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Recent content by AtlusKnight

  1. AtlusKnight

    Official Patch Notes for 1.1.1

    Well going back to the data dump it could've referred to Hispecial and if that is the case the hitboxes were altered for it to hit better.
  2. AtlusKnight

    Official Patch Notes for 1.1.1

    Dash Grab got shaved off one frame and that includes our pivot grab. As for SpecialHi trying to figure that out but a lot of variables got changed there. and for the last thing I literally need to find out what the numbers mean.
  3. AtlusKnight

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    Oh so it is something like what Link had in melee, the timing is strict but I have done that couple times before. So I wonder how it works in 4 Does the bomb explode after getting launched or does it just sit there?
  4. AtlusKnight

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    That'll be taking them to a very high percent 170sh is the general amount not going to lie and it isn't really that good of an idea to go for, but if you are really good at racking up damage then by all means go ahead. Also from what I realize that it isn't as bad as I started to readjust...
  5. AtlusKnight

    Social Link checked the thread. Wow! This is a nice thread!

    Bruh-chan it is the Purple Link that gives us courage.
  6. AtlusKnight

    3.5 Link Discussion

    Not going to lie even if I'm a low level player I see a lot of the same things EmptySky has been running into. Although I'm still working out how to play Link being CC'd then combo'd in this game is really easy on link. I find that PM is a combo easy game really so with that being the name of...
  7. AtlusKnight

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    I have been noticing that the bombs has a lot of HP going through a lot of projectiles and even surviving direct impact from even Toon Link's bomb. Like the bomb in this game is very good offensively and defensively and on top of that if you smack it when you are near your opponent you don't get...
  8. AtlusKnight

    Link Social Thread

    Link feels pretty great yeah. And finally edgegaurding correctly with knowing they won't come back is a good feeling.
  9. AtlusKnight

    Link update 1.0.4

    They sped up his dash attack and his down tilt. Interesting.
  10. AtlusKnight

    Link Social Thread

    Yay it is a good day to be a LoZ fan haha.
  11. AtlusKnight

    Link Social Thread

    Ooooo Link to the past recolors......no golden sword though?
  12. AtlusKnight

    Let's not let history repeat itself

    Now effectively I'm starting to play three smash games all at once and learning their neutrals all together and I have to say that the article was right about the combos as brawl esque, but isn't that how it was in melee too (although you pretty much stay in hitstun minus samus who nairs out of...
  13. AtlusKnight

    Link Social Thread

    Yup pretty much. Nair got nerfed pretty hard.
  14. AtlusKnight

    Link Social Thread

    They reduced the knockback and damage on the different parts of the Nair the foot being the one that sends people off the farthest but that has been greatly reduced. I think it leads to more set ups honestly if L canceled and landed properly.
  15. AtlusKnight

    3.5 Link Discussion

    Well Link's jabs are still really good in close range. And Link's BnB in melee was nairs honestly and with Link having much better tools this time around it is all about precision even more so in every situation since Link tends to have overwhelming setups and plays in PM.
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