ParanoidDrone
Smash Master
Someone suggested I cover Woolly World next. It doesn't have a lot going on, really, but there are a few oddities that may catch people by surprise.
Also, it's "Woolly" with two Ls.
Previously Covered
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Woolly World has the dubious honor of having one of the most haphazard platform layouts of any stage in Smash, although Reset Bomb Forest's second form probably has it beat. The ground level is a walkoff, but the platforms are a motley combination of sizes, colors, and shapes. In addition, they are all hooked together as a hanging mobile, resulting in a stage-wide weight feedback system. Standing on any platform will tilt it relative to its center of gravity (marked by the yellow string holding it up) and lower its entire half of the setup while raising the opposite half.
The platforms themselves have varying properties. The blue clouds can be jumped through from below, but players cannot fall through them from above. The rocket is completely solid. The pink clouds and wooden beam are standard platforms.
Players 1 and 2 start on the ground near the edges of the platform setup. Players 3 and 4 start closer to the middle. The Omega form has walled sides.
Woolly World has no hazards, although the ground comes and goes. The platforms themselves can also appear in a mirrored configuration, although they do not change during a match in progress.
Ground and Sky
The stage undergoes a mild transformation. Every 30 seconds, the ground alternates between falling away and returning again. This is accompanied by a 5 second warning as a sign hovers behind the players, sound effects play, and the background shifts in preparation. The ground, when present, alternates between two different environments, although this is purely cosmetic.
An interesting quirk of the transformations is that the platforms can switch between having grabbable and not grabbable ledges. When the ground is present, none of the platforms can be grabbed. However, when the ground is missing, the blue clouds and the rocket have grabbable ledges. The switch happens fairly late in the transformation, when the ground is almost completely gone (or almost completely back).
The pink clouds and wooden beam never have grabbable ledges.
Name|Picture|Notes
Ground Platforms 1|
|Walkoff to both sides, platforms are sensitive to weight and will tilt around as players move. Platform centers of gravity are marked by the yellow strings.
Ground Platforms 1 (Mirrored)|
|The mirrored setup. Note that the rocket still faces the same direction.
Ground Platforms 2|
|The second ground environment. Purely cosmetic difference.
Sky Platforms|
|The platforms in the sky, after the ground has fallen away. The blue clouds and rocket now have grabbable ledges.
Warning Sign: Ascending|
|The sign that appears to warn players the ground is about to fall away. The background also undergoes changes in preparation.
Warning Sign: Descending|
|The sign that appears to warn players the ground is about to come back. The sign is identical no matter which environment is coming up.Summary
Also, it's "Woolly" with two Ls.
Previously Covered
Skyloft
Garden of Hope
Mushroom Kingdom U
Wuhu Island
Mario Circuit
Layout
Woolly World has the dubious honor of having one of the most haphazard platform layouts of any stage in Smash, although Reset Bomb Forest's second form probably has it beat. The ground level is a walkoff, but the platforms are a motley combination of sizes, colors, and shapes. In addition, they are all hooked together as a hanging mobile, resulting in a stage-wide weight feedback system. Standing on any platform will tilt it relative to its center of gravity (marked by the yellow string holding it up) and lower its entire half of the setup while raising the opposite half.
The platforms themselves have varying properties. The blue clouds can be jumped through from below, but players cannot fall through them from above. The rocket is completely solid. The pink clouds and wooden beam are standard platforms.
Players 1 and 2 start on the ground near the edges of the platform setup. Players 3 and 4 start closer to the middle. The Omega form has walled sides.
Woolly World has no hazards, although the ground comes and goes. The platforms themselves can also appear in a mirrored configuration, although they do not change during a match in progress.
Ground and Sky
The stage undergoes a mild transformation. Every 30 seconds, the ground alternates between falling away and returning again. This is accompanied by a 5 second warning as a sign hovers behind the players, sound effects play, and the background shifts in preparation. The ground, when present, alternates between two different environments, although this is purely cosmetic.
An interesting quirk of the transformations is that the platforms can switch between having grabbable and not grabbable ledges. When the ground is present, none of the platforms can be grabbed. However, when the ground is missing, the blue clouds and the rocket have grabbable ledges. The switch happens fairly late in the transformation, when the ground is almost completely gone (or almost completely back).
The pink clouds and wooden beam never have grabbable ledges.
Ground Platforms 1|
Ground Platforms 1 (Mirrored)|
Ground Platforms 2|
Sky Platforms|
Warning Sign: Ascending|
Warning Sign: Descending|
- Ground level walkoff.
- Ground falls away and comes back every 30 seconds, stage gives a 5 second warning.
- Platforms linked via weight feedback system, compare to seesaws or hanging mobiles.
- Platforms have grabbable ledges only when floating in the sky, not when over the ground.
- Platforms can be mirrored on match start.