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Delzethin Remakes Zelda's Smash Moveset

zelda_rework_delzethin.jpeg

Earlier this week, Delzethin published a new Remake It! video. Taking the stage this time in the long list of reworked veterans is Princess Zelda from the eponymous Legend of Zelda franchise.


Delzethin starts by giving a spoiler warning for The Legend of Zelda: Tears of the Kingdom, and then notes his brand new moveset works in references to past titles. Originally, the Zelda from Breath of the Wild’s continuity was passed over in favor of a composite Zelda. In Ultimate, Zelda’s design was based on a mix of Link to the Past and A Link Between Worlds. Since then, however, the Zelda from Breath of the Wild’s continuity has developed her own powers. Tears of the Kingdom is the primary basis for Zelda’s overhaul, both visually and functionally.

To start, her alternate costumes are split between two of the outfits she wears in Tears of the Kingdom. First, the casual attire she wears during the prologue, and secondly her formal “Sage of Time” dress that she wears for the rest of her appearances. While Zelda’s general fighting style remains intact for those who play her, she now has additional traps and setups too. For example, some of her old moves that wielded generic magic now incorporate light magic. And those are just her normal moves; her specials incorporate Recall, a power from Tears of the Kingdom, along with a brand-new unique down special.

These are just a few examples of Delzethin’s take on a Zelda overhaul. If you’re interested, check out the rest of the video down below!


Author’s Note: The only thing I would change is to make Zelda’s casual attire the default costume. Other than that, I appreciate the balance between old and new material! But what about you guys? As always, let us know your thoughts in the comments below!

Credits:
Writing: Perkilator Perkilator
Social: Perkilator Perkilator , @Zerp
Editing: @Zerp
 

Comments

He chooses which characters to remake based on who wins polls he holds on his Patreon.
While this is true, that argument doesn't hold much water when he's limiting the options between two (now three) veterans, meaning he still actively chooses to offer doubling down on perfectly fine characters as an option.
 
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While this is true, that argument doesn't hold much water when he's limiting the options between two (now three) veterans, meaning he still actively chooses to offer doubling down on perfectly fine characters as an option.
Whether or not those characters are perfectly fine is an opinion in the first place. Some people feel like a few characters could use a few touch-ups.
 
Decided to do my own take on a Zelda overhaul.

  1. Zelda’s casual attire from the prologue
  2. Zelda’s Sage of Time dress
  3. Red Ring (casual red)
  4. Rauru (Sage green)
  5. Queen Sonia (casual white)
  6. Twilight Zelda (Sage purple)
  7. Roc’s Cape + classic Link tunic (casual green)
  8. BOTW royal dress (Sage blue)
Intro: Zelda warps onto the battlefield through a rift in time.

Stance/Idle 1: Zelda takes a stance similar to her Link Between Worlds counterpart in Ultimate.
Idle 2: Zelda and performs a pondering gesture with a finger tapping her cheek.
Idle 3: Zelda briefly takes out a Sheikah Slate before putting it away.

Walk: Zelda’s walk from TotK’s prologue.
Dash: Zelda’s run from TotK’s prologue.
Damage: Zelda’s damage animation from the previous Smash games.
Jump: Zelda’s jumps from the previous Smash games.
Crouch: Zelda’s crouch from TotK’s prologue.

Taunts
Up: Zelda generates light and twirls it in one hand, while the other faces the ground with her palm open.
Side: Zelda closes her eyes and summons light between her palms.
Down: Zelda giggles and waves with a light smile.

Winposes
1: Zelda creates fire from her fingertip and waves it around while giggling.
2: Zelda’s Sheikah Slate makes a noise, causing her to look in the other direction (in a pose similar to her artwork above).
3: Zelda clasps her hands in a prayerful manner before summoning light between her palms.

Applause: Zelda claps for the winner
Icon: Triforce
Boxing Ring Title: Hyrule’s Wise Princess
Star K.O.: “Nooooo…!”
Victory Music: Zelda’s Lullaby
Kirby Hat: Zelda’s hair
Jab: Zelda extends her palm to emit a burst of light (3%), followed by a series of several smaller bursts (1% each hit), finishing with a slightly larger blast (5%, small knockback)
Forward+A: Zelda thrusts her palm forward, enveloped in a blast of light (13%, OK knockback)
Up+A: Zelda waves her arm in an overhead arcing motion while her hand is infused with a blast of light (9%, small knockback)
Down+A: Zelda extends her palm diagonally downward with a blast of light (9%, small knockback)
Dash Attack: Zelda extends her palm forward with three small light sphere blasts (4% each hit, OK knockback)
Edge Attack: Zelda kicks while climbing up (8%, small knockback)
Get-Up Attack: Zelda kicks around herself (8%, small knockback)

Aerial Attacks
Air+A: Zelda twirls with her arms outstretched and her hands infused with light (21%, medium knockback)
Air Forward+A: Lightning Kick; A light-infused flying kick (20%, medium knockback)
Air Back + A: Zelda swings her arm in the opposite direction and releases three orbs of light (18%, OK knockback)
Air Up+A: Zelda extends her arm to create an explosion of light above herself (21%, medium knockback)
Air Down+A: A light-infused stomp (20% with a meteor effect, medium knockback)

Smash Attacks
Forward+A: A palm thrust that emits a strong blast of light (19%, medium knockback)
Up+A: Zelda raises her hand into the air and erupts a pillar of light in front of herself (8%). If it connects, Zelda follows up by blasting the opponent in the air with light (14%, medium knockback).
Down+A: Zelda thrusts her palms downward from a cross position and emits a blast of light from each side of herself (19% on each side, medium knockback)

Grab Game
Grab: Zelda binds the opponent with the yellow rings of time magic.
Pummel: Zelda expels a bit of light onto the opponent (1%)
Forwards+Throw: A frontward blast of light (12%, OK knockback)
Back+Throw: Zelda blasts the opponent with light three times while tossing them in the opposite direction (3% each hit, small knockback)
Up+Throw: A circular toss followed by a blast of light (11%, OK knockback)
Down+Throw: Zelda blasts the opponent with light five times (2% each hit, OK knockback)
B : Recall; Zelda surrounds herself in time magic to repel foes with a single hit (8%, small knockback) and reflect projectiles.
B + ←→ : Lens Flare; Zelda launches a ball of light that moves somewhat quickly in the direction tilted on the control stick. It only lasts for a bit before exploding and briefly paralyzing any opponents within the AOE (8%, small knockback).
B + ↑ : Time Warp; Zelda warps in the direction tilted on the control stick. The light that surrounds her can hurt nearby opponents (7% each hit, small knockback).
B + ↓ : Time Arrow; Zelda shoots an arrow of light diagonally upward into a time rift. Three seconds later (or sooner if you press B + ↓ again), the light arrow reappears and travels diagonally downward in the same general direction (11%, OK knockback). While you can only have one out at a time, the time rift can interact with all of Zelda’s other specials:
  • Recall rewinds the arrow back into the time rift
  • Lens Flare can be steered into the time rift. If the ball is inside the rift, the arrow becomes even stronger and Zelda can aim in one of eight directions.
  • Time Warp can reposition the time rift, as Zelda warps alongside it
Final Smash: Light Dragon’s Radiance; Zelda emits a brilliant flash of light around herself (8%). If it connects, Zelda temporarily disappears and the background changes to a starry sky above the clouds. A wave that paralyzes opponents moves in the direction Zelda was facing, after which the Light Dragon appears and flies in that direction (27.5%). Any opponents that were caught in the wave are launched by the tip of the Light Dragon’s tail (27.5%, devastating knockback).
 
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