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Recent content by wha-ha-ha

  1. wha-ha-ha

    SD Remix - 3.3 Full with Slippi Rollback Released!

    Hello Friends! I just picked this game up today and I am absolutely in love so far (Ness <3333333)! Planning on trying to bring it by locals and such in my area. Keep up the good work! xoxo
  2. wha-ha-ha

    Official Standard Custom Moveset Project: Charizard

    Not sure about rage, but in terms of fly vs rising cyclone I think a big reason why people see cyclone as laggier is precisely because they use it from the ground - the move has way more startup on the ground than in the air, using it in the air is actually fairly speedy in comparison from what...
  3. wha-ha-ha

    Official Standard Custom Moveset Project: Charizard

    The list looks great, however I would most DEFINITELY replace 1321 with 1323 or 3323. (I personally use 3323 right now, but I've been considering trying out 1323 recently anyway and it seems like including both 1323 AND 3323 is probably just a pipedream of mine, unless we somehow remove another...
  4. wha-ha-ha

    PM3.5 | Can cancel Lucario's down-B using C stick, but not up-B.

    EDIT: Nevermind. My mistake, carry on! (Though it would still be nice/sensical if using the C stick cancelled up B and put out a move in one go)
  5. wha-ha-ha

    PM3.5 | Can cancel Lucario's down-B using C stick, but not up-B.

    Title of the bug: Can cancel Lucario's down-B using C stick, but not up-B. Version found in: 3.5, Homebrew, Full set Hardware you are running: Wii Loading Method: Vanilla Brawl backup on DVD+R DL, Project M files on SD card, NeoGamma Details: When using up an aura charge to cancel Lucario's...
  6. wha-ha-ha

    A Question to Charizard Mains

    YO, just stopping by to say I was kinda wrong about Flare Blitz and Dragon Rush is indeed THE BEE'S KNEES. Running 3323 right now instead of default as I have in the past and absolutely loving it - thanks to this thread for inspiring me to try it out.
  7. wha-ha-ha

    Data Official Standard Custom Moveset Project: Mii Gunner

    Ezzelin: for what it's worth that's me in the thread :P But yeah, 3131 is still dope.
  8. wha-ha-ha

    Data Official Standard Custom Moveset Project: Mii Gunner

    Ehhh. Up 3 travels the farthest, goes the fastest (on average), and can be angled anywhere from completely vertical to almost completely horizontal. The speed only decreases toward the very maximum end of its range when the thruster runs out, though in my opinion the negative effects of this can...
  9. wha-ha-ha

    Gunner Match-Up Thread

    I've been struggling a lot versus Shulk recently and would love to hear all of your thoughts. Note that this is coming from the perspective of a 3131 small player. It seems as though the massive range of shulk's attacks, and especially his nair, force gunner to have to be extremely cautious out...
  10. wha-ha-ha

    Data Official Standard Custom Moveset Project: Mii Gunner

    May I ask why there isn't much support for custom up B number 3? I feel like the character's recovery is quite limited otherwise and since mii gunner already has some great moves for offstage in fair, bair, and grenade launch, the speed and versatility of it really complements that type of style...
  11. wha-ha-ha

    A Question to Charizard Mains

    What other options might one use instead for covering unsafe projectile use in this way? Obviously people don't just throw them out wishing to get hit, but sometimes they do (in which case they get hit) and when they don't it makes for a lot less troublesome objects to deal with
  12. wha-ha-ha

    A Question to Charizard Mains

    Personally I'm an extremely heavy Flare Blitz user and think it's a great move. In my opinion things like the kill power of the move are completely secondary to the most important features of it which are the super armor and the mobility it offers. It can be used as a strong punishment device...
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