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Recent content by lowbro

  1. lowbro

    Iwantgames Projects: Ultimate

    That sucks about roy, but it's cool that you're doing the model itself still. Will the model/textures be available when done to people who want to try and import it for themselves?
  2. lowbro

    [SOLVED] Material/Shader Problem

    Once again, I've figured my problem out myself lol. When importing the model, I hadn't actually been applying materials to the model in 3ds Max. I had been just rigging the model in 3ds max, and then creating materials for the model in brawlbox. For whatever reason, the wii can't handle that on...
  3. lowbro

    [SOLVED] Material/Shader Problem

    I've tried different shaders and materials, but nothing works. maybe this problem goes deeper
  4. lowbro

    [SOLVED] Material/Shader Problem

    doesn't work on some stages: but works on others:
  5. lowbro

    [SOLVED] Material/Shader Problem

    I'm importing a model, and it works perfectly in Dolphin. However when I try it on wii it works on some stages but has wierd display problems on others. Ex: completely black on PM HD Hyrule Castle, red tint on delphino secret, green tint on PM castle siege, cyan tint/rim on skyworld. Does anyone...
  6. lowbro

    [HELP] Model Export from 3dsMax

    edit: when I save the .pac with the messed up model preview and use it in-game, the model is right-side-up, so, while it would be nice to know what's going on, this isn't as urgent as I thought at first. I've been rigging a model in 3ds max, but when I tried to export as a .dae and import into...
  7. lowbro

    PM3.6 | Alternate Stage Loader not working on Console .iso

    I've tried using different configurations with the image builder, none of which have worked.
  8. lowbro

    PM3.6 | Alternate Stage Loader not working on Console .iso

    3.6 Beta Console .iso build Wii (Jailbroken) Configurable USB Loader (USB and SD) / Also I tried it on Dolphin, same result I created an .iso for Console loading using the console .iso builder in the Netplay build. Seeing as how it's a console .iso and not a netplay .iso, I think the Alternate...
  9. lowbro

    The Smash 3C Project - PM alts, recolors, and more!

    is Masked Man supposed to have no expressions (canon reasons?) or was that just not implemented?
  10. lowbro

    The Smash 3C Project - PM alts, recolors, and more!

    AAHH how do you get these csps so good? Nice!
  11. lowbro

    The Smash 3C Project - PM alts, recolors, and more!

    oops, when Taiko said they were using the other m model, I though he meant they were using that model exclusively
  12. lowbro

    The Smash 3C Project - PM alts, recolors, and more!

    Is anyone working on Brawl Samus? I didn't see it on the Status List, and I wanted to give it a shot. Also, should samus's colors be based on the Smash 4 samus (ex: or more based on her vBrawl colors?
  13. lowbro

    The Smash 3 Project - All Characters Released

    Is the smash 3 samus gonna be similar to iwantgame's samus import, or will it use a modified brawl model?
  14. lowbro

    The Smash 3 Project - All Characters Released

    for the jigglypuff update, will jigglypuff have her cute smash 4 smile instead of the creepy brawl open-mouth stare (or would that require fitmotion.pac animation editing?) For comparison:
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