• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Eldiran
Reaction score
2

Profile posts Latest activity Postings About

  • When I try to do this, the pokemon model is loaded in a weird orientation to sheik (seems to be following her left arm) do you know if it is possible to set article loading points? or will I have to use a different sheik article?
    Hey. Loved your work on zero. I'm actually trying to use your taunt code with sheik (i.e. replacing sheik's whip with a pokemon model) is this possible?
    Okay, I'll Try This When I Get A Little Time, I'll Tell you the results when i do. Thank you soooo much for helping me btw
    So wait, you are trying to replace Falco's Landmaster with a final smash that behaves like Zelda's? This may prove difficult. First, in order to get your laser to hit properly, you should set it up like you would a normal attack in PSA; i.e. with Offensive Collisions. Just put a bunch of them in a long line and give them a lot of hitlag.

    You can stop time for the attack use the Time Manipulation event in PSA.

    I unfortunately do not know how to zoom in on specific characters, so you may have to forgo that effect.

    However, your biggest problem will be making the Final Smash end. I've read that Falco's FS doesn't end until his Landmaster is summoned and then disappears. Perhaps if you could summon the Landmaster after firing the laser and then very quickly use Remove Article on it afterward, it could work.
    Well Actually instead of the light arrow, I just want a normal blaster shot only bigger (which i have done before) but it just won't connect with the actual attack! like the laser will shoot but it will do only the laser damage (like 3%) not the final smash damage (50% i believe) and the freeze effect does not happen like her Final everything is exactly as sheiks but it does as i stated above... to sum it all up, i just want the damages and camera effects to happen (because Landmaster sucks)
    Thank you! I'm glad you like 'im. As for your problem, what part exactly of Falco are you trying to replace Sheik's final smash with? If you're attempting to replace the Light Arrow with a Landmaster, that will unfortunately not work. However, changing the visual effect of the Light Arrow into something else is probably quite do-able.
    Hi is it possible to make one characters final smash into another's? i have been trying to make Sheiks to falco's but with blaster animation, i have been trying nonstop (I'm pretty much a noob) but i can't seem to get it to work! I've had it do the Zoom Camera effect before the initial shot of the arrow, but then nothing else happens! and the smash aura stays on until death (probably pretty common?) any suggestions? Btw i LOVE your zero psa!
    Hmm, that's rough. I think it may be possible to set it up like this:

    In the Down+B, set a Bit Variable. Then, when Falco turns, Change Subaction to, say, 0.

    In Subaction 0, after a Timer of 1 frame, have If Bit is Set for the Bit Variable, and if it is set then Change Subaction 1E0 (or whichever).

    The only problem here is that there will be 1 frame that looks a tad unusual, but that should be it. The reflection should persist even in Subaction 0 because the Defensive Collision is part of the Action.
    Falco doesn't have many subactions available (in fact only 2 for his reflector), so I actually used them both. Fox actually requires 6 subactions for all his shine work, and also 4 actions whereas I am stuck with only 1 action for falco. Makes things more of a pain for sure.
    Do you have any ideas on how to allow a move to update its animation during a loop. Falco is pretty much all solid for P:M except that during his shine loop, when you turn your character, the camera moves showing you turned, but the animation doesn't update the turn until the move is complete. Any ideas?
    No, normal "in-game" Ganondorf works fine. I'll re-download it and retry with the ID fix, then see what happens. Like I said, I tried 2 of your PSAs and they work 100%.

    What are the stars on the lines of code for?
    I am not using the Sword Ganon code. I just downloaded your file and used the File Patch Code, like I used for Killable Giga and Wisp, who work perfectly.

    Maybe the CSS is broken. I use the Custom Character Select, (which broke Lucario...), and as soon as I choose Ganondorf, the game freezes right away on the select screen itself. God **** Brawl and its unstability...

    What's the Character ID fix code again? I tried looking for it but I can't find it...
    Ummm, your Sword Ganondorf seems to be broke.

    The game crashes moments after I select him, and I never even make it to a match... :(
    you can now view the P:M forums there :)

    Hop on our irc this afternoon if yuo get a chance (the info is on the forum)
    ill add you to the beta roster in the morning if your interested in contributing
    Well, that totally broke the arrows. Now they're all set at value 1 (Fire Arrows) >_>
    They shoot different arrows. Like if I shoot a fire arrow the opponent sees/feels it as a bomb arrow (Purple). If it hits, the game desynchs.
    That's the newest pac. I set the Float to 1 in the entrance subactions and it didn't help at all. I'm not sure at all why it isn't working D:
    Yo, Eldiran. Wanna help me out by looking at B- Link's arrows and finding out why they refuse to calculate the same on different Wiis even if I set them to 1 in his entrance?
    how exactly do i kill with zero in b+? i wanna be a good zero but like... i can rack up damage fast, but cant finish them off... maybe im not hitting with the right sweetspots or something so at least tell me what his best kill move is
    Hello Eldiran, I have a very important question to ask you: when making Zero's Unequipped Side-B, or all of Zero for that matter, did mes with Link's Wall Cling and Wall Jump values and settings at all?
    um hey... im wondering if you could message me on my youube account (bladedoodle) how to implement the Zero? i wanna use it but im not sure how to use it on my home brew channel
    An example of something we need help with: We want Link's fully charged arrows to travel super slow. Do you know how to do this?
    Great. :D

    Do you have AOL Instant messenger? Also, seeing as you're online now, do you have some time? If yes, there's a meeting in the IRC channel right now; irc://irc.gamesurge.net/brawlminus
    That's perfectly fine. You don't have to do the testing, we have players for that specific purpose. Myself included. My whole job is design, testing, and hype. I have 0 programming skills. If you really feel that you wouldn't feel be comfortable with the head programmer, that's fine. Simply having you apart of our growing team is enough. We love your work, and everyone I have spoken too about getting you apart of our project is very excited to do just that.

    http://brawlminus.com/

    We are hoping to have an Alpha done in time for me to be able to present this to players at Pound 4, though that is a very, very rough goal. We know at least I will be presenting certain characters (the low tiers) for a demonstration.

    Join the forums and pass around your ideas or make a few .Pacs. BDC seems really happy to have you on board.
    Hello on part from the people at Brawl-
    In my opinion, you are clearly, and by far, the best at Project Smash Attack. Your ability to take your ideas from concept to fruition is amazing, and we would like to know if you would be willing to be a coader on our project. Our goal is to make a game where every smash character is broken, however, we are mostly .PSA amatures, can it takes us weeks to achieve even the most basic of changes.

    Then there is also the design of your products. They are very original, and very, very, in inspired. Bringing this to our design table could really help living up some of the more basic discussion and help over all to the originality of the characters, as well as how fun the characters play.

    We really look forward working with you, and if you accept, you would be credited as the head coader for the project.
    *sigh*

    Who's gonna make me my model? :(

    Change of subject: I got PSA. It'll come more in handy when the model injector comes! ;)
    Oh. Should I ask him? I tried before, but the thread said he's no longer taking requests... He never got back to me.
  • Loading…
  • Loading…
  • Loading…
Top Bottom