Florida
イーグランツ
- Joined
- Jul 1, 2007
- Messages
- 1,184
Hello all. As some of you might know, I was one of the lucky ones who was able to play Super Smash Bros. Brawl at the E for All Expo. Out of the several characters there were to choose from, Link kept me occupied most of the time. By playing with Link, I've learned some things that I'd like to share with you all; so without further ado, here is my E for All Expo report:
Alternate Colors:
I'd imagine that the most intriguing topic for you all would be Link's alternate colors. So I'll just go ahead and explain that first. Basically, Link has kept all of his alternate colors from Melee, as well as a few additions and a few changes. Here's the list of his alternate colors:
So we have the new yellow color, and the ever-so-popular "Dark Link" costume. Basically the dark costume is Link dressed in a black tunic, with some demonic features added to his skin and body (the dark face, pale white hair, dark red eyes, etc.). As you may have guessed, the old / regular black color has been replaced by "Dark Link". As for the yellow costume, it's more of a darkish-gold, and it's really cool; cooler than the dark costume, in my personal opinion.
I should also mention that Link's shields change color as well. No, they don't change design, only color; but still, that's a nice change, and gives Link a unique aspect.
Final Smash:
Link's Final Smash, the Triforce Slash, is a neat and effective finisher. Link locks a single opponent into a triforce cage, and delivers a series of slashes with his sword. This move only focuses on one enemy, yes; however it's pretty powerful, and can kill at a decent amount of damage. Also, if need be, you can use Link's final smash to recover back onto the field.
Moveset:
His weight seems the same, rather heavy with a slow falling rate. Just how I like it!
Link can still use his clawshot to recover (as most of you know), and you can still airdodge before the release. Not any breaking-news, but still something interesting and good to know.
Also, Link's Hylian shield can still block against certain projectiles (such as another Link's arrow). All you have to do is stand still.
As for Link's grabs, they're all the same. You can still perform the superb up throw to up tilt, mmhmm! Juggling for the win! However, now that characters are generally more floaty in this game than the last, this makes chaingrabbing with Link even more impossible than what it was before. There's no way you could chaingrab with the up throw (unless your opponent was completely stupid); though, the down throw might lead to a possibility of chaingrabbing. But I haven't tested that out.
Extra Information:
Taunts:
My report is now up in video format! Huzzah!
Go ahead and check it out! Same stuff as in this thread, but with some music and pictures! =D
Well, that's that! Hope you enjoyed what information I brought to you!
Please go ahead and share your thoughts!
Alternate Colors:
I'd imagine that the most intriguing topic for you all would be Link's alternate colors. So I'll just go ahead and explain that first. Basically, Link has kept all of his alternate colors from Melee, as well as a few additions and a few changes. Here's the list of his alternate colors:
So we have the new yellow color, and the ever-so-popular "Dark Link" costume. Basically the dark costume is Link dressed in a black tunic, with some demonic features added to his skin and body (the dark face, pale white hair, dark red eyes, etc.). As you may have guessed, the old / regular black color has been replaced by "Dark Link". As for the yellow costume, it's more of a darkish-gold, and it's really cool; cooler than the dark costume, in my personal opinion.
I should also mention that Link's shields change color as well. No, they don't change design, only color; but still, that's a nice change, and gives Link a unique aspect.
Final Smash:
Link's Final Smash, the Triforce Slash, is a neat and effective finisher. Link locks a single opponent into a triforce cage, and delivers a series of slashes with his sword. This move only focuses on one enemy, yes; however it's pretty powerful, and can kill at a decent amount of damage. Also, if need be, you can use Link's final smash to recover back onto the field.
Moveset:
- Neutral B: Hero's Bow
The Hero's Bow is shot out much more swift than before. The move seems to be slightly stronger (to an extent), and could potentially go farther in distance than Link's bow in Melee.
- Side B: Gale Boomerang
I've received a few questions on this one! The Gale Boomerang does indeed pull an opponent back toward you, which is an awesome feature to add! Oddly, there's times when this function does and doesn't work. In some occasions I'd easily pull an opponent to me, and carry on with some sort of attack / combo. Then there were other situations where the Gale Boomerang would hardly move my enemies at all. Perhaps the Gale Boomerang works with the damage amount an opponent has already taken? That'd sure be something interesting to test out! Hurry, someone call Trevyn!
Also, I could make the Gale Boomerang pull back items as well! Some more effective than others, such as the rolling crates and the Smash Balls.
- Down B: Bomb
The bomb move has been slightly improved as well. It is generally bigger, and delivers a more powerful knockback than before. How might someone compare the improvement? Well, just know that the bombs can now kill an opponent in a Sudden Death match.
- Up B: Spin Slash
As most of you know, this move can be chargeable. To my surprise, charging the Spin Slash hardly helped at all. At most, all that charging did was increase damage by 5-10%. Yeah, not much, right? Also, you can no longer spike an opponent diagonally downward with this move. Disappointing, eh?
Well, the fact that I feel that this move has gained some vertical and horizontal distance when used for recovery pretty much makes up for all of that nerfing! Semi-spiking with the spin slash wasn't the only use for the move, though; it can still be used affectively, to a point. A major use I see it being used for is breaking combos, or getting out of stiff situations. C-c-c-c-c-combo breaker!
- Dash Attack: Returning Melee form!
Still has very good juggling effects.
- Forward Smash: Returning Melee form!
More knockback, damage amount, and range! A good finisher move! And as for that one image shown on the DOJO, it ended up simply being the beginning of Link's forward smash.
- Up Smash: Returning Melee form!
This move was interesting to play with! Link's up smash is now more "stickier" than before. "What do you mean 'stickier', egruntz?". Well, by that I mean the third and final slash of the attack is almost guaranteed to hit if you get your opponent from the beginning. That's great, right?! Whenever I played as either Link / Young Link in Melee, I hated when I knew I was about to be punished because my up smash attempt has failed (this was one of the minor reasons why I avoiding Link in Melee).
This move works well when preformed from underneath a platform! When you get the chance, test that out!
- Down Smash: Returning Melee form!
Basically the same-- I couldn't get an accurate feel as to if it has been nerfed / improved at all.
- Forward Tilt: Returning Melee form!
Seems a little more powerful, but not by much.
- Down Tilt: Returning Melee form!
The same as before: you can still plop opponents up, or spike 'em down! I was glad to know this specific meteor made a return!
- Up Tilt: Returning Melee form!
The same as before. Works wonderfully under platforms as well!
- Neutral Air: Returning Melee form!
Link seems to extend his range out further with this move. That's good, the nair is a good combo-leader! Definitely a nice juggling attack as well!
- Forward Air: Returning Melee form!
I feel that this move has been granted some more power to it. It's a good SHFF(L) move to use with Link, and I used it quite a bit to get some opponents off of the stage!
- Up Air: Returning Melee form!
Seems a little weaker, actually. But can still get a kill off an opponent with a decent amount of damage.
- Backward Air: Returning Melee form!
Couldn't ultimately conclude any changes made with this move, but it's generally the same.
- Down Air: Returning Melee form!
More powerful, most definitely! I've gotten quite a few Star K.O.'s with this move! As before, if this move hits the opponent correctly, Link will bounce up to a short height. .... Yay?!
His weight seems the same, rather heavy with a slow falling rate. Just how I like it!
Link can still use his clawshot to recover (as most of you know), and you can still airdodge before the release. Not any breaking-news, but still something interesting and good to know.
Also, Link's Hylian shield can still block against certain projectiles (such as another Link's arrow). All you have to do is stand still.
As for Link's grabs, they're all the same. You can still perform the superb up throw to up tilt, mmhmm! Juggling for the win! However, now that characters are generally more floaty in this game than the last, this makes chaingrabbing with Link even more impossible than what it was before. There's no way you could chaingrab with the up throw (unless your opponent was completely stupid); though, the down throw might lead to a possibility of chaingrabbing. But I haven't tested that out.
Extra Information:
Taunts:
- Here
- Twilight Princess taunt! (00:18) Here
- Navi fairy taunt! (as seen in Fall Press Conference video) Here
Gimpyfish's quote was added to this first post because:Gimpyfish said:Link is one of my favorite video game characters, and he's likely one of yours as well. Link didn't really change too drastically from Melee to Brawl, but I like most of the changes quite a bit. Link seems to run faster in brawl, and most of his moves activate faster. Overall Link got a nice speed buff, but his up b saw an unfortunate nerf. His projectiles also have a few different properties. Link's overall speed has increase, he seems to have kept his priority, and he may even have more range on some of his moves.
Link's speed has been buffed, which is a very good thing. All of his tilts on the ground are faster, and in general simply better. Namely his forward tilt, it maintains the power and range of the Melee counterpart but the move is much faster. His up tilt still has just as much range, but it starts up a little bit faster in Brawl. In addition to his speed boost, some of his moves in Brawl act more like his 64 counterpart. His up smash is a great example, in Melee this move wouldn't often hit with every strike because it's easy to DI out of, in Brawl this move sort of sucks you in, if the first strike hits, all of them hit.
Link's projectile game seems to be less effective, but only because projectiles in general didn't seem as effective. Link's gale boomerang has some interesting properties. Before I actually used it my head was stuffed with ideas about how there could be some really cool tricks with this move. When the gale boomerang returns it has a pushing effect similar to Mario's FLUDD. It doesn't do any damage or knock back, but it pushes you in the direction the boomerang is traveling. This happens even if you are shielding. The boomerang itself can be controlled just as much as Link's boomerang can be controlled in Melee and has mostly the same properties. Link's Arrows come out a lot faster this time around, and they can't be held forever like they can in Melee, they will automatically be fired when they are fully charged. Link's bombs act pretty much the same in this game as well, but they are more powerful. Link's bombs even kill in sudden death! Link cannot do the bomb recovery in this game, he doesn't hit his own bombs - they can damage him if they explode while he is in the hit box, however. They last about the same amount of time before exploding in this game as in Melee.
Link still has some power in this game too. His forward air is still plenty strong, and is a little bit faster as well. His forward smash is quicker, and both swings are back. Link's down air is still just as good as a kill move, but it still has quite a lot of lag (unless you l cancel it of course). Link's up air is more powerful this time, so you'll likely be getting more kills through this move as well. Link's down smash is still powerful, but not really faster. It acts mostly the same in Brawl as it did in Melee. Link's up smash saw some improvement as well. I already mentioned how if one of the hits lands all of the hits should land in this game, it acts more like its 64 version than its Melee counterpart. It keeps the range of the Melee move as well. This move actually was given a lot more lag after it, as opposed to the very small amount of lag it had in Melee. One of Link's nerf's in this game was unfortunately his up b. Link's spin attack is now chargeable, but that feature is mostly useless. This move doesn't kill at the percentages that it killed in Melee, it has just as much lag after it, and it also lost its semi-spiking features.
Overall Link has been generally improved form his Melee form, but not by much. Almost everything Link has is faster, a lot of his moves seem to hit easier than they did in Melee. The fact that his spin attack isn't as powerful and doesn't semi spike anymore is definitely a nerf, but overall Link just appears to be faster in general. Almost all of his moves has increased speed but with the spin attacks lower knock back it may be harder to get your kills overall.
1. It's all true
2. It's informative
3. And it pretty much sums up all that I have to say about Link.
2. It's informative
3. And it pretty much sums up all that I have to say about Link.
My report is now up in video format! Huzzah!
Go ahead and check it out! Same stuff as in this thread, but with some music and pictures! =D
Well, that's that! Hope you enjoyed what information I brought to you!
Please go ahead and share your thoughts!