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Official Next Smash - Speculation & Discussion Thread

Sucumbio

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It's a pretty well known fact by now that Sakurai considered chargeable aerials for Ultimate. I'm surprised this hasn't happened by now to be honest, it seems like a pretty natural evolution of the SSB formula.
Pyra can charge B so is that what you mean but like everyone's smash attack can begin in the air and be charged?
 

Hadokeyblade

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The original Super Smash Bros. had a flat, 2D aesthetic for the box art and instruction manual art so, in a way, it’s kind of returning to its roots. I loved those classic artworks for the old NES and SNES Super Mario games so it would be cool to see Mario in that classic style again.

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I like Links art on the 64 boxart.

He looks so lost.
 

pitchfulprocessing

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It's a pretty well known fact by now that Sakurai considered chargeable aerials for Ultimate. I'm surprised this hasn't happened by now to be honest, it seems like a pretty natural evolution of the SSB formula.
Yeah, from the way he talked about it he called aerial attacks the dividing line between casual and competitive play, which I can kinda see but I also definitely don't think implementing them would add too much complexity. He talked as well about how Ultimate being built on the same fundamental gameplay mechanics as 4 eased development, so that might have been a big factor too. I think it would just be good to add more mixup potential, and at worst they'd just be another set of moves that's mostly useless for competitive play but fun for casual play while button mashing.
 

Speed Weed

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SMAASH! Puppy

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I'm not saying anything too creative or new here, but I would still like to see how Smash handles air dashes. Maybe they'd feel its unnecessary with the retooled air dodge system, but with how crucial aerials are to Smash's gameplay already I feel like having a more reliable universal aerial approach option would shake up and speed up the gameplay in a very good way.

Perhaps it would do a good deal to keep zoners in check too, I guess depending on how it's implemented and what properties an air dash would have. Would characters have varying air dash lengths or speeds? I think I'd like to see them toy around with that, and I think it would have a valuable function at any level of play. Assuming it'd be as simple as double tapping in midair or something.
I remember the Fraymakers devs saying that air dodges are an extremely powerful tool in a platform fighter, and they made air dashed aerial attacks put you in freefall as a result. It would be interesting to see if Super Smash Bros. comes to a similar conclusion.

Yeah, from the way he talked about it he called aerial attacks the dividing line between casual and competitive play, which I can kinda see but I also definitely don't think implementing them would add too much complexity. He talked as well about how Ultimate being built on the same fundamental gameplay mechanics as 4 eased development, so that might have been a big factor too. I think it would just be good to add more mixup potential, and at worst they'd just be another set of moves that's mostly useless for competitive play but fun for casual play while button mashing.
A lot of Multiversus characters seem to be capable of this, and while using such moves is easier due to how darn floaty everyone is, I still agree that it would be pretty easy, and kind of intuitive if its framed like Smash Attacks.

Poor Robin tho. Having his aerial smash attacks no longer be special would really make his weapon break mechanic feel less needed.
 

Kirbeh

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No one's going to agree with this, but I think the next Smash would be neat if it went the Naruto Ultimate Ninja aesthetic (the original 2D fighters on PS2, not the Storm series of arena fighters).
I loved these games to death when I was little!

That said, while I do love the look, I don't know if I'd want this for Smash in particular. Though in a way, I feel like this could actually be somewhat comparable to MvC3 or even the new Garou. The PS2 Naruto games were clearly going for the whole manga panel aesthetic, and there's a similar philosophy in Marvel 3 trying to mimic the look of a comic or the sort of halftone shading seen in City of the Wolves.

I guess I'd have to see a modern tech interpretation of the style to see if it'd be a good fit or not.
 

Gorgonzales

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L-Cancelling: I can't do it so I don't like it lol plus it makes fighting someone who CAN pretty much impossible. It's almost like a cheat code and makes an already difficult game harder.
A take I honestly kind of vibe with, lol. I like the idea of L-Cancelling but in practice it feels kinda nuts due to how big a part aerials already play in Smash.

Maybe we could have a system similar to grabs where you have a brief cooldown between L-cancels, so you have to choose precisely when to L-cancel an aerial, instead of training yourself to cancel every single aerial you do until it's ingrained into your muscle memory? I don't know.

(Regardless, I'm glad the discussion is currently on the gameplay/new mechanics a new Smash could bring. It's a breath of fresh air for this thread, lol)
 

GoldenYuiitusin

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I loved these games to death when I was little!

That said, while I do love the look, I don't know if I'd want this for Smash in particular. Though in a way, I feel like this could actually be somewhat comparable to MvC3 or even the new Garou. The PS2 Naruto games were clearly going for the whole manga panel aesthetic, and there's a similar philosophy in Marvel 3 trying to mimic the look of a comic or the sort of halftone shading seen in City of the Wolves.

I guess I'd have to see a modern tech interpretation of the style to see if it'd be a good fit or not.
I guess the best way I want to describe what I think would be neat is sort of going back to Smash 64's artwork aesthetic but with a little more modern edge.
 

Swamp Sensei

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Maybe it's the grappler main in me...

But air grabs would be sick. I don't know how well it would work out in a game like Smash. Superman in Multiversus got a lot of hate for his two command grabs, but I think it could be fun.
 

The Stoopid Unikorn

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Unrelated to the current artstyle discussion but all this talk about universal changes got me thinking. What mechanics would you all want to return/remove in the next Smash? As for me, my thoughts are like this:
L-Canceling: Considering there is virtually no situation where L-Canceling wouldn't be the optimal option, it'd get really annoying to always have to press it every single time. Ultimate going the route of having much less landing lag in general is effectively the same thing but without the extra button press and I feel this is much better for all levels of play.

Crouch Canceling: They should bring it back solely because it's funny :p

Light Shield: Entirely depends on whether or not the next console will have analog triggers (it will not so this won't return)

Wavedashing: Hot take but I feel having some kind of universal quick dash with one button could potentially be a lot better, not only because it would be easier for everyone to input but also open up the potential for air dashes.

Random Tripping: Agreed on it being a Special Smash option. That could be silly. But that's all it should ever get.

Rage: I think it'd be funny if the knockback boost was different for each character, with superheavies getting the biggest boost. Not sure it'd work well balance-wise but it would be funny. :p

Ledge Trumping: Edgehogging sucks, imo. It's a free stock against people with ****ty recoveries and I am definitely not saying that because all my mains are people who would get ****ed up if edgehogging returned. Nope! Not at all! Trumping is better. >:[

Input Buffer: They are likely never going to give us buffer sliders. I do agree the buffer is a bit ridiculous though. Cutting it at 5 frames would go a long way.
 

Guynamednelson

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In regards to gameplay, Sakurai should just stop trying too hard to make sure the current Smash doesn't have the previous one's gameplay.

To keep SSBU from being as shieldy-grabby as 4, new offensive options were added, but shields AND grabs were both nerfed as well, even though the latter is supposed to be the hard counter for the former. He should've just leaned into the offensive options being added, with more ways to soft counter shields being added instead of nerfing shields. Low kicks are also a universal hard counter to blocking (well, unless someone's crouch blocking) in a traditional fighter, so why not make down tilts and down smashes universally better at damaging shields and/or shield stabbing?
 
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pitchfulprocessing

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The next Smash game should take aesthetic inspiration from the hit 90s cartoon Captain N: The Game Master.

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Look at those game-perfect representations!
This just reminds me that one of my many pipe-dreams is Zelda getting a full CDI alt, I like that outfit. If the next Smash has a shop system, they should give it some character and have an actual shopkeep, and I think it being Morshu would be cool.
 

StrangeKitten

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Are there any character archetypes you’d like to see more of (or any of, if not already represented) in Smash, whether from a gameplay, character or visual perspective? It could be something like wanting a samurai character, another monstrous character like Ridley, another ice element specialist, or another heavy grappler.

I’ve always loved the warrior/huntress archetype. Characters like Petra, Rhinka, H’aanit, Nidalee, Zhu Rong, and Maya are always among my favorites in their games. Not entirely sure who among these has much a chance to make it into Smash but I’d love to see any of them.
Superheavies. They're my favourite archetype, and I can think of two candidates who would, presumably, fit the mold: Eggman and Gruntilda! Eggman would have tricks and traps and probably be similar to Bowser Jr and Snake. Gruntilda would be our first female superheavy, and the first heavy mage!
 

Noipoi

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Superheavies. They're my favourite archetype, and I can think of two candidates who would, presumably, fit the mold: Eggman and Gruntilda! Eggman would have tricks and traps and probably be similar to Bowser Jr and Snake. Gruntilda would be our first female superheavy, and the first heavy mage!
I second this. Ultimate was the game where I realized I like the fat **** characters who hit hard, thanks to K Rool and Incineroar.

Now the lighter, flighty characters don’t feel right anymore :dkmelee:
 

Sucumbio

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A take I honestly kind of vibe with, lol. I like the idea of L-Cancelling but in practice it feels kinda nuts due to how big a part aerials already play in Smash.

Maybe we could have a system similar to grabs where you have a brief cooldown between L-cancels, so you have to choose precisely when to L-cancel an aerial, instead of training yourself to cancel every single aerial you do until it's ingrained into your muscle memory? I don't know.

(Regardless, I'm glad the discussion is currently on the gameplay/new mechanics a new Smash could bring. It's a breath of fresh air for this thread, lol)
Interesting question in my experience even in Smash the quickest way to untrain any technique is to punish attempts. I guess it'd be pretty nuanced in terms of programming but essentially if people exploit say, chain grabbing, then they can either make it impossible to land a grab after a grab release or they can even make that second grab attempt auto miss AND leave you in extra lag. Idk tho lol

Cutting it at 5 frames would go a long way.
I thought I was being dramatic thinking 6 lol 5 frames people get good
 

SpecterFlower

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SpecterFlower

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Because this is definitely NOT a turn-based RPG:

Yeah that’s an arpg

While the serried has changed up gameplay styles it’s very much an rpg series

Beat em ups are proably the least likely genre to get in bot becuase of the genre itself but.

the most popular beat em up character that they can actually use are like.

Axele rose
Maybe someone from river city girls
Maybe battletoads but there’s like 17 other Microsoft ip’s that would get in before them.

their best case scenario is that Sakurai is a super fan of those games, if not than I really doubt their chances.

it’s important to remember despite smash being a Nintendo directed crossover it’s also Sakurai putting his favourite games in as characters .

That’s how someone like terry made it in.
 
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Stratos

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I thought of something but I don't think it's a good idea, but I was thinking of the Ghost Gang if their alternate costumes came as newcomers, i.e. the familiar four Blinky, Pinky, Inky and Clyde and four other ghosts and that would be Sue the purple ghost, Funky the green ghost, Spunky the gray ghost, and Kinky the yellow (or gold as I read about him on the Pac-Man Wiki) ghost. Although two other ghosts I thought of are Punky the dark green ghost and Orson the light gray ghost. I also can't imagine what moves they might have, but for their Final Smash to be similar to Captain Falcon and Duck Hunt's Final Smash, i.e. an army of ghosts attacking the opponent.
 
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Kirbeh

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Yeah that’s an arpg

While the serried has changed up gameplay styles it’s very much an rpg series

Beat em ups are proably the least likely genre to get in bot becuase of the genre itself but.

the most popular beat em up character that they can actually use are like.

Axele rose
Maybe someone from river city girls
Maybe battletoads but there’s like 17 other Microsoft ip’s that would get in before them.

their best case scenario is that Sakurai is a super fan of those games, if not than I really doubt their chances.

it’s important to remember despite smash being a Nintendo directed crossover it’s also Sakurai putting his favourite games in as characters .

That’s how someone like terry made it in.
Axel Stone. He's from Streets of Rage.

Axl Rose is a member of Guns N' Roses.

As for the beat em up genre, I don't think they're frontrunners, but I wouldn't be at all surprised if we got someone or some content from any of Kunio/River City, Final Fight, Streets of Rage or even Battletoads if Microsoft is still on board.

Can you drop a source on the Terry comment? Actual comments from Sakurai contradict your statement.
 

SpecterFlower

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Axel Stone. He's from Streets of Rage.

Axl Rose is a member of Guns N' Roses.

As for the beat em up genre, I don't think they're frontrunners, but I wouldn't be at all surprised if we got someone or some content from any of Kunio/River City, Final Fight, Streets of Rage or even Battletoads if Microsoft is still on board.

Can you drop a source on the Terry comment? Actual comments from Sakurai contradict your statement.
That’s embarrassing cause just played streets of rage 5 .

Eh whatever.
In the terry direct
He said both SNK were extremly agreeable pretty much and also that he grew up playing Fatal fury and Kof

furthermore with the way characters are selected. A large amount by nitnendo and then narrowed down by Sakurai to a handful.
 

LiveStudioAudience

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Really, I'd say that beat em' up's big disadvantages Smash wise are that they're only just now getting back in regular releases and that some of the most famous and acclaimed variations are licensed properties. TMNT is the big one, but stuff like Scott Pilgrim, the Simpsons, X-Men, Batman, etc have all put out solid games for the genre and none of them are getting into Smash given their origins. There's obviously plenty of original properties, but the ratio is a bit more disproportionate than other game types are in terms of fame.
 
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Kirbeh

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That’s embarrassing cause just played streets of rage 5 .

Eh whatever.
In the terry direct
He said both SNK were extremly agreeable pretty much and also that he grew up playing Fatal fury and Kof

furthermore with the way characters are selected. A large amount by nitnendo and then narrowed down by Sakurai to a handful.
4. The most recent SoR game was 4.

SNK being easy to work with and Sakurai playing SNK games in his arcade days don't correlate to who selected the characters.

Sakurai explicitly stated that Nintendo chose the Fighter Pass lineups. Sakurai does have the power to veto choices he thinks won't work and can pick when he's given choice (like with the Gen 6/7 Pokémon), but we don't have any details of the actual dealings with SNK aside from their openness to including lots of music and cameos.

Sakurai is a big SNK fan, but this isn't him outright choosing to do a Fatal Fury character and more of being presented with the opportunity by Nintendo who already wanted to collaborate with SNK. As far as we're aware, Sakurai's preference lies with Iori from KoF based on his comments in the same direct, but again, that isn't exactly concrete either.
 
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SpecterFlower

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4. The most recent SoR game was 4.

SNK being easy to work with and Sakurai playing SNK games in his arcade days don't correlate to who selected the characters.

Sakurai explicitly stated that Nintendo chose the Fighter Pass lineups. Sakurai does have the power to veto choices he thinks won't work and can pick when he's given choice (like with the Gen 6/7 Pokémon), but we don't have any details of the actual dealings with SNK aside from their openness to including lots of music and cameos.

Sakurai is a big SNK fan, but this isn't him outright choosing to do a Fatal Fury character and more of being presented with the opportunity by Nintendo who already wanted to collaborate with SNK. As far as we're aware, Sakurai's preference lies with Iori from KoF based on his comments in the same direct, but again, that isn't exactly concrete either.
sorry. when is said i played 4 i meant i played it back in like 2017 so i forgot which number it was.
 

Wonder Smash

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Yeah that’s an arpg
That's clearly a beat'em up, not a turn-based RPG like you claimed.

While the serried has changed up gameplay styles it’s very much an rpg series
No...it's not.

Beat em ups are proably the least likely genre to get in bot becuase of the genre itself but.

the most popular beat em up character that they can actually use are like.

Axele rose
Maybe someone from river city girls
Maybe battletoads but there’s like 17 other Microsoft ip’s that would get in before them.

their best case scenario is that Sakurai is a super fan of those games, if not than I really doubt their chances.

it’s important to remember despite smash being a Nintendo directed crossover it’s also Sakurai putting his favourite games in as characters .

That’s how someone like terry made it in.
It's also important to remember that Smash features popular, iconic series, which is what River City is. And with the series being so popular in Japan, there is a good chance that Sakurai is a fan of it. There's a video of him playing the first game (Renegade) on Youtube.

Though, in the end, a character doesn't get in just because Sakurai is a fan. Nintendo is the one who chooses the characters.

Also, just to remind you that the River City series is already represented in Smash as spirits.
 
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The Stoopid Unikorn

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Yeah that’s an arpg
An action rpg is NOT turn-based though.

Like, even if you were right on this being an ARPG rather than what is really is, a beat-em-up, your original statement was that it's "a turn based rpg" which it is not.
 
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SpecterFlower

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A lot of people say that kirby is very beginner friendly, he really isnt. all of his specials come with absurd risks for newcomers

a beginner friendly up special, one of few that goes down, a side b that damages yourself the more you hold it, a down b that can kill you if you use it wrong and so on. his neutral B is hoenslty fine.

beyond the speciasl though he comes with multihits in his aerials, something I would avoid for beginners to be honest.

Plus the monstrous amount of work for kirbys neutral special, i think it would be better if his copy ability worked like it does in the kirby games, it just gives kirby the closest copy ability to that character, so you can make like 10.

yeah kirbys been around for a long time

but outside of 64 he sucks, and no one really plays him except casuals how are just starting and are attracted to more popopualr comfy cahracters, like mario, yoshi, peach, kirby, pikachu and so on.


hes one of 3 charactersI beleive need a total overhaul.

Kirby, sonic, ganondorf,

there are others like samus, mario and marth i would give a good amount of changes too but their current kits are fine if a bit unispired, and play pretty unique.

and yeah sonics is also unqiue, but its unqiue in a really bad way were his whole desing is, the character who times people out by running away and gaining percent leads.
 
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