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Recent content by Qaomen

  1. Qaomen

    Project M Social Thread

    Thank you PMBR for this awesome awesomeness! Must've been frustrating to find out about that freeze bug right before releasing it. But that's not important now. It's out and it's epic! Thanks guys! ;D By the way, it looks like Marth can't Dair right after dropping down a moving platform (like...
  2. Qaomen

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    (About Brawl+) Which codes still need to be ported? (Maybe I can actually try to do something for a change)
  3. Qaomen

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    Don't know about you, but the first result basicly tells you what it is... It's a tool you can use for real-time RAM hacking. That means you can use it to write codes (and porting gets a lot easier too).
  4. Qaomen

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    Okay, I haven't been here for a looong time... .__.; Can someone tell me about how the porting for Brawl+ 7.0(?) is going? I might be able to port some codes the coming few weeks (for anyone wondering, I have an USB Gecko) if necessary, but I'm not sure yet.
  5. Qaomen

    Hi, sorry for the late response... School is killing me. xD Anyways, you asked how to get those...

    Hi, sorry for the late response... School is killing me. xD Anyways, you asked how to get those CSPs to work: It isn't any different from the NTSC way. You just need to use a different file, called "sc_selcharacter_en.pac", which I put on mediafire here: [Link] If you want to modify the...
  6. Qaomen

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    Sorry everyone, I've been kinda very busy lately. >.< Anyways, I've uploaded the pacs: FitCaptain.pac FitDedede.pac FitDiddy.pac FitDonkey.pac FitFalco.pac FitGamewatch.pac FitIke.pac I haven't tested any, sorry. Let's hope they work right away. xD
  7. Qaomen

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    Oh, it's ok though. I'm already glad that my attempt to port a code worked. xD Perhaps I can help porting 5.0 for a bit (I'm inexperienced, but maybe there are some codes I can port), so if you want any help, I'll try my best.
  8. Qaomen

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    For now I've finished ported the .pac files of Game&Watch and Ike. (So the list can be updated again) I know it's not much, but I've got a way to compensate... I got an USB Gecko a few days ago (finally), and after messing around a bit, I decided to port the Colored Shield hack... and it...
  9. Qaomen

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    I just checked the filefront link, and it seems that the pacs included are texture files, not the pac files with the character data in it. I tried to open it with SA and I got the same error. Here's one with the proper files: http://www.mediafire.com/?ywakmz3y3e2 I accidently put in some...
  10. Qaomen

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    I think you have to use that .pac in Brawl, and check if the sound effects work properly. Anyways, I'm done with the 5 pacs I chose (Falcon, Dedede, Diddy/Donkey Kong, Falco), so I'll do GaW, Ike, Kirby, Bowser, and Lucario next.
  11. Qaomen

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    I had the same problem, but it's easy to fix. Just make another folder with the Smash Attacks program in it. Apparently it's only possible to open 1 pac file with "one" program, so putting another Smash Attacks in a different location and use both will fix it.
  12. Qaomen

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    Yes you can, and it's the same procedure as the NTSC version, but just using a different file named sc_selcharacter_en.pac. I've put the file (or files. If you want to replace battle-portraits too, download the InfFace files as well) on mediafire...
  13. Qaomen

    The need for CSPs

    As far as I know, there isn't, sadly. I just make every CSP I need now, here's a good tutorial on how to do it: http://board.gscentral.org/showpost.php?p=143498&postcount=291
  14. Qaomen

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    Are the NTSC .pac files from that link the original ones, or from B+ 5.0?
  15. Qaomen

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    Okay, I'll start with Captain Falcon, King Dedede, Diddy Kong, Donkey Kong, and Falco. Let's post which .pac files everyones going to port, so we don't port the same .pac twice.
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