- Game Versions
- Smash 3DS, Smash Wii U
hey guys! here are some tips and tricks for jigglypuff
i am a competitive jigglypuff main, and i hope this guide is helpful c:
EDIT: this is my playstyle, this is the way i play. so if you got different opinion/approach, its fine lol
first of all, as a jiggs main, you should be more defensive on the ground, and offensive in the air. its more better to dodge attacks by using powershields, spotdodges, crouches, and a couple of rolls. that way you can quickly punish with jabs, grabs, up-tilts and even rest. in the air, use fairs to dash attack, fairs to more fairs, bairs, dairs, and nairs, to have control over your opponent.
her nair is a very good attack. it is very quick and the hitbox lasts long. use this after spotdodges to punish. also, learn how to read your opponents rolls. nair is good for punishing rolls. predict where your opponent will roll, and use her air mobility to follow their roll and punish with a nair. the same goes with punishing spotdodges. nair is also very good for edgegaurding since its hitbox lasts long, and has good priority over many attacks. nair is even good against ledgeattackers.
down smash is good for sending characters with poor recovery offstage, since dsmash sends at a low horzontal angle. but its not the safest smash. side smash is the main killl smash.
note that you can ledgecancel her sing. if youre hanging on the ledge, hit down, then jump, and use sing. sing will cancel because she will grab the ledge. use this on unexpecting opponents who are waiting for you on the edge, and they will still fall asleep, and thats a free punish. but its risky since youre vulnerable.
sing to rest = true combo
bair is the main aerial kill move.
use fairs for the wall of pain
pound is good for breaking shields.
dair has the same punish properties as nair
dair is a good move, so use it
all her smashes have quite amount of ending lag.
learn how to disRESTpect
her throws are good, each doing ten percent with good knockback. but because of the knockback, its hard to follow up with attacks. its also good for getting opponents offstage. you can even string multiple grabs together on unexpected opponents. grab, pummel, f-throw, and then run to your opponent. your opponent will most likely attack, so once you get close, activate shield, and if correct, punish with another grab, pummel, f-throw, and repeat.
because of her running speed, it is easy to activate shield while running.
watch out for her shield tho, if it breaks, youre ko'ed
good DI can save your life
since she is very lightweight, it is easy to smash DI with her. you can finally get out of those for glory little mac jabs.
again, she has the best air mobility. you can easily move around the air, and you can also fake out your opponents. you can use her base jump as another dodging option, then position youself with her aerial mobility and fastfall to quickly punish.
she has excellent aerial horizontal mobility, but vertical recovery isnt as good tho.
use side taunt, it's so cute
when edgeguarding, remember to reset your jumps not only to avoid running out of jumps, but to gain more height wth her first jumps. unless if youre pulling off the WoP, then dont (obviously), and then use her pound to recover after you ko'ed your foe.
use her pound in between jumps when recovering from far distances. (i think rising pound is applicable in smash4. ill have to check later lol)
her perfect pivot is the worst of all characters.
use RAR for bair kills.
learn how to SHFFL with jiggs, minus the l-cancel lol.
altho dashdancing isnt as useful as in melee, you can still still trick youropponents if used correctly. also, her dashdance is easier to excecute than other speedy characters. its much much harder to dashdance in 3ds.
use crouch to rest
rest is an excellent punishing move to use after you spotdodge a missed running grab, since you and your opponent will be very close together.
dont use rollout in competitive play.
her missed dashgrab has quite amount of ending lag.
you can combo uptilt into itself at low %s.
also pound's hitbox lasts long
dreamland is her favorite stage.
jab is very quick and is good for punishing after a shield or spotdodge, for racking some quick damage. it also pushes foes away slightly.
rest has invinsibility frames at the startup! during the whole time jiggs has her eyes open up until she closes them when inputted rest, she is invinsible. so no you will not get ko'ed if someone counters your rest! you will, however, get punished. and depending on your damage %, you MIGHT get ko'ed.
pound is very good for punishing foes who grab/are grabbing the ledge.
if youre still having trouble with jiggs, nerf Greninja
LEARN LEARN LEARN how to read your opponents rolls. it is the key to getting free rests. for example, say you hit someone with a fair, and the opponent hits the ground and missed their tech. run up to them and get as close to them as possible. in this situation once you reached your foe, your foe will highly like do either of the following three options: roll foward, rollback, or get up attack. if you successfully read either of the two rolls, roll at the exact same time and same direction as your foe, and after the roll, since you two will be at the same spot, pull out a rest! if your foe does a get up attack tho, you can just do a SHFF, or a spotdodge, and then punish with a rest. you can also use shield, but the get up attack will push you away. it takes a lot of time and practice to correctly read and punish rolls. pressure/trick your opponent into doing rolls once they at rest percentage, and roll at the same time/spot as them to get them with a rest. also, if they used and missed with an attack with ending lag, rollinto them and punish with rest. learn many ways to trick and read your foes rolls.
jigglypuff too OP please nerf
i hope i covered most of her helpful tips and tricks. if you have anything i missed or any comments, just tell me or something lol check out my gameplay for better visual examples or something lol. anyways i hope this was helpful. c:
we puff mains shall follow in hungrybox's footsteps and bring forth the year of 20RestRest *-*
i am a competitive jigglypuff main, and i hope this guide is helpful c:
EDIT: this is my playstyle, this is the way i play. so if you got different opinion/approach, its fine lol
first of all, as a jiggs main, you should be more defensive on the ground, and offensive in the air. its more better to dodge attacks by using powershields, spotdodges, crouches, and a couple of rolls. that way you can quickly punish with jabs, grabs, up-tilts and even rest. in the air, use fairs to dash attack, fairs to more fairs, bairs, dairs, and nairs, to have control over your opponent.
her nair is a very good attack. it is very quick and the hitbox lasts long. use this after spotdodges to punish. also, learn how to read your opponents rolls. nair is good for punishing rolls. predict where your opponent will roll, and use her air mobility to follow their roll and punish with a nair. the same goes with punishing spotdodges. nair is also very good for edgegaurding since its hitbox lasts long, and has good priority over many attacks. nair is even good against ledgeattackers.
down smash is good for sending characters with poor recovery offstage, since dsmash sends at a low horzontal angle. but its not the safest smash. side smash is the main killl smash.
note that you can ledgecancel her sing. if youre hanging on the ledge, hit down, then jump, and use sing. sing will cancel because she will grab the ledge. use this on unexpecting opponents who are waiting for you on the edge, and they will still fall asleep, and thats a free punish. but its risky since youre vulnerable.
sing to rest = true combo
bair is the main aerial kill move.
use fairs for the wall of pain
pound is good for breaking shields.
dair has the same punish properties as nair
dair is a good move, so use it
all her smashes have quite amount of ending lag.
learn how to disRESTpect
her throws are good, each doing ten percent with good knockback. but because of the knockback, its hard to follow up with attacks. its also good for getting opponents offstage. you can even string multiple grabs together on unexpected opponents. grab, pummel, f-throw, and then run to your opponent. your opponent will most likely attack, so once you get close, activate shield, and if correct, punish with another grab, pummel, f-throw, and repeat.
because of her running speed, it is easy to activate shield while running.
watch out for her shield tho, if it breaks, youre ko'ed
good DI can save your life
since she is very lightweight, it is easy to smash DI with her. you can finally get out of those for glory little mac jabs.
again, she has the best air mobility. you can easily move around the air, and you can also fake out your opponents. you can use her base jump as another dodging option, then position youself with her aerial mobility and fastfall to quickly punish.
she has excellent aerial horizontal mobility, but vertical recovery isnt as good tho.
use side taunt, it's so cute
when edgeguarding, remember to reset your jumps not only to avoid running out of jumps, but to gain more height wth her first jumps. unless if youre pulling off the WoP, then dont (obviously), and then use her pound to recover after you ko'ed your foe.
use her pound in between jumps when recovering from far distances. (i think rising pound is applicable in smash4. ill have to check later lol)
her perfect pivot is the worst of all characters.
use RAR for bair kills.
learn how to SHFFL with jiggs, minus the l-cancel lol.
altho dashdancing isnt as useful as in melee, you can still still trick youropponents if used correctly. also, her dashdance is easier to excecute than other speedy characters. its much much harder to dashdance in 3ds.
use crouch to rest
rest is an excellent punishing move to use after you spotdodge a missed running grab, since you and your opponent will be very close together.
dont use rollout in competitive play.
her missed dashgrab has quite amount of ending lag.
you can combo uptilt into itself at low %s.
also pound's hitbox lasts long
dreamland is her favorite stage.
jab is very quick and is good for punishing after a shield or spotdodge, for racking some quick damage. it also pushes foes away slightly.
rest has invinsibility frames at the startup! during the whole time jiggs has her eyes open up until she closes them when inputted rest, she is invinsible. so no you will not get ko'ed if someone counters your rest! you will, however, get punished. and depending on your damage %, you MIGHT get ko'ed.
pound is very good for punishing foes who grab/are grabbing the ledge.
if youre still having trouble with jiggs, nerf Greninja
LEARN LEARN LEARN how to read your opponents rolls. it is the key to getting free rests. for example, say you hit someone with a fair, and the opponent hits the ground and missed their tech. run up to them and get as close to them as possible. in this situation once you reached your foe, your foe will highly like do either of the following three options: roll foward, rollback, or get up attack. if you successfully read either of the two rolls, roll at the exact same time and same direction as your foe, and after the roll, since you two will be at the same spot, pull out a rest! if your foe does a get up attack tho, you can just do a SHFF, or a spotdodge, and then punish with a rest. you can also use shield, but the get up attack will push you away. it takes a lot of time and practice to correctly read and punish rolls. pressure/trick your opponent into doing rolls once they at rest percentage, and roll at the same time/spot as them to get them with a rest. also, if they used and missed with an attack with ending lag, rollinto them and punish with rest. learn many ways to trick and read your foes rolls.
jigglypuff too OP please nerf
i hope i covered most of her helpful tips and tricks. if you have anything i missed or any comments, just tell me or something lol check out my gameplay for better visual examples or something lol. anyways i hope this was helpful. c:
we puff mains shall follow in hungrybox's footsteps and bring forth the year of 20RestRest *-*