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Recent content by Dobbston

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    The international Dr.Mario Discord-Group

    I wouldn't mind joining.
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    The Dr. Prescribes Victory? Post-MLG Attention on Dr. Mario

    Dr. Mario's biggest problem is still mostly range. His moveset could easily be great if pills either just did more stun, had way less lag, or if his cape had way better horizontal range. No matter what you do, Dr. Mario has a huge blind spot right in front of him in the air since Fair is way too...
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    Vers. 1.0.8 Changes

    It would be worth checking if Dair comes out faster now too since it's been kind of slow at 11 frames.
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    Vers. 1.0.8 Changes

    I'm fairly certain that the hitbox is larger in some way since I'm able to combo Usmash to Up B (29 dmg) at a couple extra percents that I wasn't able to before because the opponent got hit too far away. Up B doesn't seem like it really has much more range directly in front of it off the ground...
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    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    It's mediocre for a dash attack but at least you can sometimes combo into Uair and Up B from it.
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    Vers. 1.0.8 Changes

    I think the Up B hitbox just covers Dr. Mario better now.
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    Some tips against Pit / Dark Pit?

    Pit has good range but his stuff doesn't come out all that fast; Pit's Jab comes out in 5 frames and is pretty laggy and his Nair comes out in 4 frames. Pit's got some really good stuff that spaces like his Dtilt and Ftilt but the majority of his aerials come out in 10 frames or more and his...
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    Some tips against Pit / Dark Pit?

    Foxtroting and shield sliding helps a bit with Dr. Mario's mobility. Against Pit, tornado and Dtilt work well.
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    "Medical Tools of the Trade" - Dr. Mario Moveset Discussion and Analysis (Phase 5: Dash Attack)

    Utilt is just a decent starter that can sometimes kill at high percents; Dr. Mario's Utilt is very similar to Mario's.
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    Social Dr. Mario Social Thread - Witches? Dragons?...I've seen worse walk into my office.

    It's true that jumping and wall jumping give the tornado extra vertical height when using it but I don't like going for it unless I absolutely have to have the extra height since it costs a double jump. You do have to use this trick on some stages if you want to edgeguard low, like with Dair or...
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    The Magical Potency of the DB.

    Probably as much as any of Dr. Mario's other combos; almost all of Dr. Mario's combos are tough to do and work at different percents on different characters. Dthrow to Tornado (14 dmg) is obviously not that great for damage but it could be useful for killing at high percents if you don't think...
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    The Magical Potency of the DB.

    Dthrow to Tornado (14 dmg) combos and can kill some characters at high percents; Dthrow to Tornado (14 dmg) combos on Shulk at 141 percent. I knew Dthrow to Tornado (14 dmg) could combo for a while but I didn't realize that it could work at high percents.
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    The Magical Potency of the DB.

    The only problem with the tornado is the ending lag, but another good trick you can do with it is B-reverse it to reverse your momentum. Tornado is pretty good for eating through moves and edgeguarding but it comes out in 10 frames, which makes it slower than most aerials, and the ending lag is...
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    Vers. 1.6.0 Patch Notes

    Up B comes out in 3 frames and Dr. Mario does have his own Dair and the tornado.
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    Vers. 1.6.0 Patch Notes

    Unless their Dair is completely safe on guard, Up B OOS should be able to punish it.
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