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Recent content by KillLock

  1. KillLock

    Official Seizon Senryaku: Marth General

    Obviously we all play match-ups differently but I have a hard time believing Corrin, DDD or Dr.Mario are characters Marth loses to; in fact I think Marth goes even if not slighty in favor vs Corrin. DDD and Dr.Mario definitely lose the MU as they have an exploitable neutral and can be...
  2. KillLock

    IMO Marth Is A Severely Flawed Character

    No on so many levels. If you're being out ranged by the likes of C.Falcon that's just mu inexperience, not a range issue.
  3. KillLock

    Official Seizon Senryaku: Marth General

    Hmm, I'm not so sure about that. Look at how Peach as a character was considered in Melee before Armada came around. Not even close to optimized so people thought she had already hit her plateau but we now know that couldn't have been more wrong. Before anybody gets ahead of themselves they...
  4. KillLock

    Official Seizon Senryaku: Marth General

    He isn't wrong.
  5. KillLock

    Marth approach/offensive strat thread

    Marth can approach and cover most options just fine as long as you're playing a solid game, he is rather quick close/medium distance and if played correctly will often push opponents towards the ledge where they will be fighting at a disadvantage. Like DarkLink was saying earlier about offensive...
  6. KillLock

    Official Seizon Senryaku: Marth General

    Marth>Roy truth
  7. KillLock

    Is Marth a tourney/patch away from popping off?

    Do you really think that is Marth's full potential (currently)?
  8. KillLock

    Official Seizon Senryaku: Marth General

    Try using it more, such as on shield cross ups. If you hit with the back end of the animation on shield by the time you land you'll find yourself in a very comfortable position afterwards. It all depends how you use it but imo it is a fantastic move for Marth's arsenal and it is highly underused...
  9. KillLock

    Official Seizon Senryaku: Marth General

    Is Dair supposed to be a bad move or something? It has quite a few applications and shield pressure can be applied with it in interesting ways now.
  10. KillLock

    Tips for you - Marth Skype

    Could I get an invite as well? Killlock
  11. KillLock

    Official Seizon Senryaku: Marth General

    @kj22 If you dancing blade close enough on shield, the third strike will step you far enough forward to cross up shield. Landing Fair crossups are really interesting as well because it now gives you the option to fade in on people holding shield and cross up with a Fair if you're close enough.
  12. KillLock

    Official Seizon Senryaku: Marth General

    Sheik favor but I could see an argument be made about a possible even mu. You get combo'd when you mess up but when you avoid her kill moves/mixups and apply the correct DI you'll live till 200%+ a stock. Similar to Snake in regards to survival? I dunno, she only lands the kill if you give her...
  13. KillLock

    Marth 1.1.0 Patch Changes

    The few frames make a difference. There's plenty of ways to avoid shield grabs like spacing and mixing up how you land. Marth's hitboxes are solid. Dancing blade now has an easier combination window. You can wait around for a patch that will make Marth everything you dreamed of or you could...
  14. KillLock

    Was our new jab combo worth the loss of resetting?

    This this this. No one should question this over a situational jab reset.
  15. KillLock

    Official Seizon Senryaku: Marth General

    Jab is really nice now, has a lot of combo potential and considering how fast it is, is a must use in our arsenal. Definitely makes Marth's ground game that much stronger which is what we needed. Uptilt is buffed and it's a great option to challenge air attacks at higher percents to land a kill...
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