For some reason this was really funny to me.It takes years to start
I just imagined it be explained with those words in an off-handed manner. Then I imagined it literally taking years to start.
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For some reason this was really funny to me.It takes years to start
Yikes. Take care, man. Try not to drown, pack your home with supplies and if the house starts flooding run to your roof. And try to come back to keep us posted!Me and BJN39 are the real frame data goddesses although I'm probably a tier above him only because I've been doing this stuff for about 4 or 5 years.
idk how long BJ's been doing it for
*plays monster hunter*
cyclonic storms coming my way, if i disappear it means i have no power, or I'm drowning, or I'm ded
one, or more of those three.
I'm pretty sure it does take 3784320000 frames to start, minimum.For some reason this was really funny to me.
I just imagined it be explained with those words in an off-handed manner. Then I imagined it literally taking years to start.
what about Palutena data thoMe and BJN39 are the real frame data goddesses although I'm probably a tier above him only because I've been doing this stuff for about 4 or 5 years.
idk how long BJ's been doing it for
*plays monster hunter*
cyclonic storms coming my way, if i disappear it means i have no power, or I'm drowning, or I'm ded
one, or more of those three.
Woah, that's amazing! And don't even worry about how long it took to do; thank you so much for making a video on this~I said I would do it quick but I lied, I had to go do something first :/
But here is Zelda breaking out of multi-hit moves before they can kill you.
I'm halfway done with the squallator percent chart.Goodbye to your best kill option, Zamus :O!
I added all of today's findings to the thread's OP. Thanks so much D3RK!!
Dat Brachiosaur in the floatie. :D@ 2004Zilla I lost my **** with this, hahahaha. The humor is 200% stupid, though! (It'sa facebook video but it looks like an image :'D)
It was a g-g-g-ghost!
I lost it with the rubbik cube, hahahaha.Dat Brachiosaur in the floatie. :D
I got a kill with usmash today and all I could think was "I hate it when I hit the wrong button."
does this make Zelda the only character with SDI then? :DYou know Yoshi's super annoying dair? It's not annoying for Zelda anymore
Some notable moves Farore's Squall either breaks out of or completely prevent:
Dair combos. If you react fast enough you can stop the move from connecting at all. You can also force the second part of up special to miss by pushing Kirby away.
Same as Kirby. Can stop dair from connecting.
stupidly long and million hit Dair. You can break out of it pretty quickly and even net a punish out of it.
Aether. You can escape as early as the first hit.
Shuttle Loop. Similar to ZSS you can't prevent the first hit but you can push away the ending hit so it too far away to connect.
Air Slash: Same as Meta Knight and ZSS. You can prevent the ending hit with the wind box but not the first hit. Fortunately, only the end hit has kill power.
Up Smash and Side Smash. Up Smash can be easily escaped but the Side Smash can only be escaped if the move is spaced. If Diddy is directly on Zelda the wind box is not strong enough for you to escape. The space needed is very small though, about 1/4th a character length.
this is enough space to avoid Diddy's f-smash. As long as he's not directly on you then you're safe!
F-smash can escape the second hit. D-Smash and U-Smash can be completely negated with a pretty big time frame to do so for both moves.
F-Smash can escape the second hit. Similar to Diddy, there needs to be a small amount of space due to the range of the move. U-Smash can escape the final hit pretty easily.
F-Smash can escape the second hit. U-Smash can escape both the second and last hit pretty easily.
U-Smash can escape the second hit. Up Special can escape the second hit also.
Basically, Zelda is immune to multi-hit kill moves girls... did we make it out of bottom tier yet?
? SDI still exists.does this make Zelda the only character with SDI then? :D
Less long.Me and BJN39 are the real frame data goddesses although I'm probably a tier above him only because I've been doing this stuff for about 4 or 5 years.
idk how long BJ's been doing it for
What are yew talking about, dins fire and usmash can both be there at the same timeStill wished that we can use both Squall and FW on the same set. With all the hype we are getting with this custom move, to not be able to use two of her best moves on the same set is really depressing. :/
What are yew talking about, dins fire and usmash can both be there at the same time
Speaking of Din's Fire, once we're done testing Squall we should start researching Din's customs, since we already know all of the Phantoms are viable and that the Nayru's customs are just lolnope.jpgWhat are yew talking about, dins fire and usmash can both be there at the same time
Except rejection, it has a wind box and invincibility at the beginning so that means we can stop rest, KO punch, etc. It super annoying like ask @ FernosaurSpeaking of Din's Fire, once we're done testing Squall we should start researching Din's customs, since we already know all of the Phantoms are viable and that the Nayru's customs are just lolnope.jpg
I think Din's customs will come down to a matter of preference since neither of them are great. Flare is faster and more spammable but smaller (while still retaining the sweetspot mechanic which is stupid), while Blaze is slower but is useful for setting traps and the like, despite how laggy the move is. It just depends on how people want to play Zelda. (I prefer Din's Flare, if it matters).Speaking of Din's Fire, once we're done testing Squall we should start researching Din's customs, since we already know all of the Phantoms are viable and that the Nayru's customs are just lolnope.jpg
I'm that 1 guy that would actually use Nayru's Passion. I like drawing people in and watching them fly away . If were being 100% honest though, it's impossible to beat default Nayru in terms of uses. It's a very good defensive option that can also can be used offensively. Something that both the custom options lose unfortunately.Speaking of Din's Fire, once we're done testing Squall we should start researching Din's customs, since we already know all of the Phantoms are viable and that the Nayru's customs are just lolnope.jpg
@ S.F.L.R_9 kinda why Rejection is goodOkay guys, it's definitive.
Freud's Penissism > Nayru's Passion
Ridic as that sounds, Penissism's invul frames CAN actually be useful at stopping strings and combos, and for putting recoveries in an awkward place. The hitboxes will still give them their Up B back, but they're farther away from the stage anyways, and the invul frames make it so Zelda won't be damaged by most of these recoveries.
In conjunction, Penissism and Squall make for a pretty decent defensive moveset that specializes in stalling the opponent's momentum and interfering with their pacing. They won't make you instantly good, because they're not good specials. They're more like utility specials that let you control, or at least give a degree of randomness to the battle.
These two are definitely the customs we wanna use in tourneys against rushdowns.
(Btw Freud's Penissism = Nayru's Rejection)
It's pretty annoying, yeah, but I still think Nayru's Love is a hundred times better than Penissism. I mean, Rejection has its uses but it's very granular and an annoyance at best, whereas Nayru's does a lot of things. The only thing Rejection can do that Nayru's can't is gimp certain recoveries or put them in awkard places but honestly Squall does that 10000 times better.Except rejection, it has a wind box and invincibility at the beginning so that means we can stop rest, KO punch, etc. It super annoying like ask @ Fernosaur
Also it does as much KB and damage as a full distance fireI also like Din's Flare better. It may be smaller and whatever but honestly when do we actually hit people with Din's Fire? Hahaha. I haven't tested Din's Blaze, so I dunno. I think it being so slow and laggy make it virtually useless despite the bigger hitbox and the vertical range.
The main use for Blaze will probably come from traps. For example, you can set it horizontally while someone is recovering so they're forced to recover low and you can spike them. However, Phantom can do the same thing. I'm sure we can do on stage traps with Blaze, though I agree that with our current knowledge Flare is probably better.I also like Din's Flare better. It may be smaller and whatever but honestly when do we actually hit people with Din's Fire? Hahaha. I haven't tested Din's Blaze, so I dunno. I think it being so slow and laggy make it virtually useless despite the bigger hitbox and the vertical range.
This made my day lol.I like drawing people in and watching them fly away .