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  • Have any of you had any moments as kids where you had a misunderstanding about a game that you feel embarrassed about looking back on it now?

    One of those for me was when as a kid, I thought the Pit of 100 trials in Thousand Year Door was something you had to complete all in one run without the ability to save and come back to where you left off.
    I don’t know who else here is a fan of Inuyasha, but I certainly am.

    It may remain true that I haven’t actually seen the series all the way through, but I have a lot of good memories of what I have watched.

    And I was left quite surprised when Inuyasha’s next generation sequel was announced. I texted that to my sibling who is also an Inuyasha fan and they were surprised too.

    I remember them texting me after looking up some information about it and they said “Sesshomaru has a daughter?! Who’s the mom?!”

    I replied saying “Maybe it’s Kagura?” and they replied back saying “Yeah I could see it being her.”

    When it was revealed who the mother of Sesshomaru’s kid actually was, we did not have a positive opinion of it.
    S
    StoicPhantom
    I find it mid because of the excessive filler that dragged out the show way longer than it should be. I did like the concept behind Inuyasha's powers being based around defense/counters and Backlash Wave is still one of my favorite powers in all of anime. It was also back when they still kinda tried to make quality dubs and the translated attack names actually sounded cool for once. Hearing Richard Ian Cox shout "Backlash Wave!" with that reverb is still one of my favorite dub moments.

    As far as Sesshomaru goes... I thought it was kinda obvious who he was going to end up with.

    IIRC, pretty much the only thing that he didn't try to kill on sight was Rin and so it was the logical conclusion that she was the only one he could end up with.

    But what I found bizarre about the controversy is how many people were ignoring the main pairing being a century old half-demon and a fifteen-year-old girl. And IIRC, Inuyasha himself was a product of a human woman and a several centuries old dog demon who, judging from his corpse, has a penis the size of a skyscraper.

    That whole family was all about boning human women a fraction of their age and Sesshomaru was merely carrying on the family tradition when everyone was concerned he was a foreveralone.
    I was thinking about how Sonic and Garfield fusing together DBZ-Style might make dinnertime a little confusing since Sonic's love for Chili Dogs would be in confrontation with Garfield's love for Lasagna.

    And as a result of that, I thought of a thing, and my brain said "look up that thing".

    TeamFourStar's HFIL series is great, but I gotta point something out.

    The Ogre's who run HFIL's rehab program lend out movies to the residents, but only bad sequels. Which makes sense since, you know, they're in hell. So not being allowed to have any of the good stuff when it comes to media is quite fitting.

    Which makes me wonder, how did the Ginyu Force end up with an Arcade Cabinet for Marvel vs. Capcom 2?
    I mentioned once before how I took a class in game design once. It may not be the field for me, but I learned a couple pretty neat things. Like how the teacher would often talk about the impact that games of all kinds, not just video games, have had on humanity throughout the course of history. According to said teacher humans apparently learned how to play games before they learned how to speak.

    And with that as the inspiration, the teacher actually gave us an assignment once to pair up into teams and make a board game. The members of the team I was on had a couple of ideas, but the idea I pitched was the one we all agreed to go with.

    It was basically an actual board game version of Mario Party. But we couldn't actually use any Mario characters and such for obvious reasons. So we had to make a few changes.

    Like how the money was changed from being Coins to being Quartz Crystals, and the villain with the equivalent to the Bowser Space couldn't actually be Bowser. We went for a sort of Nature vs. Technology theming and the villain was a sorceress who was a crazy environmentalist extremist. Named Eclipse.

    Since the villain had the nature side, the 4 playable characters had the technology theming. Those characters were Sol the Rocket, Willy the Boat, Roger the Tank, and Mack the Laptop.
    Can you imagine what a timeline where video games never incorporated the ability to jump would be like?
    There’s this video game top 10 maker on YouTube, one of the most popular ones in that community at that, who goes by the username of RabbidLuigi.

    And he’s been a very notable contributor to that community for a long time. Long enough to where he thought of his username a good number of years before Mario and Rabbids was announced.

    He certainly acknowledged it when the Rabbid Luigi from that game came into existence, but I’m not quite sure I can fully understand what sort of thoughts and feelings were going through his head during that whole ordeal.

    Though I think I’d get a pretty good idea of it if Sony names their next handheld system the PlayStation some sort of word that starts with the letter B
    I am a firm believer in the statement that forgiveness takes more strength than hate, but that doesn’t necessarily mean that someone not forgiving someone else makes them weak.

    Sure there are some situations where that’s the case, but if we’re talking something like that one Family Guy moment where Joyce got payback against Lois for bullying her and scarring her teenage years, who’s going to blame her for that? Stuff like that makes total sense.
    A big part of the Pokémon Legends games is experiencing the history of main series regions.

    But are there any regions to where you feel that their history would be too uninteresting to warrant a legends game?

    My initial thoughts tell me that Kanto and Hoenn might be like that, but even then I feel like they could come up with something really engaging if they wanted to.
    There was a stage idea submitted here to Smashboards years ago where the idea was that the dream of Mario 2 and the dream of Link’s Awakening merged together. Which meant that half of the stage was Subcon and the other half was Koholint Island.

    And from a certain perspective, that would be a good home stage for Wart.
    An idea for a Zelda character in Smash that I became a fan of pretty quickly was Ravio from A Link Between Worlds. Something about the idea of the set of items from a specific Zelda game making a moveset for a character that comes specifically from that game, and still makes total sense to use this concept on that character instead of Link, it's a cool idea.

    But Ravio isn't the only good example of this. I think you could do the same thing with Ralph from Oracle of Ages pretty easily. Granted the idea of the Switch Hook as a special move sounds like it could be pretty scary.
    There's a video game top 10 website out there called blockfort.com and one of the lists they did once was a top 10 of guest character ideas for ARMS.

    In the modern day the small amount of likeliness this idea has can only really happen in an ARMS 2, but let's talk about the list anyway.

    Given the type of game ARMS is they focused on the whole "stretchy arms" aspect and included these 10 characters on the list.

    10 - Link (With the Double Clawshots)

    9 - Stretch Armstrong

    8 - Elastigirl

    7 - Rayman

    6 - Ristar

    5 - Mister Fantastic

    4 - Plastic Man

    3 - Inspector Gadget

    2 - Dhalsim

    1 - Monkey D. Luffy
    I’ve had an idea before about a new Mario spin-off series called Mario & Yoshi which would be Metroidvania’s where Mario (the standard Mario, not Baby Mario) would always be riding Yoshi.

    And I think an idea for a risk vs. reward type of power-up that could be used in such a game is Pineapple Pizza.

    A power-up that would boost the abilities of the fruit loving Yoshi, but at the cost of downgrading the abilities of Mario because he’s Italian and would just be disappointed and/or disgusted by Pineapple Pizza.
    When you stop to think about it, hands are more versatile for combat then feet.

    With hands you can punch, karate chop, do a palm strike, whatever that double-handed overhead fist slam is called, and if you feel like fighting dirty you could choke someone or poke them in the eyes.

    With feet you can kick. And that's it.
    psb123
    psb123
    Linkmain-maybe Linkmain-maybe

    Damn. Guess I better hope those kicks don’t knock out my teeth because I apparently have some words to eat.

    Also I’m legit curious now. Do you study martial arts in real life?
    Linkmain-maybe
    Linkmain-maybe
    I study a little bit and I occasionally watch fights.
    S
    StoicPhantom
    It depends on the context of the fight and your goals.

    In self-defense, you would use a knifehand (Karate chop) to target soft areas like eyes and throat. It's less of a chop and more of a stab done with extreme force. Rather than a poke, it's basically done with maximum force to crush those targets and do serious damage to an assailant. Not something you would do unless the situation requires that kind of extreme force.

    Palm strikes are used to strike the enemy with an open palm so that you can grab them and deliver a quick successive strike. The idea here is to hold the opponent so that they are rigid (stable) and can't dissipate the force of the second strike by stumbling backward. It's the same reason why clapping someone's ears with both hands is so dangerous: with their head locked in all of the force of the blow goes directly into the body and can cause serious damage. It's also why stomping someone when they're on the ground is one of the most common ways people die in a street fight. If you've ever seen people twisting someone's arm before they strike the elbow to break it that's this principle in action. You don't need a lot of force to break something when the body is locked in place.


    In sports fighting, these moves aren't very useful because it is very frowned upon/expressly forbidden to use this kind of force in a friendly match. Sports fighting is generally engineered in a way where fighters are striking naturally hardened areas like the jaw or torso and avoid hitting targets like the eyes, throat, and groin. And if you pay attention, they also aren't striking areas that are being locked in place as much. It's not to say that accidents don't happen, but there's a difference between accidentally hitting someone somewhere soft and deliberately doing it with maximum force. The goal is to minimize injuries and maximize match time as it would be boring/frustrating for the audience if people always went down in seconds.

    Kicks also differ between these two contexts. Kicks are powerful, ranged attacks that can lead to immediate KOs when done well in sports fighting, but are liabilities in self-defense. Kicks in self-defense tend to be low and geared towards unbalancing an opponent because high kicks tend to leave one vulnerable for a lot of reasons. For example, kicks are bad to use against a knife because of how easy it is to do serious damage by wildly swinging a knife. That goes for fighting multiple assailants as well because you want mobility and kicks tend to hamper that. You'll very rarely see high kicks in traditional martial arts for a reason.


    You have to remember that most martial arts were developed in time periods that were far more violent and with far less regard for the sanctity of life than nowadays. Self-defense was considered a life skill as opposed to a hobby and warriors were often training intensely from a young age. Many techniques and methods are much less appropriate to use in modern times with modern laws and aren't good to use in competition and friendly matches with their full power. And thus their usefulness is heavily dependent on context and your goals. A perfect example of this is the difference between Japanese and Okinawan Karate. Japan took the original Karate from Okinawa and modernized it to fit competition and school curriculum. You would have a difficult time using Okinawan Karate for sports fighting like you would Japanese Karate for self-defense. They're essentially two different arts with two different goals in a general sense.
    You know people have been saying for years that Yoshi, Wario, and Donkey Kong are the 3 Mario characters who also have their own series of games, but I feel like from a certain perspective the same could be said about Luigi.

    So where the heck is Bowser’s spin-off series?
    I have no idea how prominent it is, but I do know there’s at least something out there in terms of people thinking that Palworld stole designs of fan made Pokemon from fan artists.

    Where do you guys stand on that matter? Personally, while I haven’t played Palworld and honestly don’t know much about it, from the points I’ve seen both sides bring up in what I’ve witnessed of this topic, I’m inclined to believe they did not steal any designs.
    I had a dream once where a Smash Bros game came out and had the title of “Super Smash Bros Wii U Never Made”.

    Which sounds to me like it’s trying to be a Smash Bros game based on the scenario of what if Smash for 3DS and Wii U was never created. And now I’m a little curious as to what a Smash game that takes that approach would be like.
    AlRex
    AlRex
    If it's on Switch, I can guess that "Everyone Is Here!" still could happen, just with less overall, but more base game Newcomers. Little Mac, Villager, Mega Man, Pac-Man, Robin, Duck Hunt stay, Greninja and WFT maybe, Rosaluma, Palutena, and especially Corrin, no. Echoes are a maybe. Ryu, Bayonetta, Cloud as DLC, with Cloud getting more content. Moving to the Ultimate characters, Inkling, Ridley, Simon might all stay, unsure if Isabelle would be added as playable in the same game Villager debuts. Incineroar and Plant, I'm unsure, might be a different Pokemon if Greninja doesn't get in this one. K. Rool and Sora's popularity was more demonstrated with the ballot, and that depends on if they do one before this game, even without a game existing already. Maybe they do it leading up to the ballot.

    Just using characters we already know are in both games, you might get
    FP1: Joker, K. Rool, Hero, Ryu, Terry
    FP2: Min-Min, Banjo, Steve, Pyra/Mythra, Kazuya, Cloud [possibly Byleth and Sora somewhere in these E:forgot Bayonetta, she might be base game]
    Possibly just make Piranha Plant and Byleth both bonus characters coinciding with each pass. Then again, Duck Hunt kind of fulfills a similar purpose to Plant in terms of character selection.

    Game Modes would be combinations of the three games, I can see World of Light sort of mixing with how Classic Mode was done in 3DS, the branching paths + matches and all that, and the actual Classic Mode sticking with Smash Ultimate's style.
    I tried my hand at pursuing a career in game development once, but after taking a couple classes I decided it wasn’t for me.

    But I do remember how the last class I took in the field had a bit of an odd rule set in place. As you’d expect we were able to make games in the class, nothing major though, just stuff on the level of small flash games, but we weren’t allowed to put blood in our games.

    One student even asked a joke “But if I make a food game can I make tomato enemies that explode into ketchup?” and the no blood rule said they couldn’t because it looks to similar.

    It’s a bit of an odd rule looking back on it. Video games aren’t exactly strangers to having blood in them.
    I’m not going to lie. I’ve been unaware of what has happened with Thems Fightin Herds for a long time.

    I know it was originally a My Little Pony fan game called Fighting is Magic before it got a cease and desist from Hasbro and had to be rebranded.

    I remember seeing the initial announcement of it changing to Thems Fightin Herds and thinking it was pretty neat that they found a way to continue it.

    And then I just didn’t pay attention to the game at any point after that. As a result, I had assumed for the longest time that the game had just released in a fully completed state at some point.

    It wasn’t until the announcement today of that studio doing an Avatar fighting game that I’ve started to get a glimpse at the issues with the studio and that Thems Fightin Herds might not even be finished.

    Anyone care to fill me in on the rest of the story?
    Based on what the definition is for a Deus Ex Machina in writing, I kind of feel like the bad rep it gets is a little unfair.

    It basically means a solution that a writer comes up with after writing themselves into a corner. And by itself that doesn’t have to be a bad thing.

    It just seems a little unfair to automatically assume every single instance like that is a crazy writing flaw of a solution no matter what. All things considered it is totally possible for solutions that fit that description to still work out just fine without conflicting with the rest of the writing.
    Should YouTube implement a feature where people can’t comment on a video unless they finish watching the whole video?
    I was unaware until now that they changed the VA for Bayonetta in Bayonetta 3.

    And I was also unaware that it's the same VA that voiced Samus in the Prime Trilogy, Sam and Mandy in Totally Spies, and Sedusa and Princess Morbucks in The Powerpuff Girls.
    A character trait that has been pretty consistent with the main series Sonic is that he has too much willpower for his mind to be messed with.

    Like how in Sonic Unleashed, Dark Gaia's influence only got as far as transforming him into the Werehog and didn't cause him to lose himself the way other citizens of the planet did.

    Or in Sonic Chronicles the Dark Brotherhood when the party faced off against a race of mind controlling aliens from another dimension. They were able to mind control most of the party, but not Sonic. So yeah, Sonic has such high willpower that mind control doesn't work on him.

    Which makes it all the more weird that the one and only exception that was actually able to mentally manipulate Sonic is the final boss of Sonic Rivals 2. Unless games I haven't played yet like Frontiers had moments like this as well.
    So do these rumors that Microsoft might stop making consoles have any decent basis to them?
    nirvanafan
    nirvanafan
    Not that ive seen (could be wrong) just assumptions based on them bringing their games to other platforms.

    Surprised to see no one bringing up limited time exclusivity. Feel like many people are impatient & would still buy an Xbox if they can play the next Halo a year before PS.

    In general think there is still a market for consoles & if they cant get GamePass on other systems would still make sense to release something.

    Wonder if there is a way to improve game streaming utilizing a hybrid of that & console hardware to run high end games letting them release a weaker but decently cheaper console & maybe appealing to a new audience. Idk just some speculation on my end.
    Say that Smash starts adding non-video game characters and one of them is a Yu-gi-oh character.

    The dubs of the various Yu-gi-oh Anime always change the soundtracks so would the Yu-gi-oh character have a different victory theme in the US version of this Smash game than they would in the Japanese version?
    Scenario:

    They make Chocobo a playable character in Smash and each of his 4 specials is one of the character abilities in the original Chocobo Racing.

    That means the options are:
    Dash
    Flap
    Grip-Up
    Mug
    Magic Plus
    Barrier
    Receive
    Charge
    Megaflare
    Gunblade

    Which ability do you choose for each special?
    What the next big main series Zelda game will be like is a curiosity, but I hope they not only keep the cooking mechanic, but add more ingredients to it.

    I’d love to seem them add Chocolate and Potatoes, and I will keep mentioning the idea of a postgame where you can make Ganon Bacon until they actually do it.
    One of the weirdest things for me to look back on is the era when YouTube didn’t allow people to upload videos longer than 10 minutes.
    Internal Frickface
    Internal Frickface
    makes sense cause youtube wasn't a giant mega corpo back then, it was still pretty small and was mostly just for making videos rather than pumping out 30 minute video essays every week like sunnyv2
    most likely didn't have the money back then to have a bunch of people uploading stuff like 10 hour loops of cirno's math class. it's why a lot of long vids had to be split into seperate parts
    KneeOfJustice99
    KneeOfJustice99
    I actually think there's a possibility that upload length limits might be brought even lower in the near future - as well as potentially a weekly upload limit - given the sheer volume of content being uploaded onto the platform and how expensive it is to maintain. YouTube's basically never been profitable, as we all know - it's only really kept around by Google so they can use it to monopolise the online video market - and I think that following the automation of almost all staff, saving on server costs to try and recoup literally any of these losses might be a big thing for them going forward.
    I recently heard an idea for Geno’s Final Smash being a brand new triple move that debuts in Smash used by Geno, Mallow and Johnny Jones.

    And thinking of that idea a little further on my own. Johnny has access to two magic spells. The Fire Saber and the Diamond Saw. So with that in mind.

    Idea 1: Geno calls forth two giant stars that Mallow freezes into snowflakes and Johnny launches those frozen stars in the same manner as the Diamond Saw spell.

    Idea 2: Geno and Mallow gather the heat of a star (Geno) and the heat of the sun (Mallow) into a condensed beam that Johnny strikes the opponent with in the same manner as the Fire Saber Spell.
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