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Recent content by RedMarf78

  1. RedMarf78

    Official Smash Ultimate Discussion

    Ness has a new up air. The BIG HEAD IS DEAD???
  2. RedMarf78

    Official Smash Ultimate Discussion

    lol, Bayo's damage output seemed to be around the same but then I realized that a fresh back air does 17%. IMPORTANT / NEW MECHANIC? : If you watch the first match in Grand Finals of the invitational, you can see that during the first stock Leo and ZeRo try to grab each other at around the same...
  3. RedMarf78

    Official Smash Ultimate Discussion

    You bought Xbox One games before getting a console, how foolish (I'm joking, I brought Breath of the Wild like 3 months before I got my Switch)
  4. RedMarf78

    Official Smash Ultimate Discussion

    If you slow the video down and look VERY at the section where Sakurai talks about dodge spamming and it's consequences, it seems that not only does the intangibility increase, but the frame data of the dodge also gets worse (slower overall).
  5. RedMarf78

    Official Smash Ultimate Discussion

    This is purely conjecture, but in the direct when they demonstrated the smash attack our of dash both characters turned around before executing their smash attack so perhaps in Ultimate the turnaround animation wll count at standing state
  6. RedMarf78

    Official Smash Ultimate Discussion

    I a bit confused as to why some people are disappointed; shouldn't it be expected that there are less gameplay mechanic changes the more smash installations there are (because the dev team is getting closer to their idealized game with each installation). If we saw the same number of core...
  7. RedMarf78

    Official Smash Ultimate Discussion

    To whoever said cloud takes recoil from limit: What are you talking about? I literally just watched Mr. R use limit cross slash in the invitational tourney and there's no recoil.
  8. RedMarf78

    Official Smash Ultimate Discussion

    My first thought when I saw Ridley was "his hitbox is going to be so weird"
  9. RedMarf78

    Official Smash Ultimate Discussion

    Yup, me, and a bunch of other people in this thread, noticed the weird knockback. It seems that characters move really fast when they first get hit, but then the speed rapidly tapers off (basically increasing deceleration)
  10. RedMarf78

    Official Smash Ultimate Discussion

    Does the knockback look clunky to anyone else (like the acceleration and deceleration) or is that just me?
  11. RedMarf78

    Official Smash Ultimate Discussion

    Thank god for that tweet
  12. RedMarf78

    Official Smash Ultimate Discussion

    There're are videos for each character floating around youtube for those who still don't know Example: https://www.youtube.com/watch?v=w0qVpaEtEF4 (Doc has a new Dair; seems that he's been decloned a bit and that's why they're not calling him an echo fighter)
  13. RedMarf78

    Official Smash Ultimate Discussion

    Given that Sakurai said, "I hope you don't expect too many character" I'm only expecting like 2 or 3 more. Also, still crossing fingers for a proper storymode. When you think about, they didn't actually really reveal much. A bunch of Final smash stuff, but little to no mention of actual...
  14. RedMarf78

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    You literally couldn't make up throw rest rest work on just fox unless you made him have physics different than the rest of the cast (or made his weight like 200 or fall speed 4.0 or something stupid like that). Up throw rest is ridiculously stupid but I play melee just to do it, it makes me...
  15. RedMarf78

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    First let me address your comments on Toon link because they're not exactly right. If you look at Tink and Link's aerials Link is the safer character frame and range wise. Toon links tilts have less lag but link can space his much or effectively making them as safe if not safer than Tinks when...
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