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Recent content by cparks1000000

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    Approaching Effectively

    So, I've been playing Wario a while, but as I play better people, I am noticing that my approach isn't working. Besides mixing up options such as -- fair, nair, dair, dash attack, and uair -- is there any way to approach? The problem I have is mainly against players who like to sit under a low...
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    Is There a Use for the Grounded Bite?

    A pivot grab or a jump-canceled grab is a better option here. You can use a pivot grab at any time by quickly pushing the movement stick away then towards your opponent then pushing grab. I was actually referring to any intrinsic benefits to the bite such as hitbox stats.
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    Ha Ha Ha! The Wario Social

    ^ I said that I agreed with what you said. The point I made was regarding the meaning behind ORLy's post.
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    Is There a Use for the Grounded Bite?

    I know that one can use bite out of a run to avert incoming attacks; however, I believe that using jump-canceled grab is a better option than that. Is there any reason to use a Bite over a Jump-Canceled Grab?
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    Ha Ha Ha! The Wario Social

    I believe what ORLy meant is that if you're having to take time to think about how to execute moves properly instead of thinking about the options your opponent has, then you're making a mistake. I do agree with what you are saying; however, I have rarely seen a high-level match where the winner...
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    Having trouble against Ranged characters

    I recommend picking stages with platforms and use the platforms to avoid the projectiles. NAir is a good approach option as discussed above. Make sure that you predict the projectile and NAir before it hits you since NAir has a small start-up time. FAir also beats many projectiles if an opponent...
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    Combos: True or Situational

    Honestly, this is some of the best advice for a starting Wario player.
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    Combos: True or Situational

    I would like to add that if the opponent does not tech the DSmash, then one can use FSmash. Also, at high percent, I doubt that Forward-B -> Dash-Attack will be too effective. Additionally, I would not recommend using UThrow at high percent because the hit-stun is too small; it is good for a...
  9. C

    Combos: True or Situational

    I have found some nice things that link from DAir: 1.) fast fallers or below 20% :: DAir again 2.) between 30% and 60% :: USmash 3.) above 60% :: Jump -> bite |OR| Jump -> Nair For killing: Bite -> FowardB -> Jump Bite -> Waft -> UAir |OR| Up-B DAir -> BAir At high percent, USmash -> Up-B I...
  10. C

    Castle Siege Broken

    Yes. That is what I mean. I didn't know it was a Brawl Glitch.
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    Combos: True or Situational

    I found a few nice things: 1.) DAir -> USmash 2.) [As a conditioner] [near a ledge] DThrow -> DAir -- Note here that if the opponent is expecting the attack, then you will die. Just watch how the opponent DIs then react. They will be watching for the same attack for the rest of the match most...
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    Castle Siege Broken

    Sometimes, when the stage, Castle Siege, changes from the castle to the lava area, a character may be left behind and not transported.
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    Combos: True or Situational

    So, I've been playing Wario for a while now. I know he has a nice bunch of tricks for different situations but (excluding some combos involving down-throw, down-air, and down tilt) I've yet to find a lot of nice combos which work on a large selection of the cast. Please post any combos with...
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    Tether grabs and why they need to die

    Problem: Tether grabs are too good. Solution: Roll and sidestep more.
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    Bonus Mode

    Does anyone remember the bonus mode from melee? I really enjoyed that mode and wonder if it can be included in this mod. Also, it concerns me that Toon Link and Link are so similar. Any input on these topics?
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