[3:45:39 AM] DeLux: I dthrow from Nana to Popo with Snake
[3:45:52 AM] DeLux: the difference between the hitbox and IASA for snake is 15
[3:46:17 AM] EA先生: hmm
[3:46:27 AM] DeLux: aka frames 43-57
[3:46:33 AM] EA先生: so why is the window 5?
[3:46:40 AM] DeLux: you can grab on 43
[3:46:47 AM] DeLux: no shield buffer needed
[3:46:49 AM] DeLux: you can grab on 44
[3:46:53 AM] DeLux: no shield buffer need
[3:46:57 AM] DeLux: you can grab on 45
[3:47:01 AM] DeLux: no shield buffer needed
[3:47:04 AM] DeLux: you can grab on 46
[3:47:08 AM] DeLux: no shield buffer needed
[3:47:12 AM] DeLux: you get to 47
[3:47:15 AM] DeLux: and Nana does a standing grab
[3:47:18 AM] DeLux: if you don't shield buffer
[3:47:25 AM] DeLux: because it's within 10 frames of the IASA
[3:47:33 AM] DeLux: so it buffers a frame perfect garb
[3:47:35 AM] DeLux: grab*
[3:47:43 AM] DeLux: and up until 58%
[3:47:49 AM] DeLux: I can grab with Popo
[3:47:55 AM] DeLux: and have Nana buffer a standing grab
[3:47:57 AM] DeLux: therefore
[3:48:02 AM] DeLux: the grab window is 5 frames
[3:49:01 AM] EA先生: i dont really follow that logic
[3:49:13 AM] DeLux: ?
[3:49:23 AM] DeLux: what's wrong with it
[3:49:45 AM] EA先生: you can regrab on 43 correct?
[3:49:49 AM] DeLux: right
[3:49:59 AM] EA先生: and 58
[3:50:21 AM] EA先生: how is that not a 16 frame window?
[3:50:49 AM] DeLux: ?
[3:51:03 AM | Edited 3:51:27 AM] DeLux: you can regrab with a climber
[3:51:19 AM] DeLux: frames 43-47
[3:51:34 AM] DeLux: where did 58 come from?
[3:51:44 AM] EA先生: and up until 58%
[3:51:58 AM] DeLux: that's the damage
[3:52:01 AM] DeLux: ...
[3:52:11 AM] EA先生:
oh[3:46 AM] DeLux:
<<< and up until 58%
I can grab with Popo
[3:52:15 AM] EA先生: oops[3:46 AM] DeLux:
<<< and up until 58%
I can grab with Popo
[3:52:19 AM] DeLux: right
[3:52:24 AM] DeLux: 58% is the cut off
[3:52:27 AM] DeLux: from when the window switches
[3:52:30 AM] DeLux: from 5 to 4 frames
[3:52:32 AM] DeLux: because after 58
[3:52:40 AM] DeLux: I can't get Nana to do a buffered standing grab
[3:52:51 AM] DeLux: without whiffing the regrab
[3:52:51 AM] EA先生: wow my skype just spazzed
[3:53:06 AM] EA先生: right
[3:53:21 AM] EA先生: yeah
[3:53:22 AM] EA先生: nvm
[3:53:23 AM] EA先生: I was
[3:53:27 AM] EA先生: reading the whole thing wrong. :/
[3:53:37 AM] DeLux: oh
[3:53:41 AM] DeLux: so now do you follow my logic?
[3:54:56 AM] DeLux: I'm relatively certain
[3:54:56 AM] EA先生: yeah
[3:55:06 AM] DeLux: that above around 160% the window goes from 4 to 3
[3:55:36 AM] DeLux: the lighter the character, the faster the frame window drops as damage goes up
[3:55:58 AM] EA先生: yeah
[3:56:00 AM] DeLux: unless the hitbox is fatty I bet
[3:56:01 AM] EA先生: reasonable
[3:56:03 AM] DeLux: hurtbox*
[3:56:14 AM] DeLux: so that being said
[3:56:20 AM] DeLux: Bthrow > Dthrow on Lights
[3:56:24 AM] DeLux: MIGHT not be the way to go
[3:56:33 AM] DeLux: but Bthrow > Dthrow on heavies?
[3:56:44 AM] DeLux: 4+ frame windows da bess
[3:57:34 AM] EA先生: OH
[3:57:35 AM] EA先生: dkjgbhxg,jf
[3:57:35 AM] EA先生: h
[3:57:35 AM] EA先生: sfh
[3:57:35 AM] EA先生: sth
[3:57:36 AM] EA先生: sfh
[3:57:36 AM] EA先生: sft
[3:57:43 AM] EA先生: this reminds me
[3:57:46 AM] EA先生: I am
[3:57:49 AM] EA先生: 99.9% certain
[3:57:58 AM] EA先生: that
[3:58:20 AM] EA先生: stun carries over during a grab if you regrab out of throw stun
[3:58:25 AM] EA先生: like
[3:58:31 AM] EA先生: I vaguely remember confirming it in a test
[3:58:34 AM] EA先生: anyway
[3:58:35 AM] EA先生: the point is
[3:58:43 AM] EA先生: we should see if this affects mashability at all
[3:58:51 AM] DeLux: oh ****
[3:58:56 AM] DeLux: can you copy and paste that idea
[3:58:57 AM] DeLux: in the IC thread
[3:59:02 AM] DeLux: IC panel thread
[3:59:04 AM] DeLux: to remember to test it
[3:59:05 AM] EA先生: in lab?
[3:59:10 AM] EA先生: ok
[3:59:10 AM] DeLux: yeah
[3:59:22 AM] EA先生: I need to get around to posting all my other tasks
[3:59:37 AM] EA先生: which I havent written all of them down
[3:59:39 AM] EA先生: but mh
[3:59:46 AM] DeLux: lol
[3:59:51 AM] DeLux: I'm not sure how to go about testing
[3:59:53 AM] DeLux: the fthrow window
[3:59:54 AM] DeLux: for regrab
[4:00:23 AM] DeLux: but I wonder if we can derive a formula
[4:00:24 AM] DeLux: for regrab window
[4:00:32 AM] DeLux: based on the knockback growth rates
[4:00:34 AM] EA先生: I doubt it
[4:00:51 AM] EA先生: we could probably calculate maximums
[4:00:57 AM] EA先生: but not actual windows
[4:10:04 AM] EA先生: man
[4:10:15 AM] EA先生: the whole theory behind chaingrabbing in general
[4:10:17 AM] EA先生: is so complex
[4:10:20 AM] DeLux: lol
[4:10:20 AM] EA先生: it's amazing
[4:10:27 AM] EA先生: I mean
[4:10:35 AM] DeLux: shall we put a wager in
[4:10:35 AM] EA先生: maybe complex is slightly off
[4:10:37 AM] EA先生: deep?
[4:10:41 AM] DeLux: that nobody will believe me?
[4:10:48 AM] EA先生: about the windows?
[4:10:51 AM] EA先生: lol
[4:10:51 AM] DeLux: yeah
[4:11:03 AM] EA先生: I think
[4:11:09 AM] EA先生: they will easily believe the lower percent ones
[4:11:29 AM] EA先生: but if you actually confirm that some characters cannot be infinited
[4:11:35 AM] EA先生: then people *might* not believe you
[4:11:40 AM] EA先生: imo
[4:11:44 AM] DeLux: oh
[4:11:47 AM] DeLux: well the one to test
[4:11:49 AM] DeLux: would be jiggly puff
[4:11:53 AM] DeLux: since she's the lightest
[4:11:56 AM] DeLux: based on my theory
[4:11:57 AM] EA先生: haha
[4:13:31 AM] EA先生: read ic panel
[4:13:35 AM] EA先生: i am crazy
[4:13:36 AM] EA先生: >:
[4:15:15 AM] DeLux: lol
[4:15:18 AM] DeLux: YOU
[4:15:20 AM] DeLux: can have that project
[4:15:21 AM] DeLux: LOL
[4:15:26 AM] DeLux: but based on observation
[4:15:31 AM] DeLux: Jiggly puff might not be an infinite
[4:15:50 AM] EA先生: lol
[4:15:55 AM] EA先生: yeah
[4:17:40 AM] EA先生: it might be better if we don't have people who have preconcieved notions about ICs mechanics/possibilities and show no interest in educating themselves.
[4:17:49 AM] DeLux: lol
[4:17:51 AM | Edited 4:17:56 AM] EA先生: //shameless hatin'
[4:19:19 AM] EA先生: ALSO
[4:19:20 AM] EA先生: sdrkjghbtdkgsdt
[4:19:22 AM] EA先生: honestly
[4:21:40 AM] DeLux: ok
[4:21:41 AM] DeLux: just fyi
[4:21:42 AM] DeLux: at 999
[4:21:53 AM] DeLux: Jiggly puff is not regrabble
[4:21:54 AM] DeLux: via dthrow
[4:21:59 AM] EA先生: haha
[4:22:01 AM] DeLux: like the frame jump is absurd
[4:22:01 AM] DeLux: lol
[4:22:09 AM] DeLux: she's above the BF platform
[4:22:11 AM] EA先生: now test fthrow and bthrow
[4:22:13 AM] EA先生: I am
[4:22:14 AM] DeLux: by frame 1 of regrab window
[4:22:16 AM] EA先生: almost certain
[4:22:20 AM] EA先生: fthrow is infinite
[4:22:36 AM] EA先生: maybe not bthrow
[4:22:42 AM] EA先生: but I think bthrow would come close
[4:22:58 AM] EA先生: lol jiggs
[4:23:26 AM] DeLux: on fthrow
[4:23:29 AM] DeLux: frame 1 of the grab window
[4:23:38 AM] DeLux: she's above Nana's head for sure
[4:23:50 AM] DeLux: like the very bottom of her is a pixel or two above Nana
[4:23:57 AM] DeLux: therefore
[4:23:59 AM] DeLux: not an infinite
[4:24:05 AM] EA先生: there's a huge vertical grabbox tho.
[4:24:12 AM] DeLux: not according
[4:24:16 AM] DeLux: to the bubbles
[4:24:19 AM] DeLux: are the bubbles wrong?
[4:24:32 AM] EA先生: no but
[4:24:35 AM] EA先生: but
[4:24:36 AM] EA先生: but
[4:24:44 AM] EA先生: her hurtbox might be bigger than you think
[4:25:08 AM] EA先生: actually maybe they all are just based on how we always thought the vertical grab was huge
[4:25:44 AM] DeLux: oh
[4:25:57 AM] DeLux: yeah the hurtbox might say otherwise
[4:31:05 AM] DeLux: hold on
[4:31:09 AM] DeLux: let me get my test setup now