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Recent content by Shockbound

  1. Shockbound

    Announcement from the Legacy Team

    Hi! I'm the guy in charge of balance changes for LXP and I was directed here by HyperLink to answer this question. Mage Ganondorf's jab was changed because of some unintended side effects that stemmed from the unique way that his jab loop was entered in 2.0f. Unlike most jab loops, you had to...
  2. Shockbound

    G&W side B

    The F-Throw and B-Throw setups only work if the opponent has extremely predictable DI. The other one is D-Throw > Jab > Judge, which is only "guaranteed" if they are using a jab-resetable character, they never SDI the jab upwards, and they never tech D-Throw. Not exactly what I'd call 100%...
  3. Shockbound

    Tier List Speculation

    Speaking of ad hominem... I don't know why this is the stigma that G&W mains are categorized under. The few dedicated G&W mains that actually exist are hard-working individuals that have dedicated a lot of time to the character. There is so much potential in this character that has been...
  4. Shockbound

    Tier List Speculation

    To clear some things up for those of you reading this, there are exactly 5 different trajectories that bacon may be launched in. A number from 1 to 5 is picked at random whenever Chef is used, but it behaves similarly to Judge in that the same number cannot be picked again if it has already...
  5. Shockbound

    Bowser general discussion thread.

    That would be greatly appreciated. I've never used OpenSA2 before and when I tried launching it, everything was greyed out and I wasn't allowed to use the dropdown menu to select a file to load (there's probably an easy fix for this, I couldn't find a guide to walk me through the setup). I...
  6. Shockbound

    Bowser general discussion thread.

    Could somebody explain how flame damage works? I'm trying to compile a comprehensive list of the damage values granted to G&W's bucket for every absorbable move in the game and I have not been able to find a reliable way to set up damage values for Bowser's Fire Breath due to trajectory...
  7. Shockbound

    3.6 Mewtwo Matchup Thread: Where's My Tail Edition

    G&W will CC Mewtwo's D-Tilt and can always respond with his own if he hasn't been knocked down. You will lose the CC D-Tilt war every time unless he is at way too high of a %. Grab him a lot; grabs aren't CCable and Mewtwo's grab will still reach G&W during his low profile crouch. It will also...
  8. Shockbound

    PM3.5 | Mr. G&W's Up-B behaves incorrectly when angled

    DISCLAIMER: This bug is not related to Project M's debug mode and does not require it to be reproduced. It is simply a recommendation for those who wish to reproduce the bug without putting too much effort into learning the nuances of how to achieve a max-angled Up-B in real time. Title of the...
  9. Shockbound

    About throws and up-b, and the reddit thread on DIing them

    So what is G&W supposed to do when his opponent always attacks with good spacing on his shield? Shouldn't this be what is assumed to happen every single time if his opponent is any good? Assuming that it's possible for every character in the game to get good enough spacing to avoid his one fast...
  10. Shockbound

    Flash Super Sweet Spot

    G&W's Neutral-B (Chef) does the exact same thing, but it probably happens a lot more frequently than what seems to be going on with Wolf's Side-B due to how frequently Chef is used and how easy it is to do. Chef's main hitbox (9%) only lasts for a single frame and comes out on the exact same...
  11. Shockbound

    Q&A Unleashing a 2-D Horror - A Game and Watch Thread

    The following is an explanation of how G&W can achieve the various angles of his own Up-B. G&W's Up-B relies on the standard 352 preset angles (I'm unsure about the exact number, so please correct me if you know the answer) found in airdodges and most other Up-B's. However, since G&W can...
  12. Shockbound

    Q&A Unleashing a 2-D Horror - A Game and Watch Thread

    Oops, double post
  13. Shockbound

    Q&A Unleashing a 2-D Horror - A Game and Watch Thread

    -Up Smash --Damage decreased from 23 to 21. KBG increased from 96 to 100. --IASA increased 39 -> 44. In terms of knockback at 0% on a character with a weight of 100, G&W's uncharged Up-Smash (5221 kb) is barely outclassed by Lucas's uncharged OU Up-Smash (5245.2 kb). They're the strongest...
  14. Shockbound

    Guide Bucketology: The Definitive Guide to Oil Panic (Back in action as of 3.6)

    Charges (the bars that represent how full the bucket is) are now the only factor that will increase the damage of Oil Panic. They are the only thing that the move's damage will scale off of in 3.5. Each individual projectile will fill the bucket with one charge. The amount of damage the attack...
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