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Recent content by HitokiriBattousai

  1. HitokiriBattousai

    #448 The Lucario poke index! (Player dictionary and locator)

    Name: HitokiriBattousai AKA Koggx Location: New haven county (CT is pretty small so i'd rather list the county then my small town lol) State: Connecticut Country: USA Regular attending tournaments where?: not attending any mostly stick to playing friends online
  2. HitokiriBattousai

    Vs Recorder - Mewtwo Video & Critique Thread

    That'd make two of us annoyed by those repetitive Smash Attacks also was annoying how he wasted the chance to fully charge an Aura sphere to taunt 3 times and offline with how predictable he was I'd say he probably would have lost
  3. HitokiriBattousai

    Lucario's overall changes in Smash 4

    yea i know Uair would be safer but Bair scales harder with aura so when you are at high % Bair would be a more risky but the harder hitting option also it seems back throw Ftilt can combo at low % (anything below 14%)
  4. HitokiriBattousai

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    as a Lucario main i can agree with this it is much harder to stay alive with high % now which hurt Lucario overall
  5. HitokiriBattousai

    Lucario's overall changes in Smash 4

    messing around with the changes from VI to DI for upward knockback and was curious if UP throw>Short hop Bair is a true combo now? (or was it always?) works from around 9% and beyond range though once they start getting up there % wise you'll need a full hop to chase them down with the Bair...
  6. HitokiriBattousai

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    i have seen some mention some things about Lucario like his Aura Sphere damage was nerfed or his normal without aura were buffed just tested both Aura Sphere still does the same damage and scales the same with aura it did on 1.03 and his normals all do the same damage (without having a 1.03...
  7. HitokiriBattousai

    3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

    True now to get back on the stage it requires a bit more precision with extreme speed as if you don't want to just Up B to the ledge you can land with near pre patch level lag if you ark the up B so Lucario is sliding across the ground and it is doable from under the ledge at higher % i was...
  8. HitokiriBattousai

    Lucario's overall changes in Smash 4

    yea i get what you are saying now
  9. HitokiriBattousai

    Lucario's overall changes in Smash 4

    if you slide along the floor the lag is near to pre patch levels but if you bounce off the floor you get the normal 1.04 landing lag
  10. HitokiriBattousai

    Lucario's overall changes in Smash 4

    a tip for Lucario Up B post patch if coming down towards the stage with it come in at a diagonal if done right you'll move towards the ground straiten out and be on the ground as the move ends and deal with far less lag then you would have from going straight down and also have the added bonus...
  11. HitokiriBattousai

    Home Run Contest

    2908.7 with Lucario is my best (he is my main so of course i'd focus on getting a good score with him)
  12. HitokiriBattousai

    Lucario's overall changes in Smash 4

    been trying to work out falling into a counter on them as many i've seen try to up smash or up Tilt a Lucario from above but because of how it stalls all downward momentum for a moment it is tricky but if done works out great with his counter coming out faster i feel it may be a viable option...
  13. HitokiriBattousai

    Lucario's overall changes in Smash 4

    defiantly feels that way i can react with it now were as in brawl it was much harder to do so i've even SDI'ed up out of Little Mac's jab combo and into a Double Team to catch him overall Double Team seems like a much better tool then it was in Brawl and can truly be used to punish anyone who...
  14. HitokiriBattousai

    Light Labs: Mega Man Advance Techniques Discovery Thread

    Actually you can side smash Mario cape or no cape. if you space it just right the charge shot can hit them but if reflected it will hit max range and never reach you so try and get a real feel for that range and you won't have to worry as much about your charge shot being reflected back at you
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