- Game Versions
- Smash 3DS, Smash Wii U
The combo I will be talking about in this guide is: Dthrow>Forward moving nair>footstool>immediate PSI Magnet>sour spot fair lock>up smash
* means you are unable to hit with a sour fair
*PLEASE READ BEFORE CONTINUING*: these have not been tested for whether or not they're true combos or not, they are only showing the percentages where they can actually be hit. This has only been tested in training mode on the 3DS (no DI, no staleness, no rage, etc.). You can also do a second nair instead of a fair lock as a mixup, or use dair as the locking attack instead of fair (whatever fits your preference). I am also unable to test on Corrin and Bayonetta as I do not have those DLC as of yet. These have not been tested fully as stated previously and I may refine them in the future. I am planning on working on at least 1/2 of a row each day, but might do 1 row if I feel like so. Comments and feedback are not mandatory, but are helpful.
*I WILL BE TAKING REQUESTS FOR CERTAIN CHARACTERS TO BE UPDATED FOR THE NEXT DAY.*
Mario: 0-13%
Luigi: 0-12%
Peach: 0%
Bowser: 0-15%
Yoshi: 0-12%
Rosalina & Luma: 0-6%
Bowser Jr.: *
Wario: *
G&W: He is a special case, where you need to bair instead of fair locking and hold back until you land as if you don't you can't hit him with the up smash. (you can still do the nair mix-up, though)
Donkey Kong:
Diddy Kong:
Link:
Zelda:
Shiek:
Ganondorf:
Toon Link:
Samus:
Zero Suit Samus:
Pit:
Palutena:
Marth:
Ike:
Robin:
Kirby:
King Dedede:
Metaknight:
Little Mac:
Fox:
Falco:
Pikachu:
Charizard:
Lucario:
Jigglypuff:
Greninja:
Duck Hunt Dog:
R.O.B.:
Ness:
Captain Falcon:
Villager:
Olimar:
Wii Fit Trainer:
Dr. Mario:
Dark Pit:
Lucina:
Shulk:
Pac-Man:
Megaman:
Sonic:
Mewtwo:
Lucas:
Roy:
Ryu:
Cloud:
* means you are unable to hit with a sour fair
*PLEASE READ BEFORE CONTINUING*: these have not been tested for whether or not they're true combos or not, they are only showing the percentages where they can actually be hit. This has only been tested in training mode on the 3DS (no DI, no staleness, no rage, etc.). You can also do a second nair instead of a fair lock as a mixup, or use dair as the locking attack instead of fair (whatever fits your preference). I am also unable to test on Corrin and Bayonetta as I do not have those DLC as of yet. These have not been tested fully as stated previously and I may refine them in the future. I am planning on working on at least 1/2 of a row each day, but might do 1 row if I feel like so. Comments and feedback are not mandatory, but are helpful.
*I WILL BE TAKING REQUESTS FOR CERTAIN CHARACTERS TO BE UPDATED FOR THE NEXT DAY.*
Mario: 0-13%
Luigi: 0-12%
Peach: 0%
Bowser: 0-15%
Yoshi: 0-12%
Rosalina & Luma: 0-6%
Bowser Jr.: *
Wario: *
G&W: He is a special case, where you need to bair instead of fair locking and hold back until you land as if you don't you can't hit him with the up smash. (you can still do the nair mix-up, though)
Donkey Kong:
Diddy Kong:
Link:
Zelda:
Shiek:
Ganondorf:
Toon Link:
Samus:
Zero Suit Samus:
Pit:
Palutena:
Marth:
Ike:
Robin:
Kirby:
King Dedede:
Metaknight:
Little Mac:
Fox:
Falco:
Pikachu:
Charizard:
Lucario:
Jigglypuff:
Greninja:
Duck Hunt Dog:
R.O.B.:
Ness:
Captain Falcon:
Villager:
Olimar:
Wii Fit Trainer:
Dr. Mario:
Dark Pit:
Lucina:
Shulk:
Pac-Man:
Megaman:
Sonic:
Mewtwo:
Lucas:
Roy:
Ryu:
Cloud: