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Recent content by fissionprime

  1. fissionprime

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Hey Achilles, is there going to be a changelist with info on where all the new costumes are stored, and infor on how to add custom music and stuff like that? Looking to start on my custom build soon, but I only know where the skins are stored if they were already in 3.05!
  2. fissionprime

    Color Overlays for IASA frames

    Achilles you're a god. Thanks man! On a related note, what do you think about putting this in the next release of 20XX?
  3. fissionprime

    Color Overlays for IASA frames

    Despite looking through several threads that seemed like they might have a bit of info on the subject, I actually don't know exactly how IASA frames work in melee. I'm not sure if there's some sort of general IASA flag that gets triggered during the interruptable frames of any move, or if IASA...
  4. fissionprime

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Is there a way to have a color overlay that indicates IASA frames? If there's a way that I haven't found yet, that would be amazing.
  5. fissionprime

    20XX Tournament Edition - Official Thread

    Do the CPU random DI and teching codes affect nana's behavior at all? If they do, then these things need to either be toggleable, or not included at all.
  6. fissionprime

    Official Melee Texture Hack Thread

    I tried to do this, but once I put all of the character select icons in, the game would freeze on the CSS. I don't really know much as far as debugging issues with melee hacking, but I made a post about what was going wrong a couple of pages back, so maybe if we're lucky, someone with more...
  7. fissionprime

    Official Melee Texture Hack Thread

    So I'm working on the MachRiderZ CSS right now, and I'm getting glitched out graphics on the Samus, Yoshi, and Zelda icons, and the game is freezing immediately (boots to the CSS). I've noticed that these characters are at the last 3 offsets of all the CSS icons, so might the data be being cut...
  8. fissionprime

    Official Melee Texture Hack Thread

    I'm working on this right now, actually. I will upload when I'm done.
  9. fissionprime

    Official Melee Texture Hack Thread

    Is there a good guide anywhere about working with .usd files? I'm interested in doing stuff with the CSS, but thus far I've really only seen DRGNs quick guide about replacing CSPs with dat texture wizard. I imagine that other CSS mods are pretty similar, but I'm guessing that you need to know...
  10. fissionprime

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Well then, I clearly didn't read carefully enough. That works. Thanks for the help!
  11. fissionprime

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    So my wii freezes sometimes I try to toggle hacked stages on the SSS, and other times hitting down on the d-pad just doesn't do anything at all. Is this something that is happening to other people? This is on the updated version of 2.07 from the last page, btw.
  12. fissionprime

    E3 2014 - Super Smash Bros. Invitational - Players/Rules Announced

    I think the thing with M2k is that he's had some occasional behavior issues in the past, so Nintendo might not want him representing Smash 4 at the event. Same thing I would say for Mango, and Leffen to an extent. I'm just happy that we got all of the heavy hitters from the "leak" a week ago...
  13. fissionprime

    E3 2014 - Super Smash Bros. Invitational - Players/Rules Announced

    Oh my goodness, the roster is amazing. When I saw the first screen of four players, I figured that that leaked list was correct, but then we get HBox and aMSa? And then Prog and D1 both for commentary. This is everything I could have hoped for Edit: and then I see the rules...
  14. fissionprime

    Milktea talks Awareness, Girl Gamers in new Blog

    Wow, this sort objectification is literally mentioned in the post. Maybe you should take the time to read it.
  15. fissionprime

    Who do you think is the most balanced character?

    i would have to disagree, ROB's ability to use his projectiles to attack from a distance allows him to rack up damage easily, offsetting his slight lack of killing power. And i dont think you can really offset a recovery like ROB's unless you are absolutely atrocious in another area.
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