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Recent content by nodle

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    What are your opinions on Customs Post-Evo 2015?

    The game is totally playable with defaults illegal, you just need to allow (and force) the use of special moves 2-3. The point is, Customs moves 2-3 are at least as balanced as custom move 1 (default) so it doesn't make sense to cry imbalance as a reason for banning.
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    Proposed Change to Tiebreaker Cases Due to Timeout

    That system allows players to play tiebreaker matches on biased counter-pick stages. This is obviously undesirable. The first strategy makes sense. The second one could theoretically take 20 minutes to resolve with fast setup times. Assuming we go with the first "break ties in tiebreakers with...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    You get taken to SD automatically and a long SD would take about 10 seconds to finish. Including setup of the tiebreaker, we would be adding at most 4 minutes to the length of a set in the event of ties. The real strength and time saving function of the system is in removing all incentives to...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    You would only ever be going to SD if at least 1 gamein the main set ends in a tie, both players won an equal number of games, and then the players proceeded to tie in the tiebreaker game. At that point, I'm not too concerned about balance anymore, I just want someone to win. SD (including the...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    @Big O Timers are in place for a specific reason, they enforce round lengths. In long slow matchups, the timer prevents the players from consuming all of a tournaments valuable time, leading to all players spending more time playing smash, and tournaments in general taking less time. This is...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    I fixed the post as quickly as I could. The essence of the two versions is the same though. Your ruleset is ultimately just trading the option of a tiebreaker match for the option of a double loss set. Sure, but My ruleset avoids the problem entirely while providing almost identical...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    @Big O Our systems are virtually identical. Here is your ruleset in my language... A set is defined as a finite and predetermined number of games. A game can be ended either with a player 1 win, player 2 win, or tie if the game goes to sudden death. If a player is ever leading by more games...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    Another interesting feature of my proposed rule set is that Even-Game Sets are well defined and well behaved. We could, for example switch to 3-stock 8-min 2-game sets while maintaining about the same round time for tournaments. EDIT: Saying anyone with significant damage would want to time out...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    There isn't one. The best we can do is make timeouts unimpactful to reduce the incentives for both players. With current rule set. A player is always incentivized to time out if they have a percentage lead. When they succeed, they gain an entire game of advantage on their opponent. With my...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    I'm using match because its the word me and my friends use. Here is ruleset in your vocab... A set is defined as a finite and predetermined number of games. A game can be ended either with a player 1 win, player 2 win, or tie if the game goes to sudden death. If a player is ever leading by more...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    Fair. I guess Rock paper scissors works. It should definitely require going to a neutral. It should probably require going to a neutral the deciding player hasn't won on. Yes, but that's also an upside. It strongly disincentives players from timing out the match. You don't gain anything from it...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    I updated my post to include some pros. I can't really think of any cons. We wouldn't play best 2 of 3 anymore, we would just play 3 Game Matches. If a player got 2 wins, that player wins immediately, but 2 wins isn't essential for winning a match. The player with the most won games wins the...
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    Proposed Change to Tiebreaker Cases Due to Timeout

    The important bit of my suggestion is the change to when tiebreakers occur. Any thoughts on my proposed change to match and game resolution. To summarize my changes... A match is defined as a finite and predeterined number of games. A game can be ended either with Player 1 winning, player 2...
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    What are your opinions on Customs Post-Evo 2015?

    Are you talking about custom stages? I always thought the only problem with custom stages was inability to distribute them?
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    Proposed Change to Tiebreaker Cases Due to Timeout

    If the only problem with SD is the bombs, why not just jump over to special smash for a 300% game. Or turn on handicap, and dial up the damage? In any case, I think the best solution to the Tiebreaker issue is to permit fewer tie breakers. I propose that tiebreakers only be permitted when a...
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