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Sonic's Got the Moves to Boot!

Mic_128

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<em>By Misto</em>

As expected Sakurai is is following up on the HUGE announcement about the new third party character Sonic the Hedgehog. His new moves really emphasize Sakurai’s opinion about the game play of Sonic’s games.

<strong>Side Special Move: Spin Dash</strong>

<img src="/blog/wp-content/uploads/2007/10/sonic_071011a-l.jpg" alt="Sonic has a ball!" />




This move can be charged, which in turn will increase your spin. Along with this wonderful move, it is also to jump while in the midst of your Spin Dash to perform a combo.

<img src="/blog/wp-content/uploads/2007/10/sonic_071011b-l.jpg" alt="Mario gets hit repetatedly by Sonic's ball." />

Definitely lends some insight into other characters, can they too combo the way Sonic can? This might also helps us understand Sakurai’s use for beginning aerial combat.

<img src="/blog/wp-content/uploads/2007/10/sonic_071011c-l.jpg" alt="Sonic joins in the game of Mario Says" />

His move allows him to easily bounce back on stage. Can we say Sonic the Edgehog anyone?

<img src="/blog/wp-content/uploads/2007/10/sonic_071011d-l.jpg" alt="Sonic gives up" />

<strong>Down Special Move: Spin Charge</strong>

By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This definitely brings back nostalgia.

<img src="/blog/wp-content/uploads/2007/10/sonic_071011e-l.jpg" alt="Mash mash mash mash mash mash mash mash mash mash mash mash mash mash and spiiiiiiiiiiiiiiiin" />

<strong>Up Special Move: Spring Jump</strong>

And his up special move is the Spring Jump. That spring launches you way up in the air.

(MicEdit: I called it!)

<img src="/blog/wp-content/uploads/2007/10/sonic_071011f-l.jpg" alt="Sonic decides to get high" />

Of course, if you do this on the ground, the spring will get left behind for others to jump on.

<img src="/blog/wp-content/uploads/2007/10/sonic_071011g-l.jpg" alt="Mario springs into action to stop him." />
 

Verde Coeden Scalesworth

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What an interesting array of moves. Spring Jump seems a little...too obvious. As well as it works, I'd have liked something more original, but I digress.

Spin Dash and Spin Charge seem a lot alike...minus the jumping part. I still hope Down B in the air is his Bounce Attack.
 

Exorcist

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Sonic's FowardB- Spin Dash
Sonic's DownB- Spin Dash...
Sonic's DownThrow-....... Spin Dash.


Nintendo Rep: So Sonic what's it like being in Super Smash Bros. Brawl?

Sonic: SPIN! SPIN DASH!!!!!!!!!

Nintendo Rep: Um, yes we are aware of you're new Special Moves update but..

Sonic: SPIN DASH SPIN SPIN SPIN DASH DASH........ SPIN DASH!!!!!!!!!!!!

Nintendo Rep: What the fxck is wrong with you?

Sonic: SPINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN!!!!!!!!!!

Sonic: So I'm fighting Snake, right. And I get him in a Spin Dash.

Mario: *sarcastic* Oh... no way...

Sonic: Yea, no kidding. Then after the Spin Dash, I combo into it with a Spin Dash. Then on his way down, I hit him with a freakin Spin Dash!!

Mario: Sonic... can't you do anything else, dude. Like really... even Jigglypuff could Spin Dash.

Sonic: SPIN DASH!!!!! SPIN SPIN DASH SPIN SPIIIIIIINNNNNNNNNNNNNNNNNNNNNNN!!!!!!!

Mario: Oh god, how the fxck did you get in the game.

Enough said, methinks.
 

NukeA6

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At least they went retro with his b moves. That means we may get the Green Hill Zone.

BTW, what was the name of the volcanic stage from the first Sonic game? I don't expect it in Brawl since the Metroid stages in Smash are always gonna be fiery.
 

MetaKnight'sSword

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This just makes me wonder what his neutral B move is goindg to be like.........I know one thing now......as a third Party character.........he's the one Im going to play most as......SONIC FTW!!!!!!!!!! \m/(>.<)\m/
 

MetaKnight'sSword

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At least they went retro with his b moves. That means we may get the Green Hill Zone.

BTW, what was the name of the volcanic stage from the first Sonic game? I don't expect it in Brawl since the Metroid stages in Smash are always gonna be fiery.
I dont remember a lava place in the first one...but I do remember Red Mountain from Sonic Adventure for the Dreamcast and that stage had a lot of lava.......

EDIT: srry..double posted, :p (^^)v
 

Wyvern

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I wonder what his neutral B will be. Maybe he will curl into a ball to strike his enemies! Wouldn't that be neat?

What an interesting array of moves. Spring Jump seems a little...too obvious. As well as it works, I'd have liked something more original, but I digress.
Well, it's not a Spin Dash. I think that that is as original as we are going to get.

Also, now that we know for sure that the spring is his up-B, it bears mentioning that in the trailer, he used it and was able to perform aerial attacks without hitting the ground. This seems to suggest that recovery moves initiated from the ground won't trigger the "freefall" state that we're all familiar with, which could change the way a lot of up-Bs are used. (http://smashboards.com/showthread.php?t=119920&page=2)
 

Brawlmatt202

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The Down Special move seems a bit too similar to the Side Special one, but it's all good.

Plus, Sonic's Up Special move rocks! Old Sonic the Hedgehog sound effects ROCK!
 

quithas

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Delayed

I like his move set so far cant wait to see what else he could do. The game has been delayed to Febuary 10th 2008 its a sad day indeed but look at it this way they could be perfecting the game by alot. As in online mode I have faith in Mr Sakurai hes pulling out all the stops for Brawl cause this could be the very last smahs bros game who know.
 

Circus

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I knew it was always an option, and it became even more likely when it was seen in Sonic's video, but I'm really not feeling the spring as his upB. It looks like a fine move, but. . . I don't see it as a Sonic move. The spring, as I've seen it, has never been a Sonic item so much as it's been a stage feature in his games. There's something kind of impersonal about it, I think. Not that I could've come up with a better move. I was just hoping Sakurai would.

Lovin' everything else about him though. Besides, who am I to make complaints? At least he's in.
 

X-x-Dyce-x-X

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I've got a theory on how Sonic's spin dashes will work together. I think if you smash-fB you'll knock opponents straight back, and if you tilt-fB you'll knock opponents straight up. His dB will lock you in charge mode until you either jump, shield, or fB. The more you charge fB the farther you will knock your opponents in either direction.

Thank you.:cool:
 

TheMagicalKuja

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I'm thinking that the forward b dash is weaker and sets up for combos. Down b attack is a super hitter. As someone else pointed out, Sonic will have some strength in mindgames.
 

Nilok

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I have said this again and again, the only new thing I have added is what his Standard B is...
From what I can tell, his Over B Spin Dash is good for combing , and sends you opponents over and you can turn it into an air combo by jumping, when you hit someone. It is also his horizontal recovery.

Down B, "Pierces", as in it can go through and hit multiple targets, sends them straight up, can also be turned into an air combo, thought it seems poor at it. This move also works kind of like the bubble shield (from sonic 3) when your in the air and sends you straight down, like Kirby's block move (it may go down at an angle, but I can't tell).

Both Special moves seem to have the ability to turn around at EXTREMELY high speeds, so try to out maneuver him seems to be out of the question against these moves.

This makes Sonic harder to fight because he has two moves the look almost identical, but they act exactly opposite of each other, this makes it harder to predict the move unless you are really good at spotting the tell, or you get hit by it.

Finally, Sonic's Standard B is his Homing attack, it will pop him up into the air slightly and then seek the nearest target in front of him slightly. This has been seen in game play footage, including Super Sonic as a final smash, he is controllable, and he seems very powerful, KOing link with ease.
 

neoREgen

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Nilok has a really good theory. I'm thinking it might be a bit off since we've only seen it played and not actually gotten to play it, so the mechanics could be somewhat different from the control aspect than we understand.

---my speculation:
Well, I guess Spin Charge is the exact same thing as the 2d Sonic games on Genesis.
Spin Dash is the homing move he gets in Sonic Adventure for Dreamcast and later 3d games- the mid-air type attack. (maybe he gets it before Adventure, I don't know) [I think maybe Nilok is seeing this and interpreting it as the standard B?]

(The above is the part I believe to be true, below is brainstorming)

The only thing is... both of the revealed Spins are chargeable? It seemed to me like the Spin Charge was meant to charge the Spin Dash, and that they weren't so similar. One is the actual attack, the other is the charge (but it merited as being a separate move because of being able to use it by, say, dropping down on someone and Spin Charging to send them flying in a random direction, similar to Fox's shine bounce effect. Then being able to Not fly horizontally, but cancel out of it, similar to the throw you can see him use on DK in the Sonic the Hedgehog Joins the Brawl video.)

It's kind've strange to have a charge dash attack. Like, what if you could charge Fox or Falco's dashes? That would just seem out of character for the move. Now, the Jigglypuff/Yoshi roll that stays on the ground is different, and yeah- is similar to Spin Charge (minus the ability to charge via hitting B over and over).
I don't know. All I'm saying I guess is that charging the Spin Dash would be weird without using the Spin Charge to do it. 'Cause, what's the point of Spin Charge if Spin Dash is an isolated move? [Unless, of course, Nilok is right about them being very similar with different physics.]

I'm really hoping to see an appearance of either the shields from Sonic 3 as items, or their moves implemented into his move set. Fire attack! Bubble bounce! ...but what would electricity do? Bring you nearby items?
 

Nilok

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Electric shield might attract items to you (not pull them because that would be cheep), and it would give you a small 3rd normal jump. Also i saw this idea on the Official Sonic Thread, a Power Ring, it would allow you to recover some damage, and it would give you a free hit or something.
 

Homelessvagrant

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Sonic's going to be a combo maniac. Everyone of his specials can smootly transfer into another move (see sonic video). Really I see this hedgehog having a high tier position because these moves are great for mindgames and combos. Plus lets not forget he's fast.
 

Enlong

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I think that with Spin Dash, it's a fast, jump-capable version that goes only in one direction, where the uber-awesome Spin Charge is a non-jump-capable version that can be controlled as long as you still have charge left. Remember that moment in the video where Sonic spun around in a tight little loop on the ground? I think that was Spin Charge at work.
 

X-x-Dyce-x-X

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Does anyone else hate his Up B recovery?, Where does the bumber even come from? it just appears...
The bumper comes from the ground. Ever play a classic Sonic game? Those things were hidden in the ground, on trees, behind rocks...

And that moves just like how Snake pulls out insane amounts of weaponry from his non-pockets, and Mario pulls out the FLUDD from nowhere, and Peach has a parasol up her dress, Diddy pulls rocket-barrel boosters and two peanut popguns from his butt...

EDIT:
And you guys realize that you can't release from a Spin Charge, right? It's a move to aid your fB, not a move on its own.
 

X-x-Dyce-x-X

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Says who?
Says Sakurai in yesterday's update.

He uses the term "no pop", saying you only charge with it. I'm sure it will do damage if contact is made, and it might even be used in mid-air to rack up damage while you fall on enemies and shoot off when you hit the ground. Of course, in order to do all this you'll probably need to be in fB mode to start with.
 

Mars-

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Guys, I know sonics move set:
Nair-Spin in place
Downsmash-spin in place on the ground
B-Charge up a spin
See a pattern?
 

TheMagicalKuja

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Says Sakurai in yesterday's update.

He uses the term "no pop", saying you only charge with it. I'm sure it will do damage if contact is made, and it might even be used in mid-air to rack up damage while you fall on enemies and shoot off when you hit the ground. Of course, in order to do all this you'll probably need to be in fB mode to start with.
Incorrect.

It's likely a mistranslation (several people have reported Japanese site says "hop") the Down B Spindash is likely the stronger one that goes through several foes.
 

X-x-Dyce-x-X

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<Down Special Move: Spin Charge>​
By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some—there’s no pop.
Ok... maybe it does mean you'll end up doing a spin dash after charging. I'm not so sure, the wording is confusing. But Sakurai DID say "pop". (Whatever "pop" means in this case.)

EDIT:
"Pop" as in "pop your opponents up into the air"?
 

MetaKnight'sSword

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Ok... maybe it does mean you'll end up doing a spin dash after charging. I'm not so sure, the wording is confusing. But Sakurai DID say "pop". (Whatever "pop" means in this case.)

EDIT:
"Pop" as in "pop your opponents up into the air"?
I always thouught he meant The sound that appears just right at the launch of Sonic's spin dash XDDD
 

Vortok

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Does anyone else hate his Up B recovery?, Where does the bumber even come from? it just appears...
How do characters double jump? Does something solid for them to jump off of just.... appear?

If you try to think of the game in logical, real world terms you're gonna fry your brain. Just don't do it.


I'm of the belief that Down B and Over B are seperate moves that look similar, but there's not saying for sure until someone that knows what the hell they're doing gets a chance to play the demo.

The "no pop" being a mistranslation is a decent idea... if it was supposed to mean no hop. No pop just makes no sense when I read it - it's impossible to tell for sure what it's supposed to mean.
 

Circus

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Eh. I'm kind of with ManBearPig here (WEIRD sentence). But for a different reason, I think.

I don't have a problem with the impossibility of the spring; Smash is certainly known for breaking the rules of physics. My issue is just that Sonic doesn't own a bumper.

Mario owns FLUDD. Snake owns his land mines. Peach owns her parasol. Diddy owns his peanut popguns.

Sonic does not own the bumper. It's always just been a stage feature. Really, I don't know what else his upB could've been (I thought about the Homing Attack for a while, though). The spring does seem like the most logical choice when keeping in mind that upB should primarily be used to recover. I was just hoping Sakurai would've thought of something else.

I'd never thought of the down B as an assisting move to the spin dash before. I just assumed it was a different attack all together, just very similar. Interesting idea. And the more I think about it, the more I think it's probably true. I was wondering why the description for that one on Sonic's moveset update wasn't longer, but if it's basically an add-on to his sideB, that would explain it.
 
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