimp him and he deals damage very easily on wolfs laggy moves.snake can live off wolfs kok moves like forever especially if diminished which will prolly happen because its just hard to get to snake,plus he can out camp you and its hard to move aroung through grenade spam when snake can get away fast..
in no way at all an even match up..
thats like calling mk vs marth even...no chance for marth to win at high level play
I hope these answers some of your questions. You shouldn't base match-up numbers only on your personal experience. You have to take into account how they play at the highest level. Also if it helps you: If you dthrow Snake off the edge he gets into a position where you can spike him.Really? LOL, I've never posted in the Wolf boards in my life but yeah, I don't think it's that bad.
Wolf's fsmash can punish Snake if he does both hits of ftilt on shield, Wolf's dsmash is strong at killing so Snake doesn't live to super high %s like he does against other characters, Wolf is heavy so he doesn't die that early from uptilt, some Snake stuff is predictable, uptilt at high % for example, so you can jump into it with shine, spaced bairs are pretty safe, standing laser stops grenade camping/boostsmashes, you can spike him through the cypher, and if you don't kill him at the lowest possible % with dsmash you can call an airdodge then spam grab attacks to regenerate your dsmash since they are soooooo fast.
I hope these answers some of your questions. You shouldn't base match-up numbers only on your personal experience. You have to take into account how they play at the highest level. Also if it helps you: If you dthrow Snake off the edge he gets into a position where you can spike him.
me and jumpman.Lol, if you want to bring regions into this, consider that my region (Atlantic North) is literally the best region on the planet, and Wolf goes even with Snake here. Wolf has the weight, range, safety, punishment, mobility, anti-camping and K.O power to keep up with Snake. What good Wolf's live in Texas?
We have M2K, Azen, Chudat, Ninjalink, Atomsk, Inui, Snakeee, Bum, teh_spamerer just to name a few top players. Yes, our region is the best.me and jumpman.
atlantic north has like m2k and azen..it doesnt make them the best region in the planet.
especially since ally beat the rest or whatever or maybe im wrong
AZEN came to texas and lost to dmg one of our top 5 in region and got sent to losers.
2-0 at HOBO11
snake is god tier and wolf is like middle so i want to see hard proof snake goes even with wolf.prove it or shove it
meh id spend money to go to west coast,not east,some top texas p[layers are going though so after they place wherever ill look into it..We have M2K, Azen, Chudat, Ninjalink, Atomsk, Inui, Snakeee, Bum, teh_spamerer just to name a few top players. Yes, our region is the best.
The theories been discussed, best thing to do is play it out and/or observe. Come to CoT4, Ally will be there, along with people that have solid Wolves. I'll also do the matchup both ways with you if you want.