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Recent content by smashkng

  1. smashkng

    Clear Time: Zero Suit Samus Tournament Results

    1st out of 23/ Destination:Fight! /19th-21st of June 2015/ Skövde, Sweden https://www.facebook.com/events/1578816355729822/ Pools: http://imgur.com/a/FWP7C scroll down to SSBU singles Bracket http://imgur.com/9J9Ftkn,YVAO9Ya,C7gOLrO,d3GkaD8,SxLaFxK,wkrOyYq,dUVGjeN,UcnGA8q,ZLcXT2i#1 Vids can be...
  2. smashkng

    Zero Suit Video Thread and Analysis

    Hello ZSS boards. A ZSS player here. I've been reading some things here from time to time but not really posted cause I prefer chat format over forum format. Anyway, I just got 1st at a tourney here in Sweden with around 25 entrants on Smash 4. I played vs a good Little Mac (who switched to CF...
  3. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    Really? Boost Kick is very reliable when hit at the right place and angled right. It's pretty much impossible to get out if the ZSS angles it right, which I think a lot of ZSS aren't good at it yet but I am. And even when they get out it's very difficult, if not impossible, to really punish on...
  4. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    Actually when I played vs Rosalina I often was the one zoning her for some reason. Bair, Zair, Paralyser are all difficult for Rosalina to deal with when used correctly. ZSS is strong at controlling space. ZSS' moves hit Rosalina easily because she is so big. Rosalina often has to shield but...
  5. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    So basically, you're saying he didn't have enough experience on the matchup against someone of Dabuz's level. Choco's really good, but it's still obvious that he has a lot he can be better at honestly. I don't think it was any less struggling for Dabuz he just had clearly better reads which...
  6. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    Oh but I can tell that. Choco dropped a few very crucial juggles and ledge traps which Dabuz wouldn't have escaped if he positioned better. It's absolutely noticeable that there were quite some things he could have done better. And Dabuz was really reading better overall I can absolutely tell...
  7. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    Usmash is a pretty big commitment. I haven't had major problems with this hitlag thing of Luma. And her grabs haven't felt scary at all overall. She doesn't get much out of throws other than stage control, which isn't that hard to regain as ZSS. You could also argue that Choco wasn't playing the...
  8. smashkng

    Data Rosalina Match-Up Analysis (Obsolete & Succeeded)

    ZSS' Zair is a pretty strong tool vs Rosalina because of her large size. ZSS' aerials in general hit very well Rosalina because of her size. When Zair hits she can confirm into dash attack to put Rosalina in the air and do good damage. Paralyser is good at stopping Luma too. And ZSS' dash attack...
  9. smashkng

    Pros and cons of every character in smash 4

    I decided to give Sheik and ZSS' pros and cons for now. :4sheik: Pros: -One of the best recoveries in the game -Great mobility both on the ground and in the air -One of the best rolls in the game, increasing her mobility and evasiveness on the ground -Great at punishing most things with sheer...
  10. smashkng

    Zero Suit Video Thread and Analysis

    In the Ryo set, @ 1:30 you could have ran and JC Up b'd. Quick reactions and hit confirming is key with ZSS. Your grab game is also very improvable. Unless they're at 60-80%, even near the edge I prefer Dthrow. Bthrow can be ok sometimes but at least 90% of the time Dthrow should be the throw of...
  11. smashkng

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    I think it's possible when it doesn't connect in the right spot or you don't angle Up b optimally. If you do connect it right, they can, at least in theory, Smash DI out of the very first hit (the other hits except the very last one have a 0 Smash DI multiplier). But that's very very difficult...
  12. smashkng

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    Just to clarify, it's more like a cancel than an actual shield drop. You can't cancel PS shield drop frames with walking or dash for example, but you can with any normal or special attack (not pivot Fsmash for some reason). And yeah when it comes to anti-airing Utilt is a really good move. It...
  13. smashkng

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    NP, Vaiz. Yeah, but you don't jump cancel when you OoS Utilt like you do with Usmash. Instead you shield release Utilt, and shield release takes about 7 frames to do, so if Utilt is a 3 frame move, then OoS Utilt will be 3+7=10 frames. BUT if you powershield, you can ignore these 7 frames of...
  14. smashkng

    Q&A Zero Suit Samus- Quick Question, Quick Answer Thread

    If they spam projectiles, jump above them and make use of your air mobility to get in, or powershield them, walk forward (because you can't shield at the beginning of dashes, and from walking you don't lose a single option you have compared to standing), PS again if necessary and once you get in...
  15. smashkng

    Viability of hitting grounded opponents with Jab 1 to Boost Kick

    Great thread. Now 1 very important to thing to clarify is what do you mean with weak and strong hit of jab since you didn't say anything about that. Is it a sourspot/sweetspot? Or is it just based on from how far away you hit your opponent?
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