I used to main Link in SSB, SSBM and to some extent in SSBB. I have never remembered Link being so slow and sluggish in a Smash Bros game before. Yes, he can actually jump now and his attack swings don't take so long to land, but my serious problem with playing Link (which is making me seriously reconsider him as a main in SSB4) is the excessively long downtime between attacks and the spacing required to even play him.
You see, Link is one of the few characters that lags significantly after executing a tilt or smash attack. His side smash leaves you unable to move for almost a full second after using it and his up-smash will perpetually leave you in a state of swinging your sword upwards three times with no way to cancel or even remotely negate the downtime.
Then there's his Hookshot which leaves you standing like a sitting duck, waiting to be abused if you even miss it. It also misses a lot more and is far less spammable than other long-range grabs like the Villager's net. It may be usable as a ledge grabbing option but it's not that ideal.
Then there's his shield passive, which still does nothing against the spam-friendly laser projectiles of Fox and Falco.
And the fact three of his four Smash attacks are weak projectiles which can easily be countered via shielding and with the Neutral B, lack the KO potential of other chargeable projectiles (i.e. Robin's Thunder, Greninja's shuriken.)
That, plus his dash attack, which unlike most other dash attacks demands spacing and is frankly quite unreliable due to this. Link is one of the few characters that has to execute his attacks perfectly, time and aim them properly or else will get punished severely, even to the point of easily losing stocks.
Please give me one good reason to main Link now. I find actually playing him competitively is about as easy as landing a job as a Wall Street banker.
You see, Link is one of the few characters that lags significantly after executing a tilt or smash attack. His side smash leaves you unable to move for almost a full second after using it and his up-smash will perpetually leave you in a state of swinging your sword upwards three times with no way to cancel or even remotely negate the downtime.
Then there's his Hookshot which leaves you standing like a sitting duck, waiting to be abused if you even miss it. It also misses a lot more and is far less spammable than other long-range grabs like the Villager's net. It may be usable as a ledge grabbing option but it's not that ideal.
Then there's his shield passive, which still does nothing against the spam-friendly laser projectiles of Fox and Falco.
And the fact three of his four Smash attacks are weak projectiles which can easily be countered via shielding and with the Neutral B, lack the KO potential of other chargeable projectiles (i.e. Robin's Thunder, Greninja's shuriken.)
That, plus his dash attack, which unlike most other dash attacks demands spacing and is frankly quite unreliable due to this. Link is one of the few characters that has to execute his attacks perfectly, time and aim them properly or else will get punished severely, even to the point of easily losing stocks.
Please give me one good reason to main Link now. I find actually playing him competitively is about as easy as landing a job as a Wall Street banker.
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