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Recent content by GanonPawnch

  1. GanonPawnch

    Solving the mysterious stronger dsmash hitbox

    Yup. Charizard's can be stronger... when in the right positions, but Mewtwo's is way more reliable. Charizard's killed mario at 130% and mewtwo's killed at around 132% on mario. Stronger right? However with DI, you can only save a few % with mewtwo, and I could only get it to live until 135% lol...
  2. GanonPawnch

    Solving the mysterious stronger dsmash hitbox

    If you DI toward the stage when being hit with Mewtwo's down smash, you'll actually die earlier, which looks like is what happened here judging by their launch angle. In order to DI down smash, you have to DI it like Charizard's up throw, which is down and away from Mewtwo. Obviously don't hold...
  3. GanonPawnch

    Mewtwo Patch 1.1.3

    Making them pop out in front of you with SH nair ff is weird now. They seem to pop out behind me more often than not now since the patch. I think it's due to the increased dash speed because running and nair'ing into them causes them to drag behind a bit as mewtwo is travelling too far forward...
  4. GanonPawnch

    Mewtwo Patch 1.1.3

    I swear I've done fair to Dtilt pre-patch in the lab at like 0% and had it combo, I don't think that's actually new. It is a lot more reliable now though. The ff fair to fair is new though.
  5. GanonPawnch

    Mewtwo Patch 1.1.3

    Sour spot Dair doesn't spike them. That's normal.
  6. GanonPawnch

    Hut of the Move Tutors: Mewtwo's Combo Compendium

    Jump Nair -> fast fall half way so they pop out in front of you -> Dtilt -> immediately double jump -> Up air -> Fair 35/36% combo, depending on how many hits of Nair hit, 10 hits in combo counter. Haven't tested on real people and the combo counter can be dodgy but it looks true to me...
  7. GanonPawnch

    Mewtwo Patch 1.1.3

    Could just be that Fair is slightly faster when attacking out of confusion.
  8. GanonPawnch

    Mewtwo Patch 1.1.3

    Why would I do an up smash at those low %'s, damage is better. And I think this change is a lot better, mewtwo already has no problem killing and now he has a 36% damage combo. I think that's better.
  9. GanonPawnch

    Mewtwo Patch 1.1.3

    Nope, that combo still exists :) the %'s have all just lowered now. Nair, fast fall (so they drop out), Dtilt, double jump, Up air, Fair. 10 hit combo (in counter) 36% Works. :p Put Mario at 25%, it's hard to do, but it even counts in the combo counter, is a 10 hit combo and does a total of...
  10. GanonPawnch

    Mewtwo Needs his BLUE eyes. (They can patch it)

    His whole eyes glow blue when using psychic attacks in the movie, that's what people are talking about.
  11. GanonPawnch

    List of things to buff Mewtwo

    I'm not "pissy" about anything. It was simply something else that doesn't match its visual, that's it. Man, what is with people on here?
  12. GanonPawnch

    List of things to buff Mewtwo

    Don't get sarcastic with me when you clearly have no idea what you're talking about. Mario is almost touching the floor and is literally engulfed in the purple explosion. It's like the hit box is ONLY on the ground... that doesn't represent his down smash effects, at all. It's like you have to...
  13. GanonPawnch

    List of things to buff Mewtwo

    It needs more vertical range if anything. Go into training mode and down tilt mario at 0%, then immediately down smash, it doesn't connect. If you slow it down to 1/4 speed Mario is literally in the purple explosion... it has like no vertical range, at all.
  14. GanonPawnch

    Mewtwo's "Up Tilt Combo"

    I could have sworn I did this ages ago on Sheik in training. It was jab to up tilt, up tilt, up tilt etc. She kept being pulled in toward Mewtwo instead of being pushed out. I never knew whether it was guaranteed or not obviously, as I had no one else to test it and assumed it wasn't anyway. I'm...
  15. GanonPawnch

    New Finding regarding Fthrow

    Please don't defend that >.< lol It's more jank that we really don't need.
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