Sorry for resurrecting this thread and sorry if my english isn't on point sometimes.
Framesource is this Thread:
http://smashboards.com/threads/palutena-data-research-repository.416799/#post-20862804
My personal bufflist for Palutena:
Jab: The hitbox comes out 2 frames faster so that it hits on frame 6 and not frame 8. The FAF is now 24frames and not 26frames. If i'm not mistaken this should ensure the grab after the jab even against fast jabs like falcon's.
Palutenas Jab is really great. It has range and leads to grabs but it's a frame8 jab and that just sucks.
Ftilt: In my personal opinion the ftilt is beyond help so my only change to this would be a few frames less endlag.
Utilt: Utilt should come out 1-2 Frames faster and make it so that it true combos into upair in really low percents like 0-15%
Dtilt: The dtilt should come out 3 frames earlier and i suggest a angle change so that it knocks the opponent above Palutena.
It should combo in low percents into utilt for a dtilt->Utilt->upair combo that would be nice for damage racking. Her only real Combos revolves around grab but it's somewhat lacking in the damage output.
It doesn't kill unless in high percents on the ledge so why not make it a combotool like ike's dtilt?
Fsmash:
Let it come out 4 frames earlier and let it have like 10frames less endlag+slightly stronger Windbox
Dsmash:
The Dsmash has no real use so the only change i would make is that the angle on the whole dsmash is the same like that on the tip.
Upsmash:
This is without a doubt her best smash.
It should come out 5 frames earlier+the light has a hitbox the moment it comes out. I hate it when i'm kicked in the face and my opponent goes right through the light unharmed+like fsmash 10frames or so less endlag.
Dash-Attack:
Just give it slightly more KBG.
Fair:
The fair is fine
Bair:
1% more damage
Upair:
Like 12Frames less landing lag. The Landing lag for it is ridiculous.
Dair:
Much less endlag in the air it's ridiculous again! It's a nice move but the FAF is so damn long that it's not really nice and will likely kill you if you accidentelly fastfall with it.
Nair:
It should come out on Frame3 so that it cann act as combobreaker or a "get-off-me"-Move.
Neutralb:
Should have less endlag and sligthly more range.
Sideb:
Make the pushback effect stronger or let it function like Pit's Orbitar so that no one can get through.
It comes out 1 frame faster.
Upb:
Just let her snap the ledge safely. It's too easy to intercept with spikes, bair's and long lasting hitboxes. Somehow she can get hit before snapping the ledge and the only 2 frames vulnerability....if you know what i mean.
Downb:
Her counter is to damn slow for how bad it is. Let it come out 3-4 frames faster.
Backthrow:
Slightly increased KBG so that it kills slightly earlier.
Downthrow:
The angle should be changed so that Nair or upair is true. In higher percents like 80-90% fair or Bair should still be true but not necessary upair.
I don't have something to say to other throws.