• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Meshima

  1. M

    Q&A Mechanics & Techniques Discussion

    Some datamining stuffs. Reeling animation odds: 0.3 Maximum angle changed from trajectory DI: 0.17 radians (= 9.740 degrees) Maximum launch angle from 361 moves against airborne opponents: 0.79 radians (= 45.26 degrees) Edit: Knockback(maybe launch speed?) multiplier on wall/ceiling bounce...
  2. M

    Q&A Mechanics & Techniques Discussion

    The most interesting thing from this data for me is the difference between Marth and Lucina. Only thing I know about the difference of their attributes is the character size in screen(x0.96 and x0.92 from their raw model size). I'm wondering what affect to their endlag... Anyway, great job...
  3. M

    Data Wii U Stage Blastzone Data:

    Edit: Fun fact, each omega forms have different Y coordinate with its base stage. Max = 0.817(Pokemon Stadium 2) Min = -0.250(Coliseum) Each omega forms has identical blastzone, this results in the distance from the base stage to the top blastzone are different with each omegas.
  4. M

    Data Wii U Stage Blastzone Data:

    Here is blastzone and platform coordinate data from xxxx_f00.lvd files.
  5. M

    Official 1.1.6 Patch Notes/Patch Discussion

    @shrooby, @Dantarion From our research and diff, OP should be like this.
  6. M

    Official 1.1.6 Patch Notes/Patch Discussion

    @shrooby Her d-tilt FAF would be 26 -> 27 due to her FSM, please fix OP.
  7. M

    Official 1.1.6 Patch Notes/Patch Discussion

    Frame Speed Multiplier.
  8. M

    Official 1.1.6 Patch Notes/Patch Discussion

    No, 36 -> 38. Her d-tilt has FSM.
  9. M

    Official 1.1.6 Patch Notes/Patch Discussion

    Only change of her param file is d-tilt FAF, 36 -> 38. This don't means in-game value though.
  10. M

    Q&A Mechanics & Techniques Discussion

    Thank you for helping me! But Jump Art Fall Speed Multiplier seems x1.22, almost the same as CF. Regarding Shulk' Vision formula, @drafix570 took some research. edit: Agree with @Masonomace.
  11. M

    Q&A Mechanics & Techniques Discussion

    Found some multipliers from param files. :4wiifit: with Deep Breathing Walk Accel/Max Walk Velocity x1.2 :4cloud: with Limit Break Walk Initial/Walk Accel/Max Walk Velocity x1.15 Ground Friction/Air Friction x1.15 Dash Initial/Dash Accel A/Dash Accel B/Run Speed x1.2 Gravity x1.1 :4shulk...
  12. M

    Q&A Mechanics & Techniques Discussion

    I found accurate values in fighter_param_etc. With @Sammi Husky's param editer, these are listed in Group[3]. S1=8.000, S2=7.594, S3=6.782, S4=6.028, S5=5.274, S6=4.462, S7=3.766, S8=2.954, S9=2.200.
  13. M

    Official 1.1.5 Patch Notes

    I made all param changes list. Note, I don't know why, but some FAF are not written in param. Please tell me if you have an idea about unknown param changes. Before someone mention, Samus' special moves total frames are unchanged. :4cloud: Limit Charge Total Charge Frame 358F -> 400F (0.28 ->...
  14. M

    Official 1.1.5 Patch Notes

    I found these changes from ingame, not param. I just confirmed what you said so one of these should be removed. Things I can read from params are each move's IASA frames and intangibility disappearing frames, that'all. Almost every values are still unknown at least for me. I don't think 10(12...
  15. M

    Official 1.1.5 Patch Notes

    :4corrin: Item toss strength 1.028 -> 1.026 Same type of change also happened in 1.1.3, Lucario's strength had increased to 1.302 from 1.3 in that time.
Top Bottom