Blobface
Smash Lord
- Joined
- Feb 21, 2015
- Messages
- 1,283
- NNID
- everyone1 (Bob)
- 3DS FC
- 3454-0482-6740
Lets decode your characters DNA.
How your character performs in these three areas pretty much dictates how they perform competitively, and I felt it would be useful to compile all this information in one place.
Just put your main's/secondary's name, how you feel they perform in the three categories, and why.
I'll start of course.
Ganondorf
Disadvantage: Average
While Ganondorf's high falling speed and weight make him very susceptible to true combos, his huge, hard-hitting, and surprisingly fast (N-air frame 7, U-air frame 6) aerials make it difficult to chain him outside of hitstun. On top of that, aerial Wizkick, while it is a large commitment, can kill at hilariously low percents, forcing players to be careful about pressing their advantage.
Neutral: Utterly horrendous
Ganondorf is infamous for this. Everything Ganondorf does is a commitment, and on some characters, he has to make reads just to get in. There's really not much to say. Ganondorf can't approach. But then of course, we come to his...
Advantage: King of Evil Tier
Pretty much why every Ganon main plays Ganondorf. Ganondorf has easily the highest damage-per-hit average of the entire cast combined with the chaining ability of Captain Falcon, meaning that almost any hit Ganondorf lands is going to be at least 30 damage, usually much more. Ganondorf's amazing aerials allow him to just laugh off any attempt at challenging him, and flame choke gives him a landing punish that can extend a combo even more. Combine that with Ganondorf's instakill edgeguarding and a tireless supply of kill moves (even his jab can kill you), and you have a character that can ruin your day in 10 seconds.
How your character performs in these three areas pretty much dictates how they perform competitively, and I felt it would be useful to compile all this information in one place.
Just put your main's/secondary's name, how you feel they perform in the three categories, and why.
I'll start of course.
Ganondorf
Disadvantage: Average
While Ganondorf's high falling speed and weight make him very susceptible to true combos, his huge, hard-hitting, and surprisingly fast (N-air frame 7, U-air frame 6) aerials make it difficult to chain him outside of hitstun. On top of that, aerial Wizkick, while it is a large commitment, can kill at hilariously low percents, forcing players to be careful about pressing their advantage.
Neutral: Utterly horrendous
Ganondorf is infamous for this. Everything Ganondorf does is a commitment, and on some characters, he has to make reads just to get in. There's really not much to say. Ganondorf can't approach. But then of course, we come to his...
Advantage: King of Evil Tier
Pretty much why every Ganon main plays Ganondorf. Ganondorf has easily the highest damage-per-hit average of the entire cast combined with the chaining ability of Captain Falcon, meaning that almost any hit Ganondorf lands is going to be at least 30 damage, usually much more. Ganondorf's amazing aerials allow him to just laugh off any attempt at challenging him, and flame choke gives him a landing punish that can extend a combo even more. Combine that with Ganondorf's instakill edgeguarding and a tireless supply of kill moves (even his jab can kill you), and you have a character that can ruin your day in 10 seconds.
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