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Recent content by simpleglitch

  1. simpleglitch

    Mewtwo complaint thread

    Besides missing Custom moves, I don't feel like he is incomplete. I haven't had too much trouble with his hitboxes. Disable is consistent, but has really strict rules. Range is about the same as mewtwo's jab finisher, the opponent must be facing mewtwo, it may miss characters that have a low...
  2. simpleglitch

    Guide Mr. Fuji's Journal - Moveset Thread - Hiatus

    Sheik's kick is activated at the of the flip, but not on proximity to the opponent. They can of course press B to kick early.
  3. simpleglitch

    What was the balance philosophy behind Mewtwo? Nothing makes sense.

    After playing mewtwo the last few days, I don't think weight is mewtwo's biggest problem. The weight issue is annoying and it results in mewtwo getting KO'ed pretty early, but at the same time mewtwo as plenty of his own KO options on his foes at about the same % he gets KOed at: within the...
  4. simpleglitch

    Mewtwo combo & tech sharing thread

    On that note, the "perfect" distance to catch the ledge with teleport without autosnap is to (from hanging on the ledge) down and away @ a 45 degree angle -> air dodge -> teleport back to ledge. It brings to back to the ledge with very little or no overshooting it and looks visually similar to...
  5. simpleglitch

    True Combos

    I was testing this more today, and I might have been wrong about not shield time (or at least nobody slipped past it today). Probably best to hold judgment until someone studies the frame data. However, I will say that when confusion on Marth he can through and aerial (but not before you can...
  6. simpleglitch

    What was the balance philosophy behind Mewtwo? Nothing makes sense.

    There are some disagreements about the frame data (see further down in the same thread). NAir does come out fast, but might not be that fast.
  7. simpleglitch

    Mewtwo Palette Swap Poll

    Yellow and Seafoam are my favorites here. Shadow seemed... odd. Mewtwo is already pretty alien looking, but shadow palette made it worse.
  8. simpleglitch

    Guide Mr. Fuji's Journal - Moveset Thread - Hiatus

    I have a friend who mains Falco (or used to in brawl). I don't know if that will actually help the matchup at all... but that fact makes me smile.
  9. simpleglitch

    Mewtwo combo & tech sharing thread

    I will admit, I'm digging that AD->FAir.
  10. simpleglitch

    Mewtwo combo & tech sharing thread

    What exactly is so poor about his rolls? They seem pretty quick and cover a good distance?
  11. simpleglitch

    Mewtwo's defensive options.

    I'm suprised I haven't seen more people talk about his rolls/dodges. In melee, he had the fast rolls in the game. Now, he either has that title again or is pretty close. I'm instrsted to see how more people react to this given that a lot of the community is already calling rolls "too safe." I...
  12. simpleglitch

    What was the balance philosophy behind Mewtwo? Nothing makes sense.

    Does it really? Can any of them act out of it (before mewtwo gets the chance to shield)?
  13. simpleglitch

    True Combos

    Part of me is tempted to say skip the jab (or at least switch between disable or jab->disable). Disable seems to have a longer range than Mewtwo's jabs (and the same range as his jab finisher).would be nice if he had a 100% combo into disable (at high percents), but that might have been a little...
  14. simpleglitch

    True Combos

    I've already played a round against a rocket spammer, and I will tell you that reflecting those are as satisfying as you think they are (maybe more so). :)
  15. simpleglitch

    True Combos

    Well, except for being a reflector of course...
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