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Recent content by reportingsfnoobs

  1. R

    Waveshining in PM and Melee

    By the way, is it normal to have lag after doing a throw with Falco? Maybe it's not my TV at all, but it's just how Melee is. Like right when I throw someone, it takes a little time before I can run. If I try to do it too soon, I either stay still or walk slowly instead.
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    Waveshining in PM and Melee

    Yeah, I looked it up (someone else says it here). What's messing me up from wavedashing backwards is that I try to jump during the turnaround animation. Are you still able to wavedash backwards easily after doing a shine on someone? Even though I know this now, it's still a little difficult.
  3. R

    Waveshining in PM and Melee

    Did some practice and found that it's easier to shine wavedash forward than it is to wavedash backwards. I noticed that Falco has this turnaround animation when you shine. I think that's what's messing me up when I try to wavedash backwards. Falco doesn't do the turnaround animation in PM (at...
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    Waveshining in PM and Melee

    I'm doing more practice right now. I had to wait a little longer before wavedashing after shine, but it still seems long. People in videos instantly wavedash after doing a shine, but I still can barely get it. I don't think it's the 1-frame delay, though. If I wait a little bit, Falco gets stuck...
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    Waveshining in PM and Melee

    To anyone who knows Melee and PM Falco well -- is there a difference when doing waveshines in PM and Melee? I started taking Melee seriously last night after learning tech skills in PM for almost a year (more user friendly, that's why), and it's difficult to waveshine. Doing wavedashes in PM is...
  6. R

    Marth's Side-Smash can crash the game

    So the best way to test it is by listening to each custom song in the music menu? If that's the best way to diagnose, I can give it a go. Also, since my game crashed on PS2, is it most likely that the culprit is one of the songs for that stage, or is it the song that was currently playing when...
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    Marth's Side-Smash can crash the game

    Actually, I've had the same problem. I don't know what it is, but there will be times where my game crashes. It happened with Marth on PS2 during 3.6 beta, and it happened last night with Falco on PS2 on the full version of 3.6. I don't use custom content. I do change some of the songs...
  8. R

    PM 3.6 Beta | Chant in Character Select Screen & Hollow Platform on Peach's Castle HD

    Yeah, I actually don't have a problem with it. I just wanted to let it be known.
  9. R

    PM 3.6 Beta | Chant in Character Select Screen & Hollow Platform on Peach's Castle HD

    So I guess it's not possible to recover straight horizontally unless you sweet spot your recovery? That's a bummer, but it's no big deal to me. Thanks for the explanation.
  10. R

    PM 3.6 Beta | Chant in Character Select Screen & Hollow Platform on Peach's Castle HD

    Title of the bug: Chant in Character Select Screen Version found in: 3.6: Hackless Wii ZIP (full set) Hardware running: Wii Loading method: Stage Builder Details: This happened in Training mode. I exited while there was a chant happening for my character (Falco), and it continued to play out...
  11. R

    PM 3.6 Beta | Falco Changes

    Here's a video on surf wavedashing.
  12. R

    PM 3.6 Beta | Falco Changes

    He doesn't feel any different to me. If anything, his wavedashing feels a bit different. I'm used to surf wavedashing, and it just feels different from 3.5. I have to get used to it again. It was much easier to surf wavedash in 3.5, but I feel that I have to time it more precisely now to surf...
  13. R

    PM3.6 | Static / glitchy music on vanilla build (no customs)

    Did you try running the game first before adding anything? I remember when I extracted 3.5 into my SD card - I first added the custom BRSTM song files, then ran the game using the Brawl stage launcher. For some unknown reason, I was able to multishine like crazy. I was able to do around 6-10...
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    PM 3.6 Beta | Falco Changes

    Yeah, I can't ledge cancel unless I do a jump-airborne Side-B from below the platform towards the other ledge. So it's either one of two things: 1. The platform lengths on PM Battlefield are shorter 2. The distances between the two platforms are shorter
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