I think it's clear through some of the videos that Zelda's gotten a few improvements, but we've seen very little so far to determine all the ones she's gotten and if she's gotten any nerfs. We all know she needed some buffs to put her on a more competitive level. What kind of changes are you anticipating and what ones do you think you've seen?
Buffs I hope for-
Neutral ground attack: Comes out faster and is easier to link.
Down Tilt: More knockback, better range, better meteor capabilities. I wouldn't be surprised if they added some horizontal kncokback to it.
Up Tilt: Comes out faster.
Up and Side Smash: Easier to sweetspot, harder to escape from.
Down Smash: Slightly more knockback.
Neutral Air: Completes quicker and much, much harder to escape.
Down Air: Much more range and knockback, maybe a new move completely. Zelda's airgame is too predictable without a good down air.
Nayru's Love: More range, including vertical, slightly more knockback, and harder to escape.
Din's Fire: Travel faster and more horizontal and vertical distance. Zelda should excel at long range.
Farore's Wind: Quicker to use, less lag time after landing, and more damage/knockback to enemies close by.
Buffs I may have seen-
Side Tilt: May have a lot more horizontal knockback.
Up Smash: Looks a lot quicker.
Side Smash: The area of effect looks slightly bigger in one of the screenshots.
Forwards and Backwards Air: May have bigger range (The ball at her foot looks bigger). However, it looks like the ball is closer to her leg, so it might be smaller as well. Also, it looks as you can do them a lot faster consecutively.
Up Air: May have more knockback (Compared to some other moves she used in that SE video).
Din's Fire: Has a lot more knockback (Video is a bit blurry, but it looks as if it KOed a Primid pretty well)
Farore's Wind: Travels farther and Zelda falls faster.
Dash Attack: Seems pretty strong still, maybe a bit better. (Compared to other moves)
Zelda's running speed is increased (Compared to Melee at least. Seriously, I know she's a princess, but she shouldn't be slower than Bowser).
Zelda's jumping distance is slightly increased (Though her second jump still looks kind of sucky).
Debuffs I anticipate-
Down Smash: Probably a lot slower. It was pretty fast in Melee.
Transform: May no longer exist. I don't expect it to, and I personally wouldn't call it a debuff, but some may if it's not there.
Zelda's dodges are also probably going to be a lot worse. Despite her flaws, Zelda had some awesome dodges.
Debuffs I saw:
Neutral ground attack: It looks a lot smaller and higher from the ground.
Up Tilt: Looks MUCH weaker. The knockback looks nerfed pretty bad.
Up Air: The range looks a lot different now. It looks like there's slightly more vertical range at the expense of some horizontal range. Maybe not too bad of a debuff.
Buffs I hope for-
Neutral ground attack: Comes out faster and is easier to link.
Down Tilt: More knockback, better range, better meteor capabilities. I wouldn't be surprised if they added some horizontal kncokback to it.
Up Tilt: Comes out faster.
Up and Side Smash: Easier to sweetspot, harder to escape from.
Down Smash: Slightly more knockback.
Neutral Air: Completes quicker and much, much harder to escape.
Down Air: Much more range and knockback, maybe a new move completely. Zelda's airgame is too predictable without a good down air.
Nayru's Love: More range, including vertical, slightly more knockback, and harder to escape.
Din's Fire: Travel faster and more horizontal and vertical distance. Zelda should excel at long range.
Farore's Wind: Quicker to use, less lag time after landing, and more damage/knockback to enemies close by.
Buffs I may have seen-
Side Tilt: May have a lot more horizontal knockback.
Up Smash: Looks a lot quicker.
Side Smash: The area of effect looks slightly bigger in one of the screenshots.
Forwards and Backwards Air: May have bigger range (The ball at her foot looks bigger). However, it looks like the ball is closer to her leg, so it might be smaller as well. Also, it looks as you can do them a lot faster consecutively.
Up Air: May have more knockback (Compared to some other moves she used in that SE video).
Din's Fire: Has a lot more knockback (Video is a bit blurry, but it looks as if it KOed a Primid pretty well)
Farore's Wind: Travels farther and Zelda falls faster.
Dash Attack: Seems pretty strong still, maybe a bit better. (Compared to other moves)
Zelda's running speed is increased (Compared to Melee at least. Seriously, I know she's a princess, but she shouldn't be slower than Bowser).
Zelda's jumping distance is slightly increased (Though her second jump still looks kind of sucky).
Debuffs I anticipate-
Down Smash: Probably a lot slower. It was pretty fast in Melee.
Transform: May no longer exist. I don't expect it to, and I personally wouldn't call it a debuff, but some may if it's not there.
Zelda's dodges are also probably going to be a lot worse. Despite her flaws, Zelda had some awesome dodges.
Debuffs I saw:
Neutral ground attack: It looks a lot smaller and higher from the ground.
Up Tilt: Looks MUCH weaker. The knockback looks nerfed pretty bad.
Up Air: The range looks a lot different now. It looks like there's slightly more vertical range at the expense of some horizontal range. Maybe not too bad of a debuff.