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Recent content by Redline!

  1. Redline!

    Meta Is 3 stock better than 2?

    First of all, I want to establish my position relative to ZeRo's now-infamous video. ZeRo agrees with me that 3-stock can be better for players, while giving TOs a hard time and being "less hype" for spectators. But even before discussing how subjective "hype" is, and how much faster Smash 4...
  2. Redline!

    Smash Wii U Desyncing WiiU Pro Controllers

    The only way to make a Pro Controller "forget" a Wii U is to sync it with a new Wii U (or other device, if that's an option). It will always try to connect to the last connected device upon the press, intentional or accidental, of any of the face buttons. The solution is to carry a mini (MINI!)...
  3. Redline!

    Any chance Roy can get the good treatment?

    Any chance Roy can get the good treatment?
  4. Redline!

    The Unofficial Super Smash Bros Balancing Committee- Anything and everything!

    Roy's air speed is great, it's his air acceleration that hurts him. He's top 4 airspeed with a running start but he can't fade back once he's jumped forward (or vice-versa) at all without spending his double jump.
  5. Redline!

    The Unofficial Super Smash Bros Balancing Committee- Anything and everything!

    What Roy really needs is a move that puts a hitbox out on frame 3 or 4, and at least one move (preferably an aerial) that's safe on shield drop. Those are the two principal tools he needs that he lacks. It'd also be nice if he had some auto-cancel windows that are actually useful but we can...
  6. Redline!

    Smash 4 WakuShow Case ♯ 2 Roy by Satanpuuuu

    Does anyone actually have any tips on getting consistent with Nair 1 before I drop into the lab to practice?
  7. Redline!

    Why do we condone secret-keeping about combos and frame data?

    Thank you for taking the time to respond. I appreciate your measured response to what, on reflection, was a pretty hostile tone I took. In general, I can understand the concept of short-term secret keeping. Like the "anime trump card" mentioned above, it can increase excitement. But when...
  8. Redline!

    Why do we condone secret-keeping about combos and frame data?

    Precisely. I actually didn't know that Luma always dies if in tumble offstage. That's good info. Withholding information is self-serving and short-sighted.
  9. Redline!

    Why do we condone secret-keeping about combos and frame data?

    To discover the Meta Knight combo %s "in the lab" requires two willing, devoted people in the same room (to prevent netlag). One to use MK and one to be the "dummy". One of the players has to be good enough with MK to execute the combos consistently and the other has to have enough Smash...
  10. Redline!

    Why do we condone secret-keeping about combos and frame data?

    I just don't feel like it's good-faith behavior. I share everything I know, that's for certain. For instance: Roy's jab has a sweet spot that true-combo kill-confirms most characters at around 115% using his Up Special. There. That's new knowledge for some of you. Use it against me. Keep out of...
  11. Redline!

    Q&A Tactical Deployment - Roy Q&A Thread

    Don't underestimate Neutral B as a spacing tool. Play footsies using it - it has almost no endlag!
  12. Redline!

    Why do we condone secret-keeping about combos and frame data?

    It seems to me that there are many players in the Smash 4 community who consider it fair and reasonable to withhold, obscure, or otherwise deny the wider playerbase access to matchup and character information that should be public knowledge. Most infamous is the % window information for Meta...
  13. Redline!

    Q&A Tactical Deployment - Roy Q&A Thread

    Basically there's a fairly generous "hilt-and-shaft" hitbox that spikes, and then the tipper, which doesn't.
  14. Redline!

    Roy Changes (?) (Post patch 1.1.3)

    Do you have any evidence of this?
  15. Redline!

    Q&A Tactical Deployment - Roy Q&A Thread

    Does anyone have a breakdown of the Flare Blade charging mechanics? There's very little information about it. Like, does the damage/knockback/explosion size scale on a frame-by-frame basis, or are there discrete "levels" like Ike's Eruption? If it scales frame-by-frame, what is the algorithm...
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