1/8/2019 Insert
This is something from week 1 I've wanted to talk about, but have put off. Back then, it had this "what the" effect on me. Well, it is a beautiful buff that we should understand well enough to intentionally execute sequences that involve it. Call it extended activity, or active frames refreshing, or whatever! It's all ball love, baby!
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Okay! I'll keep Header Cancels with emphasis on noticeable changes here. I'm not going to go too long with this one, but maybe I'll edit later to add other stuff.
Down Tilt doesn't send ball behind, but in front... consistently. Side Tilt sends ball in direction faced upon kick. Jab 2 (knee) doesn't send ball up to the maximum height as in 4. It's a lower trajectory throughout. Jab 1 option is different. I mentioned this in the other post based on pre-release footage, but reviewed that same footage and retracted. I shouldn't have, because I was correct in the original post.
I used to love chasing down ball off jab 1 to extend with something like BAIR, but that's not possible now. No worries. New stuff to work with.
Up Tilt sends ball opposite direction of faced, though there is a small range (?) of points you can land off cancel to get the old effect.
(here you can see example of up tilt extension)
Headbutt can't be done before ball touches the ground.
Much like wanting to get ball to move in direction you're facing with up tilt, this is something else you'll need to be extra precise with...
But don't worry, claps (as I like to call nair) can still bring ball and opponent together for kissing like in Smash 4!
Overall I am excited and grateful for the changes!
![Blue Jump :bluejump: :bluejump:](/styles/default/xenforo/smilies/bluejump.gif)