MERPIS
Smash Lord
I'd say it's forward air, cause it can work at a high percent too if you angle it upwards and short hop, nair can work but its more easily di.What would you say is the most reliable combo to lead into Wolf Flash? I've seen the thread with all the percentage breakdowns, but the hardest part for me is setting it up. Any suggestions?
You forgot three big onesWhere do you feel lacking while playing wolf what strengths with him do you see that you can't seem to bring out in him this might help me in the long run but for now I guess some general advice
Moves that should use alot
Blaster: nerfe d but still a great move to use alot in the course of a match with its height damage and relatively low commitment just be more careful with it now
Nair: a great move that can be used in a variety of situations get off me combo starter finisher edgeguarder neutral tool its just a move that can be used almost everywhere
Ftilt: its range low commitment is one of wolfs best neutral tools its disjoint is long and it is a great move in general not much else to say except use it
Fair: wolfs main combo tool it will extend and strengthen wolfs great advantage state by alot and this move is one of the reasons he's such a dangerous charachter in genral use alot
His other of course all have uses and niches I just wanted to go over some of his Bread and butter tools quickly of you want I can go over his other moves uses as well but I would appreciate more specificity and where you want to be with the chararchter
Dash attack for its use in combos, killing, and just over all being a great and almost unpunishable burst option in neutral that can help him get places to punish whiffs easier
Back air for it's kill power and safety when landing, can also extend combos for a lot of damage.
Up smash for it's almost unparalleled ability to anti air as it lowers his hurtbox to almost G%W levels of small and then striking back up with a very strong upwards hit that goes almost as high if not higher than an ike up smash does. Also good out of shield because it's hard to punish correctly and it hits both sides very far out.
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