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Omnicron's Baklava Enterprises

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  • hAHAHAH!!!! his name was steve!! he posts on another smash bros website i post on daily!! lol
    Forgot to mention CPU = MORON. They're not that hard to beat once you find the flaws in their programming.

    It's not the same as playing with people.
    You can't kill yourself like that. DI is like "braking". It slows you down enough not to hit the kill screen.

    Yes, if you're hit horizontally, you can DI upwards to move slightly diagonally, although it won't work as well as DI'ing in the direction you came from.

    Time can not measure skill, only personality, a clear mind, and the will to win can.

    Do you mean during the testing? I wasn't trying that hard, it was just for fun.

    Also, as many people will tell you, wifi is different from playing side-by-side at the same wii. There's something different that makes your timing change, although I'm not sure what.
    I've done Very Hard on 1-stock in both Melee and Brawl, beat Very Hard All-Star, Very Hard Adventure in Melee, and have almost all of the Subspace levels cleared on Intense.

    I did a damageless Boss Battles session on intense with Yoshi as well.

    Meteors are pretty much un-DI-able, attempting to DI out of them just causes you to fall "normally".

    and how would a meteor shoot you off the top? You would have to be on the ground at 200% for that to happen. (It's impossible in the air)
    Lmao, don't act like you've never wished someone would die in your whole life. =P Also I was saying I WAS TROLLING MY PAGE, not others.
    I don't care. You don't even know him and I wasn't going to sit there and type all day on why he shouldn't be alive, I wanted to just sum it up with that sentence.
    Unpredictable as in not going in with the same approach each time.

    I know about the fireball. I was just trying to experiment.

    FLUDD induces hit-lag into both NeutralB and SideB, it just kept missing when you were below.

    It's pretty tricky to time Fair, it's really for a rare suprise move.

    I ususually don't practice, it's easier to learn from a true battle.
    Ah, now I remember.

    When going to gimp someone, make sure you're unpredictable. Use different directions (such as from the side) to make sure they're not ready for it.
    Probably, I'm not sure which attack it is, though.

    Also, work on MK's footstooling powers, they behave like a meteor smash when mastered.
    GGs, next time, I want to battle though :p

    DI is easy, just keep tapping in the direction you came flying from.
    Remember to set handicap at 150% for gimping practice at first.

    We're going to take turns throwing each other off and then gimping us off the stage.
    Do you want to brawl? I am going to be doing some test trials with rob to see how good I am with him
    Well I do main kirby but weegee is my secondary. But R.O.B.s recovery is so much easier and he has projectiles and lazars...
    So do you think I should hand weegee over for R.O.B.? It seems Im better with him than weegee
    lol yeah I kinda got bored midmatch and I couldnt find a good approach so I just started spamming that. Your bowser could use some work though(though that bowsercide was a pretty nice insult to injury.) Let me ask you something: do you think Id make a good R.O.B.
    Sorry I wasn't available at VM time, would tommorow be a better date? Or if you can reply in the next four hours, do so.
    sure! i can only play a few though! busy day today! lol
    im getting on right now!
    Actually, that wasnt me who gave them to us. It was either sam or twitz I think, I just added them to the house points. And as for that question I wasnt there for it so I didnt have to do anything with it. But Id lile to hear the answer to that question though, sounds like itd be interesting
    Well when they realize that they lose activity because they do not let people in, then I will come back and try again.
    Btw no need to let me know on here if you are on gmail chat...I can see you automatically if you are online--I use pidgin for all my chats & whatnot. ;)
    Yeah, that's why I said we'd lower it gradually.

    Once you get the hang of gimping at high percentages, it'll be easier to gimp at lower percentages.
    Visit the bowser question and answer thread.

    You'll get tons of advice over there and I'll answer whatever you have to ask as well :)
    Did you take the sorting test? If you did then why am I not surprised. You seem wise on the boards... which could explain you getting in ravenclaw... if you took the test I mean.
    I don't like Paper Mario that much, I just think Paper Bowser looks awesome =D

    And as for Bowser tips:
    Since you main MK you shouldn't have problem using Up B out of shield, but in case you do, practice it, because it's a VERY important part of Bowser's defensive game. Whenever someone hits your shield from whichever angle, Fortress them in the face, unless their attack pushes you out of range (sourspotted Fortress is nearly useless).

    Also use Side B a lot. It quick and deals good damage. It can also be used for "Koopa Hopping" which gives you a lot of mobility, especially if you fast fall between jumps (which is a little hard though).
    Since Side B grab has amazing range in the air, Koopa Hopping also sets you up for a quick grab if opponent gets too close.

    Fsmash is hella good, so use it whenever you get the chance BUT MAKE SURE YOU HIT. You have to use it wisely, but if you go into a friendly match for training and try to look for Fsmash opportunities, you might be surprised at how many Fsmashes you actually hit with :p

    Play defensively. Don't approach unless you have to. Against projectile users you'll have to pick a stage with multiple options for you to approach.

    Learn Bowser's grab release options (specifically, memorize everything you can do to each character after a grab release). Bowser should rarely actually throw his opponent.

    Jab cancel. On most characters you shouldn't follow through with your second jab because there are so many better things to follow up with (Marth being one of the possible exceptions.

    Lastly, go to the Bowser boards. The guys over there may be a silly bunch, but they know stuff about Bowser so listen to them :p
    Well, it will result in a more realistic scenario for recovering.

    You can't really fake a recovery, and FLUDD usually doesn't KO by itself, it just sets up for one, except for certain instances such as with PK Thunder or C4, which can be gimped easily using it.
    When we do it, make sure to have handicap set to 150% at first, then we'll gradually decrease it throughout the session.
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