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Glubbfubb
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  • I'm just going to say this spicy take, Little Mac is not in the bottom 2 in the game. If anything, I think he is better than that. I feel like he fails since players treat him like a normal Smash fighter when he isn't. I feel like if optimized to the best of his abilities, he has the capabilities or some impressive feats. Sure his aerials suck, but that is where his fast fall speed and ground speed come in to minimize air time. Down Smash is one of the best Down Smashes in my opinion due to its great range, quickness, and kill power. Straight Lunge is just as good as a burst movement option as well as a hard read, and the mid-charge is the best version of the move since you maximize range without the deadly cooldown. Jolt Haymaker is fantastic and would make any normal fighter top tier, if you could string it like Jigglypuff's Pound many players wouldn't talk about his recovery issues as much. Slip Counter is the best counter in the game due to its fast speed and his kill power. And Rising Uppercut is a good combo ender against small characters and floaties. In short, Little Mac is not bottom tier, he is to me on the cusp of low mid-tier. If I were to place him I would place him at the top of the D- tier, at the point where I consider characters are viable enough to win tournaments with some effort.
    Is it just me or does Little Mac feel a bit too low. Yes Little Mac is quite infamous but I think he has a VERY high-skill floor, he is challenging to use properly but is a menace when a good player is used, I don't think he deserves to be bottom 2 in the game. I feel like he could at least be better than Zelda.
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    A_Kae
    A_Kae
    Yeah, actual results data have shown for a long time that mac is hardly some uniquely awful character deserving of his own bottom tier. Like, he's not "good" for sure, but he's just merely a low tier in ult.
    Glubbfubb
    Glubbfubb
    Like he doesn't deserve to be the literal bottom 2, if you watch Peanut you would understand why.
    Do you think Smash Ultimate is dying, or is just entering a strange transitionary phase in the game's life? I feel like it won't die since it's distinct enough from the other games to warrant a large playerbase, maybe not as big as Melee but bigger than 64 definitely.
    MBRedboy31
    MBRedboy31
    Assuming you're referring specifically to the competitive scene, IMO it depends heavily on what the next game is like. If it's similar to Ultimate in the way that Ultimate is similar to Smash 4, Ultimate's competitive scene might die off almost completely since its meta characters aren't ones that are considered to be particularly hype and people will probably want to switch to a fresh metagame. I don't think it's in as bad as a place as Smash 4 was, though. (Very late lifespan Smash 4 really did feel like everyone was like "ugh, can the next game release already??")

    Ultimate will probably stick around for casual play due to the inevitability of cuts, plus the possibility of it being playable on the next Nintendo console too.
    Hot take, Find Mii has better representation in Smash Ultimate than Pac Man
    So there is a Fight Club video game, and that Fight Club video game has Fred Durst as a fighter, and that also means he is a playable character, meaning he will be compared to other characters, meaning that there could be a competitive Fight Club metagame I don't know about, meaning that there might be a tier list where Fred Durst could potentially be an S tier character.
    So crouching in my game is a bit weird compared to other Platfighters, when you crouch you won't exit the crouch until you enter the command to jump, you have a down tilt attack that you can perform on either side, with some acting as a slide for better mobility.
    Who do you think is the most mid character in the entire history of Smash Bros, personally it's a tie between Pit and Lucas since they always just existed with no major splash in the meta.
    Very random question, when you picture a giant clump of parasitic alien sea urchins latching on to a larger queen the size of a dog in a platform fighter, do you picture said urchin to play like a combination of Duck Hunt with the Hogan's Alley can, Sephiroth with have an attack resembling Shadowflare, and Yoshi due to have a unique shield, though in this case it's shield that is only 2/3rds the durability of a standard shield but deals a bit of recoil damage to the attacker if they attack the shield.
    My plat-fighter won't have L-Canceling, I feel like that is just an unnecessary barrier to entry unlike wave dashing, and is just unnecessary complication for the sake of unnecessary complication.
    How does everyone like the idea of there being a "back tilt" attack, to mirror that there is a Back Air attack? I feel like Back Tilt would make the game feel just a bit more unique. It would also give each tilt more of a distinct purpose, like imagining the back tilt to be a simple keep-away tool for those trying to attack from behind.
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    Linkmain-maybe
    Linkmain-maybe
    If its a platfighter I don't particularly like it. Tilts are meant to be much more consistent in when, how, where, and why they do what they do. F-tilts are great at being "I want to hit you right now" moves. Adding back tilts makes the characters ground game less consistent, but would also make inputing regular f-tilts annoying because you have to manually turn around if you have your back to the enemy. It also ruins sliding f-tilts, which characters like Bowser and Hero love. Janx_uwu Janx_uwu Has hit me with some nasty ass **** that they couldn't have if back tilts existed. If certain smash characters like Fox or Byleth had back tilts, it would completely mess up vital aspects of their game plans.

    It also would probably not work very well with C-stick, as it would need to prioritize which tilt to use, and unless you give an option for which to prioritize, it would inevitably leave a LOT of people unhappy.
    Glubbfubb
    Glubbfubb
    I don't know really what to say since the game won't have the same control scheme as Smash since it has its movement options and mechanics, so I don't think it's worth writing off the concept just yet.
    Janx_uwu
    Janx_uwu
    Oh my gosh i forgot about Bowser f-tilt.

    i miss this game now:c
    Does anyone mind that my Platform Fighter will have square hitboxes and not circular hitboxes like vanilla Smash bros.
    Funny how there is a chance that the PS5's lifespan will last shorter than the Wii U's lifespan.
    Bruh what's going on, Sony is already planning the PS6 after only 5 years of the PS5, Microsoft may exit the console market, and no news on the Switch 2. I think Nintendo is being sensible in not announcing anything, they have a good thing going already and they certainly are mindful of whats going on. I think people just want a Switch 2 because they want a new console and not because they think the Switch 1 is outdated. BOTW and Pikmin 4 proved that despite being weaker, the Switch it capable of making games with a larger impact than the competition. I mean aside from Spider-Man and God of War, what other first-party games stuck with you on the PlayStation?
    FazDude
    FazDude
    Microsoft exiting the console market was kinda overblown; All that really came out of it was porting a few exclusives to other consoles. Totally get your point about the Switch 2, though - It’s not really about console specs and power to me, but rather the experiences I have with them.
    Glubbfubb
    Glubbfubb
    I think the issue is that with the Switch we have Pikmin 4, Splatoon, Smash Ultimate, Breath of the Wild, Mario Odyssey, Mario Wonder, Mario+Rabbids, Metroid Dread, Mario Maker 2, a bunch of remakes for classic retro games, and that's not even getting into the Wii U rereleases that gave some games second lives. Nintendo is a company whose strength is its IP, and when it makes a hit, it makes a hit that sticks. Nintendo is a company that prides on its IP over any other aspect.
    Champion of Hyrule
    Champion of Hyrule
    I personally don’t really think there’s that big big chance of the PS6 coming soon or Xbox leaving the console marketplace but this year does feel like it’s going to be a transitionary period in video games considering AAA publishers are feeling the effects of their increasing prices not being very feasible and all that.
    I am going to tweak wave dashing a bit to gel with my platfighter better. How does this sound?

    Wavedashing is renamed Shieldashing, since instead of performing a wave dash with a dodge, you perform it by pressing Shield. Shielding is an even more important mechanic in this game since it is powered by your hypermeter, i e the meter used for performing enhanced special attacks and more powerful hypermax attacks. By using your shield, you lose meter energy to perform these special moves, so balance is needed to properly play this game. By simply tapping the shield button, you create a standard shieldash while holding it allowing you to end your shieldash with a shield. You can even exit your shield with a well-timed shieldash, allowing for some out-of-shield mobility. This combined with the DAMICA technique I discussed last post will definitely help my game feel more distinct from other plat-fighters. How does my change to wave-dashing sound?
    Once I get some other code done in my Platfighter, I am going to make a new advanced technique, called DAMICA, a spiritual successor to Brawl's DACUS technique.

    DAMICA, short for Dash Attack Momentum into Charge Attack (Charge Attack is my equvilent to Smash Attacks btw) is quite self explanatory. By performing a Dash Attack and Charge Attack at around the same frame you cancel the Dash Attack and instead perform a Charge Attack while keeping the momentum of the Dash Attack. This allows you to cross longer distances and even perform Charge Attacks in the air. How does the idea sound?
    Does anyone else feel like the Duck Hunt dog gets too much hate, and this was before he became a smash fighter, just a random thought. Mainly since it bugged me that everyone wanted to shoot the dog, that's just concerning ngl. Then again if you knew the dog was a deep cut reference to Muttley from Wacky Races then you'll probably not hate it as much. No seriously, Muttley from Wacky Races inspired the Duck Hunt Dog's behavior.
    Does anyone unironically miss custom moves and wished they were reworked to be more balanced.
    MBRedboy31
    MBRedboy31
    The biggest problem custom moves had IMO wasn’t just balance (although that was also definitely an issue,) it was the fact that their implementation was extremely inconvenient. Not only did you have to grind to unlock them randomly and hope you don‘t get duplicates, you also had to go to the customization menu and manually set up every custom move set you wanted to use. If custom moves were simply unlocked from the start and directly selectable from the CSS, they’d be waaaay more practical for both casual and competitive play.
    Glubbfubb
    Glubbfubb
    Yeah, they should have totally been sellable at the shop, would make total sense. That and the lack of duplicates.
    Hey this may be a dumb mechanic idea, but I think it would be neat for my Platfighter to have a minor hidden mechanic where if you perform a Smash attack while running you'll keep your dash momentum and can even go off the ledge and perform a Smash attack in the air. This is an evolution of the DACUS tech from Smash Bros Brawl, which I personally like and would like to see in a future Platfighter. How does that idea sound?
    I think I know how to fix Little Mac's inherit concept, How about you take his concept of a character being amazing in the ground and sucking in the air and mix that with a swap fighter who is the direct opposite, someone who is great in the air but sucks on the ground. Don't know how I can make a platfighter suck on the ground and be good in the air though while making them as equally good as the ground-focused form.
    Does anyone find it odd that after all those years R.O.B. still doesn't have a home stage of his own? Yes, I know he doesn't have much to work off of but the Ice Climbers somehow got two so I wouldn't think it would be difficult to make a home stage for R.O.B. I mean look at Gyromite, the gimmick of different pairs of doors opening and closing would work well for a nice casual stage. Maybe the stage could be modernized into a laboratory with a giant R.O.B. in the background and players hit switches to activate it so that it can open and close different doors with a Gyromite. I feel like that could be a cool stage and fits for R.O.B.
    Am I the only one who is passionately angry that Warner Bros wrote off Wily vs Acme in a tax writeoff, preventing the public from seeing a potential work of art, I feel that you would of gained more from the box office than what you would gain from the writeoff
    I have a question, if Minecraft World was banned in competitive Smash because it gave Steve an unfair advantage, then wouldn't it make sense to legalize it if no player picked Steve as a caveat?
    KneeOfJustice99
    KneeOfJustice99
    Off the top of my head, there's a few other problems with it too. What immediately springs to mind is that the stage's layout is one of a few random ones, which isn't immediately visually indicated to all players until the game starts (due to the use of specialised inputs to select a biome.)

    If Ultimate's stagelist was smaller, it might be a potential counterpick in Hazards Off mode (given it removes the destructible blocks on the stage.) But in its current form, and amongst Ultimate's stage selection, there's not really an argument for it being a "necessary concession" like Melee Mute City or something.

    Like this post if you want DK's Green skin in Smash to be replaced with a Ghastly King themed skin in the next Smash game.
    It's a shame DK Jungle Beat has no post-game, I would kill for an endless mode where you try and get as many points as you can without touching the ground and losing your combo.
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