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Recent content by Namamazu

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    Object levels

    is there a way to make it so an object is not covering my characters i was just doing the 2d stage tutorial and Modeldata[1] is my background data and modeldata[2] is the stage model and it will completely cover my characters. ive seen ways to make collision data with brawlbox where ever one...
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    Stage .H.A.C.K.ing Central

    so on this map i got from the brawl vault called "hyrule field" by havac and i think its a SSE map but anyhow the pokemon trainer has this issue where the pokemon will spawn but cant move unless struck first, i think ive seen this on other maps and wanted to know if there is a fix for this.
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    Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

    im using both lol but i wanted to add different temples and different ... well for every stage. so this is nice. i do wish it could have support for different rel files like st_final01.rel so i can lump all the original maps i dont like into one stage as randoms and for that matter it would be...
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    Stage expansion 2.0, how am I suppose to add stages?

    so i added the icon MenSelmapIcon.40 to the bottom of the textures list in the MiscData[80] and tried to set it but i got nothing but hanenbow which is 31 is there a step i missed somewhere?i can easily replace any icon but cant add new ones. i saw a post where eternal yoshi said u have to edit...
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    Stage expansion 2.0, how am I suppose to add stages?

    so does it have to be a certain rel file or does any rel file work? edit: nm i got this part figured out now.
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