Denjinpachi
Smash Journeyman
The title may be a little misleading because Ness also uses a bat as a smash attack, but I think that it'll do for now! So, ive seen a lot of different Ness players take different approaches, from the defensive grab-setup Ness, to the full agro downtilting to victory Ness. But I've noticed, almost none are using the smash attacks in ways that can really benefit them, or at least can be somewhat stylish in use of punishing, following up, and edgeguarding. In order to give a good example of what I wanna see in this thread, Ness has a pretty sick, and funny edgeguard on characters that rely on snapping to the ledge with his yo-yo upsmash. It actually has a lingering hitbox over the ledge, and it hangs there as long as you charge it. So, for example if Fox or Falco side-b to the ledge off stage, you can hang the yo-yo out there, and force them to try to UP-B back to the ledge, in which case, you can just F-Smash with the bat tipper for free. Now, clearly there are more optimal edge guarding opportunities, but with the chance for a meta to develop now, I wanna hear your guys' ideas on how you can utilize Ness' smash attacks with reads, and punishes!