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Recent content by ZADD

  1. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    I dont call it anything, I just say its Smash 4 with a perfect Smooth Lander loadout. People respond better when you act more humble about it. The more you try to brand it, the more people take it as competition to classic Melee and Vanilla, that's why most players are quick to reject it. (they...
  2. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    Older 3DSs? How much would it cost?
  3. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    @SAHunterMech Just want to clarify is a 0/0/+22 speed build possibly legit with a generic badge? When i tried to edit it I got the equipment, but it wouldnt let me transfer over to a Wii U. I suppose i probably messed up somewhere, but I wasn't using my own computer so I was somewhat rushed.
  4. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    Yeah, as soon as you post the build Ill import it. Then we can organize another complete SLAJ package.
  5. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    Why dont you just use the original SLAJ package save? Just remove the Moon Launcher effect...
  6. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    So Jiggs is definitely floatier with higher speed, although I don't know why. She can now (31+ speed) Double N-air from a short -hop, when she couldnt even do that with a full hop in the original SLAJ build. This would also explain why Palutena is drastically floatier when comparing SLHG and...
  7. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    By the way, I'm pretty positive that +speed affects the Floatiness of floaties, by making them fall slower. I tested Jiggs on +31 and she was significantly floatier in that build, compared to +22 speed. Palutena gets pretty messed up too.
  8. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    31+ speed is not too different from 22+ speed, pivots seem the same really. Shulk with Jump can only clear half of FD with 31 speed, thats not too bad. Jiggs got a slight boost with the combination of jumps and horizontal speed, she may actually be pretty viable now!
  9. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    So far i like hard breaker, its a very subtle change that works well with the added speed.
  10. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    Have you tried transferring to a Wii U? Can you confirm that works?
  11. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    I'm gonna go ahead and agree with @Reserved on no two SL's. I think that would actually increase the gap between slow and fast characters, causing character imbalance. Hard Breaker is a minute effect that really only affects neutral game, it should do better than ML on all accounts I'd say. If...
  12. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    Well less gimps happen due to significantly injured recoveries, yes that's true. However, overall gimps seem the same as SLHG, recoveries are just as linear as they were with no side effects (SLHG Sonic). Gimps are just as doable, but not as easy.... Honestly, SLAJ just feels like SLHG if every...
  13. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    After messing around with friends for a few hours, its obvious that SLAJ is just SLHG 2.0... Combos/knockback feel identcal to SLHG, but also Upwards knockback functions more NORMALLY compared to slhg. We can use it online, win. Recoveries are perfectly fine! Sonic, DHD, Diddy, Mega...
  14. ZADD

    Meta Smooth Lander and Heavy Gravity (SLHG)

    How do i know if i have an Old/New 3DS?
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