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Recent content by ιota [UPSB]

  1. ιota [UPSB]

    Ness Video Archive Super Store - Now with More Illuminati

    add meee, it's in the skype thread :c
  2. ιota [UPSB]

    Ness Skype Group

    "iotaupsb" ^^
  3. ιota [UPSB]

    Ness Video Archive Super Store - Now with More Illuminati

    You made an account for that? LOL, I mean he started less than a year ago so y'kno...do you mean lame as in lame, or lame as in lackluster?
  4. ιota [UPSB]

    Ness Video Archive Super Store - Now with More Illuminati

    I did some lazy recording with a thrown-together layout and ended up getting a MM recorded against my brother's Sheik, as well as a few silly friendlies vs. his extra-fraudulent falcon secondary (and a wonky, 2006 DI movestring on it start of the 2nd friendly that I dropped the 0-to-death on...
  5. ιota [UPSB]

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Has anyone had success with changing the random song pool in 20XX? I've done like 7 or 8 music hacks on various stages, and ideally I'd like to make only those songs and some regular melee tracks I like be in the random pool. @achilles1515 I tried following the method outlined in your post here...
  6. ιota [UPSB]

    Sheild Dropping ?

    Also I think it's worth noting that since many of Ness' aerials will end up autocancelling, especially if you shorthop dairs on a platform or fullhop them or something from underneath, Shai dropping can be especially useful, as you're able to cut out (some of) those 4 frames of regular land lag...
  7. ιota [UPSB]

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    @Smokey Huntz @TerryJ For the record, I'm not sure if this has been mentioned/practiced extensively already or if either of you care about doing this, but when you make or DL custom hps files, as long as you do it the non-manual loop way where you figure out the loop points for whatever track...
  8. ιota [UPSB]

    Some Yoshi Information

    Yeah, I wouldn't hold it when wavelanding backwards generally. You could always fastfall to cancel the falldown from the tumble, but that's not usually desirable anyway. I see no reason not to do it when wavelanding forward off of them though, since it'll just help prevent getting stuck in...
  9. ιota [UPSB]

    Some Yoshi Information

    Awesome, that's everything I wanted to know about it pretty much, thanks dude!
  10. ιota [UPSB]

    Some Yoshi Information

    Oh btw @PerhapsMan , you mentioned a little while ago that there should be some info on wavelanding out of doublejumps, something about the properties that allow for perfectly horizontal/perfect wavelands every time or something, but I've read all of the main post and don't see it there. If you...
  11. ιota [UPSB]

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    So an update to the issues I had before: I found a solution to the volume problem, which is to just amplify the tracks as much as possible with no clipping (audacity has a built in function for this), and to then run them through a compressor to increase the loudness. The only thing compressing...
  12. ιota [UPSB]

    Official Melee Texture Hack Thread

    Seems like the mf link for White & Black falco is accidentally a repeat of the Dark Falco link. Could you fix that when you get a chance to? I'd like that one :3 Also, nice thread, about time one gets rebuilt using mediafire or otherwise, rip megaupload.\ EDIT: The Ganondorf Falcon link is...
  13. ιota [UPSB]

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    I really like this update, though I've had quite a few random freezes happen during an hour or two session (solo & vs computer, usually endless time and with colors on, and I think I had endless friendlies, rainbow fd, and dual 1v1 set off for testing). Not really sure if it's due to this...
  14. ιota [UPSB]

    Official The 20XX Melee Training Hack Pack (v5.0.2 - 1/20/2023)

    Regarding the questions about auto-cancelling vs l-cancelling, I feel like the difference in landing and aerial landing lag animations are clear enough to know when you've auto-cancelled something...looking for a way to differentiate an auto-cancelled aerial from regular landing seems a little...
  15. ιota [UPSB]

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    So I kind of have a dilemma with regards to music hacking (I think some others may have experienced this or commented on it as well, but I haven't found a good solution yet). When preparing WAVs for conversion to HPS, splitting stereo tracks that would otherwise be quite far from the range of...
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